Johnny the Mule
Educated
- Joined
- Jun 23, 2011
- Messages
- 567
Was there even rhyming?
NWN2 is basically the Disney's Channel version of a classic grand D&D CRPG story. It really is about playing a typical rags to riches, peasant boy to hero story from start to finish throughout a long ('epic') campaign, one that avoids facepalmy plot loopholes for the most part, but one that also makes no secret about what it is. In addition, it works to keep the general tone of the campaign pretty light, of an "Hey I'm on an Adventure" type - thus Khelgar as a cheerful guffawing dwarf whose violent streak is of the Tom and Jerry style, Neeshka with the whole "hey actually we're all good buddies and I'm just being snarky" deal, etc. Obviously it matches with NWN/2's rather generic D&D visual style, and of course the whole campaign is designed that way too.
Funnily enough, I enjoyed the campaign when it came out, I think because I was really hungry for exactly a typical D&D campaign and bloody sick of this Star Wars bullshit. If you don't take it seriously (because there's nothing in there worth taking seriously), and treat it as a pretty well made D&D campaign, it's worth your time. The only major dealbreakers are (1) if you're sick of such typical campaigns at the moment, (2) if you really can't stand the engine, (3) if you have a low tolerance for that kind of cheerful writing. (I don't think it's as bad as Disney or hi-teen, though... more like, can you stand the writing on your latest Hollywood blockbuster targeted at a 13-28 audience? Because it's a bit better than that, IMO.) But the trial in particular is really good - it's a moment in RPG history since we haven't seen anything like that in the last 10 years, and it's a very good CRPG experience. The stronghold stuff isn't bad either, and certainly, in execution, different from your average CRPG these days.
Oh, and if someone wants to argue about 'original' / 'generic', etc., the point isn't really whether something's been 'done before', it's more about how creative it is, and what kind of impact it has upon delivery. Shandra/Ammon Jerro was arguably the most serious and potentially emotive part of the entire campaign, and actually, Shandra had pretty good writing that allowed her to be more than a terrible "Oh I'm a farmer and I just want a simple life" walking cliche. But the fact that you have to freaking take Shandra for half of Chapter 2 or whatever really makes you hate her - I don't know about anyone else, but I was actually so glad to see her die so I wouldn't have to have her taking up arse-space in the party all the time. Ammon Jerro is pretty interesting, but inevitably fits in with the generally light mood, IMO, and it's hard for me to take his 'I gotta do what I gotta do' schtick too seriously what with Sand and Khelgar and everyone quipping around him. Strictly speaking NWN2 isn't entirely unoriginal or generic, but it has a lot of generic elements, and especially a very generic style and tone that dominates the campaign and especially appears to dictate the writing for all characters except Shandra and Ammon Jerro.