sser
Arcane
- Joined
- Mar 10, 2011
- Messages
- 1,866,662
Diablo 1 for what sea said, but this in particular:
I could never really get into Diablo 2. I always wanted to do certain builds that just weren't viable. Everything was min-max dickery and that's just not really fun to me. I always preferred Titan Quest to D2 because no matter what you did you could make it work. Take a strange "experimental" build into D2 and you'll eventually get greased hard and not be able to continue at all. Just bad game design, to me anyway.Third, Diablo was focused. Though it had less variety in environments and enemies, those that were in the game felt like natural extensions of one another, progressing in severity and getting darker and darker with each level down the hatch. You had one central goal and everything in the game revolved around it. Side-quests were minimal and incidental, and not necessary to slog through before the game decided to open its doors to the next chapter, unlike Diablo II, where the game would present a bunch of "optional" quests per act only to reveal later on that they were all actually mandatory. Its grab-bag "world tour" of locations also felt forced to me. Diablo was a game about claustrophobic tunnels and dark depths, not about jungles and deserts. It had its moments (the Mayan-style tombs were great) but it tried too hard to impress.