I found the fights at the start of the game actually engaging
Either that or you break it easily and kill everything with zero effort so the dungeons are nothing but a brainless timesink you have to endure to get to the parts that are actually interesting. If there's a "this is just right" combat build for Arcanum I've never played it. It's either frustrating or boring, take your pick.Clockwork Knight said:The thing is, if you fail a stress-test all you're left with is stress.
Because fun in Arcanum is based mostly on social interaction - dungeons are simply a bit out of place there, especially that they forgot to add a good combat system and good encounters.zeitgeist said:Why do so many people seem to think that a boring/monotonous/dull game should (as the main solution to such problems) be made shorter, instead of more fun/varied/engaging?
Harder yes, but not longer.baronjohn said:Yeah, if anything the dungeons ought to have been longer and harder, especially the rather smallish Vendigroth.
baronjohn said:Arcanum's dungeons were neither especially long or frustrating.
Roguey said:Either that or you break it easily and kill everything with zero effort so the dungeons are nothing but a brainless timesink you have to endure to get to the parts that are actually interesting. If there's a "this is just right" combat build for Arcanum I've never played it. It's either frustrating or boring, take your pick.Clockwork Knight said:The thing is, if you fail a stress-test all you're left with is stress.
oscar said:Thanks CK. Any idea if it's compatible with Drog's patch?
18 Finally a shortcut in the Black Mountain Mines has been added.
This allows you to skip a large part of the mines.
cboyardee said:Does anyone know if there are any Arcanum mods where a wizard turns into a car? I'm looking for an Arcanum mod where a wizard turns into a car. If anyone knows of any Arcanum mods where a wizard turns into a car, please let me know, because I'm looking for an Arcanum mod where a wizard turns into a car.
Lord Chambers said:cboyardee said:Does anyone know if there are any Arcanum mods where a wizard turns into a car? I'm looking for an Arcanum mod where a wizard turns into a car. If anyone knows of any Arcanum mods where a wizard turns into a car, please let me know, because I'm looking for an Arcanum mod where a wizard turns into a car.
Can someone explain why this is hilarious? Seems like a reference to Carcanum which I'm not aware has a large following here.
lolLonely Vazdru said:Lord Chambers said:cboyardee said:Does anyone know if there are any Arcanum mods where a wizard turns into a car? I'm looking for an Arcanum mod where a wizard turns into a car. If anyone knows of any Arcanum mods where a wizard turns into a car, please let me know, because I'm looking for an Arcanum mod where a wizard turns into a car.
Can someone explain why this is hilarious? Seems like a reference to Carcanum which I'm not aware has a large following here.
Can someone explain why this is hilarious? I'm looking for an explanation of why this is hilarious. If anyone knows why this is hilarious, please let me know, because I'm looking for an explanation of why this is hilarious.
baronjohn said:I rather liked them, they were like a stress-test of your character build.
Erebus said:Just yesterday, I discovered a new kind of uninspired combat in Arcanum. It's called : "shifting your alignment to evil so you can join the dark elves".
At the time, my alignment meter was a bit above +50. Thinking that murdering a few innocents would be more than enough to make me evil, I started killing everyone in Stillwater, knowing that I'd be asked to do so anyway.
And then I discovered that attacking and killing a random innocent person would only shift my alignment toward evil by a single point. Killing some people - such as guards - wouldn't even do that.
Suffice to say that Stillwater really didn't have enough inhabitants for my purpose. I had to move to Tarant and murder most of the population before my alignment meter finally reached -1. Good thing I'd previously lost some alignment points by siding against Bates or who knows how many more cities I'd have had to destroy ?
You could have bought a Dark Helm from any wise woman for a -20 alignment.
That's because Arcanum is not MAJESTIC. In Skyrim I became Arch-Mage of the Mages College at Lv 8, just by doing 2-3 quests. And I'm not even a mage.Clockwork Knight said:By the way, I love how this guy got so butthurt about not being able to do shit about the conspiracy that he uninstalled the game.
felipepepe said:That's because Arcanum is not MAJESTIC. In Skyrim I became Arch-Mage of the Mages College at Lv 8, just by doing 2-3 quests. And I'm not even a mage.Clockwork Knight said:By the way, I love how this guy got so butthurt about not being able to do shit about the conspiracy that he uninstalled the game.
But can you became a werewolf? A vampire? The leader of every single organization in the game at the same time? Buy a house & get married? Of course not, only Bethesda can create unique games filled with C&C.Skittles said:felipepepe said:That's because Arcanum is not MAJESTIC. In Skyrim I became Arch-Mage of the Mages College at Lv 8, just by doing 2-3 quests. And I'm not even a mage.Clockwork Knight said:By the way, I love how this guy got so butthurt about not being able to do shit about the conspiracy that he uninstalled the game.
Yeah, and in Arcanum I can make people explode with my mind at level 8, without being arch-mage of shit.