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X-COM Firaxis - XCOM: Enemy Unknown + Enemy Within Expansion

Lord Chambers

Erudite
Joined
Jan 23, 2006
Messages
1,018
Civilian activity showed up as Hidden Movement in XCOM Terror from the Deep. I'm 70% sure it happened in XCOM UFO Defense too. You couldn't reaction fire civilians, but their footsteps and door slamming was indistinguishable from the aliens's.
 

kyrub

Augur
Joined
Aug 13, 2009
Messages
347
Yes, you're right. But their movement occurs always after the aliens have moved. It's hard to mix a civilian with an alien on motion scanner in X-COM, I never encountered that.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
This looks pretty sweet to me. Of course it is a decline from the original, but hell, still looks impressive.
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,871,786
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Uh... yeah, there is this great feature in the original... and then we try to figure out how to simplify it.

Yeah. Difficult tactical situations indeed.

Glam cam will sure be a lot of fun after a few hours.

Also, do note the tiny dropship that barely fits in four soldiers.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,461
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The nice thing here is that it looks like you might get a visual indication of when you're moving too far to preserve the ability to shoot or do something else in the same turn. Sort of like the differently-colored movement trails in a Total War campaign map, which tell you that you aren't going to be able to complete a movement in one turn.

In the original game, you had to move in short steps, because if you clicked a bit too far, you might find that you couldn't follow your plan of firing afterwards. Although the fact that your character automatically stopped when spotting a new alien helped somewhat.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,484
Location
Djibouti
cinematic approach because it was impossible before due to technical camera limitations

Hahahahaha

emotional engagement with the soldiers

Hahahahaha

This strikes all the 'right' tunes, alright! :thumbsup:
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
-85% atmosphere, +300% AWSUMBADAZZOMGCAMSHOTCUMSHOT!

Meh. "Style" is clearly dead. Still, it looks like it might provide some braindead next-gen strategy fun (meaning "dumbed down as motherfuck"), so I guess I'll deign to yarr it.

Base building actually looks like a fairly neat gimmick. Of course, I wouldn't ever spend any time looking at it because a fucking grid would do just as well, but it's a nice idea IMO.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
There's a short preview of an "early version" on german site Golem.de.

They sadly don't explain why sectoids are now the offspring of a chimp that got raped by a Grey.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
25,028
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
WTF why are they changing things. I was hoping this would just be an HD remake, because my chink eyes are too squinty to play the regular pixellated version.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,610
Codex 2012 MCA
Art direction and especially animations looks pretty damn bad. Fuck, why every other game have to look comic booky. :decline:
 

Gondolin

Arcane
Joined
Oct 6, 2007
Messages
5,827
Location
Purveyor of fine art
cinematic approach because it was impossible before due to technical camera limitations

Hahahahaha

emotional engagement with the soldiers

Hahahahaha

This strikes all the 'right' tunes, alright! :thumbsup:

Yeah, I stopped watching when that art guy started talking about leveraging 3D and shit. It seems that I went through the '90s completely unaware of the cinematic potential of games. Remember when you played XCom and felt that something was missing? That was your brain feeling sad because you could not rotate the camera to watch the headshot from the target's point of view.
 

hiver

Guest
To the game, something of a bit of relative cool factor i guess.
To strategy or tactics nothing. I dont see what it takes away from this though.

btw could someone shortly explain whats the difference between original "time units" and normal action points - and the new system in this new game?
-belay that-
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
At least it happens fast, unlike fturd 3 fucking slow mo.
Wait until you see how long it'll take for each map to load and for the AI to take its turn. If the recent Civ games are anything to go by, the engine will be a poorly optimised piece of crap and you can finish whole battles in Enemy Unknown in the time of one kill cutscene in Firaxis' soon-to-come abortion.
 

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