Lumpy
Arcane
- Joined
- Sep 11, 2005
- Messages
- 8,525
Most of the recent threads in General RPG Discussion have been about particular games, so I decided to try to start a new non-Oblivion non-Gothic 3 discussion.
I prefer use based systems. They put less emphasis on spending a lot of time on designing your character at times the computer should do that for you, they feel more natural and more realistic. Why should my character increase his Lockpick skill when he gained that XP by shooting things?
I don't understand Bethesda though. They made a use based system for skills, but for some reason, they kept an XP system for attributes. If they want to make it more natural, do it, but why stop halfway through?
The only pure use based system I've seen so far (I haven't played many RPGs though) was GCD. It did what Bethesda should have done. The gameplay was much better when you didn't have to worry about distributing points among your attributes. It also removed those pointless hard caps, while adding some ingenious soft caps.
I prefer use based systems. They put less emphasis on spending a lot of time on designing your character at times the computer should do that for you, they feel more natural and more realistic. Why should my character increase his Lockpick skill when he gained that XP by shooting things?
I don't understand Bethesda though. They made a use based system for skills, but for some reason, they kept an XP system for attributes. If they want to make it more natural, do it, but why stop halfway through?
The only pure use based system I've seen so far (I haven't played many RPGs though) was GCD. It did what Bethesda should have done. The gameplay was much better when you didn't have to worry about distributing points among your attributes. It also removed those pointless hard caps, while adding some ingenious soft caps.