Mastermind said:
I don't understand how people are managing to gimp themselves. Destruction is the only direct combat skill I've been raising, along with a shitton of other skills of which only conjuration helps add to damage (and which is lagging far behind anyway) and the game has been getting easier for me, not harder. Both enchanting and smithing should be increasing your damage output unless you're a pure spellcaster anyway.
I got better armor than I could possibly smith (excepting perhaps dragonscale at 100 smithing) from a quest. There are no skill level requirements to improve items either, so if you find a piece of glass armor, you can just buy an ingot and improve it even with a smithing skill of 1. Same deal with enchanting. Unless you go all-in and burn through thousands of gold to raise your enchanting skill, the enchantments you find on world drops are usually stronger than what you could make on your own with a grand soul gem.
If I could reallocate the points I got in enchanting/alchemy/smithing into archery/light armor/one-handed, I'd be able to pick up more of the +20% damage/defense perks which would give me a net gain in damage/survivability over what my weapon/armor improvements/enchantments have given me.
I haven't actually used alchemy much either except as a way of burning through a ton of ingredients. I could've sold the ingredients and just bought the stuff I wanted instead. Gold is pretty much a non-issue for me at this point. The only potions I use are healing potions. I may as well buy them, since I'm lugging around a ton of shit I can't sell because shopkeepers run out of gold. Of course, I could go into the speech tree to unlock the perk that gives shopkeepers extra gold. But why? It's just more points sunk into not making me survive combat.