Wyrmlord
Arcane
- Joined
- Feb 3, 2008
- Messages
- 28,886
Here is the hierarchy.
1. You add health regeneration to remove medkits.
2. In order to prevent the game from getting too easy, you add two-shot instant deaths, just like Human Revolution.
3. In order to prevent the player from abusing the save feature to move around the two-shot instant death problem, you add respawning enemies, just like Call of Duty 4.
4. In order to reduce the frustration of respawning enemies, you add a compass telling you where to go.
5. In order to make the game less tedious in the circle of respawns and following the compass, you add scripted events to add variety.
6. In order to get the scripted events to have their maximum impact, you remove save and add autosave only.
7. In order to minimize the overlong time spent on reloading from the exact same autosave over and over, you make the game two hours long.
Working backwards: after increasing the game's length, bringing back manual save, removing scripted events, removing the compass, removing respawning enemies, making deaths less arbitrary, and removing health regeneration, you get a better game.
You also go back to the year 1999.
1. You add health regeneration to remove medkits.
2. In order to prevent the game from getting too easy, you add two-shot instant deaths, just like Human Revolution.
3. In order to prevent the player from abusing the save feature to move around the two-shot instant death problem, you add respawning enemies, just like Call of Duty 4.
4. In order to reduce the frustration of respawning enemies, you add a compass telling you where to go.
5. In order to make the game less tedious in the circle of respawns and following the compass, you add scripted events to add variety.
6. In order to get the scripted events to have their maximum impact, you remove save and add autosave only.
7. In order to minimize the overlong time spent on reloading from the exact same autosave over and over, you make the game two hours long.
Working backwards: after increasing the game's length, bringing back manual save, removing scripted events, removing the compass, removing respawning enemies, making deaths less arbitrary, and removing health regeneration, you get a better game.
You also go back to the year 1999.