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Suddenly... Serious Sam 3.

Darth Roxor

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shihonage said:
And you may try and amplify the weapon specializations in Serious Sam, but without cohesive interplay of surrounding designs, it all falls apart.

Weapons may be good at certain distances, for what it's worth, but when the level fails to provide an adequate balance of such distances, or sufficient freedom for player to choose which battles to pick, when it mixes enemy types together so switching weapons to address one corridor or the other loses meaning... it all becomes a pile of shit

R00fles! Now I get it. You've never really played the game past 5 minutes.

If you say that switching weapons in Serious Sam is meaningless, you are talking out of your arse, period. Judging which threat is the most imminent and then changing to appropriate weapon to dispatch it in the fastest manner is all what Serious Sam is about. Do I take out a sniper rifle and shoot that filthy mechanoid away while risking to be exploded by kamikazes? Or do I blow up that horde of kleers with a rocket launcher while risking reptiloid projectiles to fly me to the moon? Or do I focus that highlander with a cannon because it's the biggest motherfucker in the bunch, risking everything else to rape me tastefully? Decisions, decisions.


'Player freedom to choose battles' got me laffin'. I'd love to see that freedom in DN3D you keep pointing out, unless you 'choose battles' by just running through the whole map and shooting no bullets, larping that you are a brave diplomat.

Also, remember kids, mixing enemy types is wrong. You have to face a horde composed of a single enemy type lest you get confuse and don't know which weapons you should use for maximal efficiency weapon switching loses meaning.
 

Gragt

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All the hate for Serious Sam makes me want to replay The Second Encounter. Did you guys manage to finish The Great Cathedral on Serious without saving? I haven't but I got close to it :D
 

shihonage

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Darth Roxor said:
shihonage said:
And you may try and amplify the weapon specializations in Serious Sam, but without cohesive interplay of surrounding designs, it all falls apart.

Weapons may be good at certain distances, for what it's worth, but when the level fails to provide an adequate balance of such distances, or sufficient freedom for player to choose which battles to pick, when it mixes enemy types together so switching weapons to address one corridor or the other loses meaning... it all becomes a pile of shit

R00fles! Now I get it. You've never really played the game past 5 minutes.

If you say that switching weapons in Serious Sam is meaningless, you are talking out of your arse, period. Judging which threat is the most imminent and then changing to appropriate weapon to dispatch it in the fastest manner is all what Serious Sam is about. Do I take out a sniper rifle and shoot that filthy mechanoid away while risking to be exploded by kamikazes? Or do I blow up that horde of kleers with a rocket launcher while risking reptiloid projectiles to fly me to the moon? Or do I focus that highlander with a cannon because it's the biggest motherfucker in the bunch, risking everything else to rape me tastefully? Decisions, decisions.


'Player freedom to choose battles' got me laffin'. I'd love to see that freedom in DN3D you keep pointing out, unless you 'choose battles' by just running through the whole map and shooting no bullets, larping that you are a brave diplomat.

Also, remember kids, mixing enemy types is wrong. You have to face a horde composed of a single enemy type lest you get confuse and don't know which weapons you should use for maximal efficiency weapon switching loses meaning.

I've addressed this earlier, in a sense that yes, the weapons DO have different reload times and range, and monsters have different size and speed and armor. Also, both weapons and monsters exist at some locations in SS levels, where you can pick up the former and shoot at the latter. These basic qualities were mandated by the nature of the game, where you're supposed to have things that differ from one another, and distances separating the said things.

But it's become clear that you're unable to recognize any gameplay mechanics beyond matching weapon reload timings to enemy speed and distances. You must've loved games like Crimsonland, which just surround you with enemies and give you a ton of weapons. Which, in turn, was a throwback to Robotron.

I agree - if we eliminate the rest of what makes a good single-player FPS, by putting the player in an empty room filled with weapons and enemies at all sides, then the gap in perceived quality between SS and Duke3D/Doom will be narrowed dramatically.

This approach is not dissimilar from playing through Diablo, and then getting Fallout and playing through it by picking Max Stone, skipping through all dialogues, killing everything in sight while gulping Stimpaks, and taking all their shit.

You see what you choose/can see. Others that see more, sound like "pretentious faggots" to you. Bores. Killers of fun. Since you don't see what they see, it doesn't exist.

I understand.
 

Johnny the Mule

Educated
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Jun 23, 2011
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larping reached doom

incredible

its not about going into a room and acradishly relfexively shooting everything that moves with whatever you got

the level design and reload times pose a philosphical question regarding a virtual abstraction of the human condition

beste fps
 
Self-Ejected

Excidium

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I don't know what you people are quote battling over, Serious Sam is just a mindless and fun time killer where you run around shooting a variety of enemies with a variety of guns. Like every good shooter.

The moment people started arguing the merits of FPS, is the moment this genre went down the drain
 

Gragt

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I'd hardly call Serious Sam mindless. Do not pay attention to what is happening and you get easily swarmed by enemies, each who is vulnerable to a specific weapon type, but then that means you also need to manage your ammo.
 
Self-Ejected

Excidium

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Gragt said:
I'd hardly call Serious Sam mindless. Do not pay attention to what is happening and you get easily swarmed by enemies, each who is vulnerable to a specific weapon type, but then that means you also need to manage your ammo.
Well I say mindless in the sense that you don't need to strain your brian to play the game, that sort of tactics and resource management are just natural.
 

tetsuo

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hoopy said:
Odd that nobody has managed to crack the game.

Game has some serious costum made copy protection thats for sure there are triggers all over the code,
for example 1 trigger is crashing the game it seems to come from a a flood attack in the cmd console of the game which floods 50,000 cmds to the game causing it to crash or freeze and another spawns unkillable red scorpions. There is way more and to really crack the game you have to play it trough.
 
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Would be kind of cool if it turned out that completing it on Serious difficulty is required to fully crack it. :D
 

CrazyLoon

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A secure copy protection system won't magically make people buy your game. If the developers spend their time on actually making the game better, rather than setting up DRMs, maybe their games would sell more. Or just make mainstream games and promote the hell of them, and then profit. Eventually, it's going to be cracked.
 

ortucis

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CrazyLoon said:
A secure copy protection system won't magically make people buy your game. If the developers spend their time on actually making the game better, rather than setting up DRMs, maybe their games would sell more. Or just make mainstream games and promote the hell of them, and then profit. Eventually, it's going to be cracked.

Blah blah blah herp derp gay bar huzhashnat derp tranny porn gozzambiq turpinas.


Herp.
 

Shannow

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ortucis said:
CrazyLoon said:
A secure copy protection system won't magically make people buy your game. If the developers spend their time on actually making the game better, rather than setting up DRMs, maybe their games would sell more. Or just make mainstream games and promote the hell of them, and then profit. Eventually, it's going to be cracked.

You're right, but I don't like it.
Translated it from dumbfuck to english.
 

commie

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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Game is very good. They actually made the thing 'modern' with some throwaway cutscenes without tinkering with the core. Reloading actually adds to the game, frantically back peddling while reloading or switching weapons to avoid it in order to make do is good fun. The auto melee thing is nothing to get worked up over; it tends to mostly push away critters that are powerful and only works if you time it right anyway. It's more a last resort as trying it for the most part exposes you to attack from other fuckers. Levels are after a point the typical Serious Sam vast open areas with places to gallop around looking for the shit and secrets everywhere like in the good old days of simpler shooters.

After the essence of SS was lost in SS2, this is actually a throwback to FE and SE and I haven't had so much fun blasting fuckers by the ton for years.

It also still looks good and scales well to older systems like mine and is fluid as all fuck which is essential in games like this.
 

Johnny the Mule

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There is a working p2p crack. Although no scene rls, prolly cause of scene rules. No points for a nuked rls.
 

hiver

Guest
I bought it. Preordered on steam two months ago. Havent still played it :lol:
Its about 35% downloaded last time i checked.
fuck :lol:
 

AlaCarcuss

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Oh man, I really hope SS3 pops up again in the holiday sale. Missed it the other day.

Loved the original FE/SE and played through the HD remakes this year and fell in love all over again. If SS3 is in the same vein it's a big :thumbsup:
 

Metro

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Err... it's still $20 on Steam now and was $12 at Getgamesgo but they ran out of keys.
 

Darth Roxor

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Bros. This game... it's...

It's Serious Sam, alright ;_;

and itz beautiful ;_;

although it takes a while to reach the top gear - the first three levels are pretty much all tourist mode with barely any guns and almost no enemy waves, the fourth level starts getting some little rape inside and level five is full scale Serious Sam carnage. Wonder how it escalates further.

: Darth Roxor seal of approval:
 

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