And I'm back!
Tried the Public Beta, comments/thoughts below, in no particular order.
1. First off, thumbs up, I liked what I played.
2. The different origins are for the most part well done. I did die as a mercenary, though, in the first combat with the assassin. I get that combat is suppose to be hard in this game and that the player has the choice to walk away. Still, I think that fight should be much more winnable.
3. After bumping the resolution up, the text was to small to easily read.
4. Took me a while to realize I needed to hold ctrl to change orientation. Also, took me a while to realize I needed to access the world map to leave the starting town.
5. Was pretty impressed with your world building efforts. I really felt like I was in a world with nothing to recommend it other than the fact the people were stuck living in it.
6. In that light, think you can afford an intro voice over? Just to help set the mood, to read that bit about the history of the gameworld.
7. I still don't have a very good handle on combat. Best I can tell, the best way to deal with combat is to avoid all together.
8. Skill points could use some references. Like, how good is 40 versus 25? I know I'll make a lot more Etiquette checks with 40, but what sort of situations does 40 suffice in? For that matter, whats the ceiling for skill points? I assume 100.
9. Is there any benefit to dual wielding? Or for that matter, if blocking and dodging are mutually exclusive skills, does that mean equiping a shield mean my character can no longer dodge?
10. The game seems more focused on whether your character has the points to pass skill checks, and not at long term consequences of making choices. Will there be cost/benefit choices to be made in the game?
If I think of anything else, I'll add it. Meanwhile, I look forward for the game to come out, preferably before the apocalypse.