Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,024
Many DnD feats do it (and do it better).crufty said:Skill bonuses as perks.
Many DnD feats do it (and do it better).crufty said:Skill bonuses as perks.
I'm level 7 and I've seen 3 ruined towers that are exactly the same, with same enemies (bandits) just different positions. 4 Caves/mines that look almost the same, again, with bandits. You gotta admit that it is repetitive.hiver said:Absolutely not true. Im level 33 currently and i havent seen two same dungeons yet and ive been into a lot of them.
Yes they are similar in style. Of course they fucking are. How many different styles should a Nord burial tomb fucking have?
In how many different styles should ancient dwemer ruin be built? 57?
They don't want to end the MQ quickly hence feel playing further is pointless afterwards? Come on, the number of people doing something is never a good basis of its quality.hiver said:If side quests and exploring are so bad then why large majority of players are doing exactly that instead of playing the main quest?
You don't seem to get the point so let me refer you to an earlier post by VD here. Now I haven't seen much of the game, just been into Holds available at the carriage and did some quests here and there, but based on everything I've read in different forums, I'm inclined to believe that loot distribution is terrible. Do you really think it's realistic for "Legendary blacksmiths" to sell bland iron equips? Wares in the holds I visited aren't any different. Even goddamned Freelancer did better in this regard: I looked forward to going to remote or dangerous systems to see what different things I could buy. No such feeling from Skyrim.hiver said:Idiot. Why would you find hundreds or thousands of gold in fucking jars and urns? What does that have to do with anything?
I'm level 31 and the game's content is very repetitive. Sure, the game is HUGE and has more than 300 locations, but most are the same (with slight variations). It would have been ok if they were worth exploring but most don't offer anything (in terms of quests, items, enemies, etc) that you haven't seen before.flushfire said:I'm level 7 and I've seen 3 ruined towers that are exactly the same, with same enemies (bandits) just different positions. 4 Caves/mines that look almost the same, again, with bandits. You gotta admit that it is repetitive.hiver said:Absolutely not true. Im level 33 currently and i havent seen two same dungeons yet and ive been into a lot of them.
Yes they are similar in style. Of course they fucking are. How many different styles should a Nord burial tomb fucking have?
In how many different styles should ancient dwemer ruin be built? 57?
Good point.I visited almost every Hold using the carriage, and the smiths wares aren't any different. Even goddamned Freelancer did better in this regard: I looked forward to going to remote or dangerous systems to see what different things I could buy. No such feeling from Skyrim.
Look, items and loot are crappy primarily because they decided to go with their level items shit system instead of hand placing loot around. To me, thats a separate issue from actual exploring.Vault Dweller said:Exploration can be about many things:hiver said:Why does exploration need to be only about loot, anyway?
Isnt exploration primarily about fucking exploring? About Uncovering and experiencing new content, situations and sights?
- loot (done well in games like BG2 - exploring side quest locations can really pay off and give you magic items you won't get anywhere else)
- quests (you find something interesting and hopefully challenging to do - once again, let's use BG2 as an example: Windspear Hills and the dungeon with Firkraag are a fairly unique bit of content)
- alternative solutions to quests and situations (like finding a way into the main town in Gothic 2 via exploration)
- sight seeing
Items are so poorly designed (for this type of game) that you have to wonder why Bethesda didn't bother to get someone who understands this shit.-snip-
[Side] Quests? Very primitive. Sure, some places have some kind of story, much like Fallout 3 locations had some kinda story, but it's not enough. It's not enough to clear a fort from a bunch of necromancers and find a diary telling you that necromancers are doing some experiments here. Why not enough? Because this story exists in vacuum and doesn't cast light on anything (unlike the Glow).
"Oh, so all these necromancers were raising some dead here and were up to no good in general... Well, good to know. I was wondering what these NECROMANCERS were up to. Turns out they were going about their necromantic business. Now that I think about it, it makes perfect sense! Thank you, Bethesda, for clearing it up for me!"
So, all that's left is sight seeing, which is the weakest reason to explore, at least in RPGs. It makes Skyrim quite literally a hiking simulator.
Thing is that "almost the same" isnt "the same" and also... have you ever seen forts or other types of architecture built in the same time period that look wildly different?flushfire said:I'm level 7 and I've seen 3 ruined towers that are exactly the same, with same enemies (bandits) just different positions. 4 Caves/mines that look almost the same, again, with bandits. You gotta admit that it is repetitive.hiver said:Absolutely not true. Im level 33 currently and i havent seen two same dungeons yet and ive been into a lot of them.
Yes they are similar in style. Of course they fucking are. How many different styles should a Nord burial tomb fucking have?
In how many different styles should ancient dwemer ruin be built? 57?
No, it actually means that content is good enough for people to keep playing it.They don't want to end the MQ quickly hence feel playing further is pointless afterwards? Come on, the number of people doing something is never a good basis of its quality.
If im not getting the point then you didnt get a brain when you were developing.flushfire said:You don't seem to get the point so let me refer you to an earlier post by VD here. Now I haven't seen much of the game, just been into Holds available at the carriage and did some quests here and there, but based on everything I've read in different forums, I'm inclined to believe that loot distribution is terrible. Do you really think it's realistic for "Legendary blacksmiths" to sell bland iron equips? Wares in the holds I visited aren't any different. Even goddamned Freelancer did better in this regard: I looked forward to going to remote or dangerous systems to see what different things I could buy. No such feeling from Skyrim.hiver said:Idiot. Why would you find hundreds or thousands of gold in fucking jars and urns? What does that have to do with anything?
Youre criticizing specific things about the game and even worse, making definite conclusions - without playing it. I suggest searching for posts by Skyway here and maybe taking a few pointers.@Hiver What exactly did I say that didn't agree with you?
Worth crap. Its all subjective bullshit mostly, exaggeration and intentional misinformation either by ass lickers or rabid malcontents. ie - worthless.You know Hiver... there's information on the game on Bethesda forums and else where...
Yes you do, in fact. If you want to talk about specifics of this particular game rather than general stuff about bethesda.I dislike many things Bethesda did in principle. You don't have to play the game to do that.
Vault Dweller said:Many DnD feats do it (and do it better).crufty said:Skill bonuses as perks.
Qwertilot said:Oh and have some truly powerful artifacts, which is one thing they really do seem to have forgotten after Morrowind.
Really now. Then tell me what is the difference between that tower you run into when going up to Bleak Falls Barrow that's populated with 4 bandits and the one when going to Ivarstead where you're lured into an ambushed by a bandit posing as a robbed caravan master? Same missing walls, same destroyed floor, same chest at the top with nothing but 20g and hide armor.hiver said:And you havent run into any shit thats exactly the same. Thats a lie.
No it means you have the same taste as them, doesn't mean that it is good. Come on. How many people played Bloodlines compared to Oblivion? STALKER to MW3? You can't be that stupid.hiver said:No, it actually means that content is good enough for people to keep playing it.
As it is for me.
Both were developed with exploration as a selling point. Well I'm not so sure about Freelancer but Skyrim definitely was. Except that in Freelancer that's not even the focus, yet it succeeds. Exploring is not just about "finding new places", you'd also find stuff you would not find elsewhere. You'd see views you would not see elsewhere. How about in Skyrim? You said it yourself, the locations are similar. If "New places" to you is the same type of structure with different enemies and decals with not much else then fine. If a different waterfall amazes you when you've run across ten just getting from one hold to next then that is also fine, I can understand that. Some people just expect better from a game of "exploration" is all.hiver said:Freelancer? Are you totally insane?
(thats a rhetorical question, please dont answer - i dont have time to explain the few "discrete" differences between freelancer and Skyrim in that regard)
flushfire said:No it means you have the same taste as them, doesn't mean that it is good. Come on. How many people played Bloodlines compared to Oblivion? STALKER to MW3? You can't be that stupid.
They are crappy because the modifiers are crappy, in terms of variety, effect combinations, value to the character, and effect on gameplay. Most robes are "cheaper [school] casting and/or mana regen". Most weapons are + X elemental damage. Etc. Again, compare to D2.hiver said:Look, items and loot are crappy primarily because they decided to go with their level items shit system instead of hand placing loot around. To me, thats a separate issue from actual exploring.
As much as crafting is too.
I'm the kind of player who needs some kind of reason for exploring, other than "the view from this mountain sure is pretty".Undoubtedly, they both can affect "exploring" if youre that kind of player to whom the "loot" is the primary reason for exploring.
In Daggerfall it was the driving force. Daggerfall had a lot more armor pieces and 10 metal types. Slowly upgrading your weapons and armor was one of the aspects that kept you playing and finding the "next level" items was very exciting. In addition, it was well integrated into gameplay as some monsters could only be harmed by certain metals:Because in a TES game, exploring is not about finding loot. But fucking exploring.
Discovering new places.
Compared to the "a lot more of the same world" of Skyrim, you mean?Also, - Let us not use BG2 as an example in this because that game was limited in its scope compared to the open world of TES games.
I NEVER compare games and games' features to imaginary RPGs, only to what I've seen done better in the past. In fact, both Daggerfall and Morrowind are games of superior quality. If we're talking about games with a shitload of quality side quests, then Betrayal at Krondor and Antara are such games. I'm sure that Bethesda can afford to hire a decent writer or two to write such quests.Sidequests may not be much when compared to some imaginary super duper RPG but they are there and they function well, some very nicely indeed - for a bethesda game.
It's nice, but nothing special. As in, not worth praising or even mentioning.There are also incidental situations such as finding a "victim" of a robbery, that leads you into a bandit trap instead of being simple "kill bandits get some reward" side quest.
It maybe enough for you, but surely you realize that it's not for everyone?Most of all Skyrim exploration is actually, about exploring. And yes, about seeing the sights.
The difference is (and it's a major one) that exploiting the artefacts in Morrowind is meta knowledge that doesn't ruin your first gameplay, unless you're following a "how to break the game" guide. Exploiting crafting in Skyrim is so easy, you don't even realize at first that you're exploiting it.Gord said:And exploiting the artifacts in Morrowind is for the most parts easier than exploiting crafting in Skyrim.
flushfire said:I don't even think Iron Dagger smithing should be called an exploit. After going through 2 mines with bandits (1 right after those Guardian Stones the other a sidequest in Whiterun) and buying what Iron ore was available in stores, I got enough materials to level Smithing to 50. I wasn't even exploring. Didn't even return to previous vendors to see if they refreshed items. Using the cheapest possible way to level crafting skills was never called an exploit in WoW or any other game for that matter, I don't understand why in Skyrim it should be.
I have not seen so much butthurt in a long timehiver said:-You have successfully added flushfire to your ignore list.-
So doing those generic kill bandit leader in this cave an exploit?Black Cat said:Because in MMOs everything people is doing would be usually considered an exploit on a single player game, up from the very foundation of MMO gaming: Following detailed step by step character guides instead of just building your own.
Vault Dweller said:You craft an item you need and get a skill increase. Another item - another increase. Am I supposed to stop now or is this how the game meant to be played?
I really dont give a fuck. Go talk to someone whose actual argument is " that sure looks pretty".Vault Dweller said:I'm the kind of player who needs some kind of reason for exploring, other than "the view from this mountain sure is pretty".hiver said:Undoubtedly, they both can affect "exploring" if youre that kind of player to whom the "loot" is the primary reason for exploring.
How about if i chop up your answers into inane one liners and go replying to those? Wont that be a fruitful discussion.Vault Dweller said:It maybe enough for you, but surely you realize that it's not for everyone?Most of all Skyrim exploration is actually, about exploring. And yes, about seeing the sights.
I havnet played it but ill take your word for it.In Daggerfall it was the driving force. Daggerfall had a lot more armor pieces and 10 metal types.
cool. now you have other reasons. which dont work for you. because all you see is another pretty picture... instead of Daggerfall reborn.It both gave you a reason to keep looking for better stuff and made exploring more dangerous.
potion mechanics is separate issue to exploring.Skyrim doesn't have any of that. You can kill just about fucking anything if you have enough potions.
No, i of course mean open continuous world as opposed to limited specific locations world.Vault Dweller said:Compared to the "a lot more of the same world" of Skyrim, you mean?Also, - Let us not use BG2 as an example in this because that game was limited in its scope compared to the open world of TES games.
They fell short of making a new Daggerfall, or it only even better. mkay.I understand that it's a different game and I don't expect a BG2-like adventure from every one of 350+ Skyrim's locations and I'm aware that Daggerfall is the undisputed king when it comes to more of the same. However, DF had strong aspects that Bethesda threw away and didn't replace with anything. If they wanted to create an exciting adventure game, they fell short.
Your expectations are unrealistic. The company that made Daggerfall hasnt existed for a long time now.I NEVER compare games and games' features to imaginary RPGs,
only to what I've seen done better in the past. In fact, both Daggerfall and Morrowind are games of superior quality.
Oh its worth mentioning.It's nice, but nothing special. As in, not worth praising or even mentioning.
Im sure your cropping will provide enough sustenance for "everyone".Vault Dweller said:It maybe enough for you, but surely you realize that it's not for everyone?Most of all Skyrim exploration is actually, about exploring. And yes, about seeing the sights.