Morrowind actually.
While you can play the traditional kleptomaniac, the average dood you kill will have dirt cheep bog standard armor and weapons, as will most stores. Dedicated "enchanter" merchants have magic items, but most are useless trinkets (a few of the trinkets can be used intelligently, my favorite being hoarding a few amulets with otherwise minor stamina recovery and draining them all when I run into an enemy while exhausted) Getting better loot is generally 1: Make it yourself 2: Get it as a quest reward 3: Find it during a quest or obscure dungeon. The odd out of the way merchant will have some better than normal gear (I can think of a guy selling glass armor at ghost gate, but that's all that comes to mind)
The expansions hurt the curve a lot though. Short blade users can get away with store bought items a lot more, as there are frequently some gems found at random enchanters (Dwemer Jinksword is obtainable in the Balmora fighter guild and has an enchantment useful for something other than hurting magic creatures and a decent base item. A few store have glass daggers for sale, mostly in bad condition, but repairs are cheep).
Dark Souls also comes to mind.
You will generally have one, perhaps 2 weapons you found as mundane items and have worked to enhance the entire game. You can find lots of generic items, but ultimately, you are going to improve just one that you like the handling of. You will find a few unique weapons along the way from cutting off boss tails, but most of them have limited upgrade options and don't scale with higher stats. While new armor is constant, few pieces are upgrades in every way to an older one (It may have noticeably lower defense in one area, or it could weigh more, which unlike TES is actually a major burden)
Megaman Battle Network series is also an example as far as jRPGs go.
The battle system has a folder of 30 chips (cards) that are randomly drawn in hands of 5+ (upgrades can increase the number, as can discarding some cards and going without any cards for a turn in 1-3). You can play up to 5 chips a turn, but they all have to be of a matching code (Codes are a-z letters, though some much more common than others, x has like 3 chips, with a * wildcard). Most chips have unique methods of handling, and the vast majority are surprisingly useful utility things, rather than attack. Additionally, a few sets of chips can be played in order to create a special attack known as a "program advance", which outpreforms most individual chips. The most common is "lifesword", which combines sword (hit directly in front of the player), widesword (hit in front of the player, plus the slots above and under it) and longsword (hit the two spaces in front of the player) to make a sword that doe 400 damage (vs the 80 on the 3 basic ones) that hits the two squares in front of the player, plus the ones under and above it.
While the player is showered with chips, most will not work in his folder, and only clog it up with non-matching codes or useless effects.