sea
inXile Entertainment
- Joined
- May 3, 2011
- Messages
- 5,698
Planescape made me tear up a bit, though I didn't exactly bawl my eyes out. Granted, I probably wouldn't have if it wasn't for the music. The entire end sequence is just masterfully done, as is the meeting with Ravel, which literally had some dialogue decisions I had to stop and think about for a good 5-10 minutes before making - in fact, I kind of didn't want to choose at all. I don't think any other game has made me truly paralysed with indecision.
It's easy to be cynical about games, and doubly so when you feel you're being manipulated emotionally. I think it's a sign of true craftsmanship that something can elicit emotions even when you're often dedicated to avoiding them.
As for other games... hm. I can't really think of any. I tend to be immune to "cheap shots" regarding character drama, and unfortunately most games never go past that level. I'd say... maybe Sandra's death from NWN2 came the closest recently? The entire Haven sequence is done very, very well, and it works because it's a character you get to know over the course of many hours. Additionally, it "breaks" the game rules by killing a plot-critical NPC when every other game would do the whole bait-and-switch, or have some way to bring her back, or some other escape route. After that sequence, you really do feel like you fucked things up and have to pick up the pieces. Great moment in an otherwise mediocre game.
It's easy to be cynical about games, and doubly so when you feel you're being manipulated emotionally. I think it's a sign of true craftsmanship that something can elicit emotions even when you're often dedicated to avoiding them.
As for other games... hm. I can't really think of any. I tend to be immune to "cheap shots" regarding character drama, and unfortunately most games never go past that level. I'd say... maybe Sandra's death from NWN2 came the closest recently? The entire Haven sequence is done very, very well, and it works because it's a character you get to know over the course of many hours. Additionally, it "breaks" the game rules by killing a plot-critical NPC when every other game would do the whole bait-and-switch, or have some way to bring her back, or some other escape route. After that sequence, you really do feel like you fucked things up and have to pick up the pieces. Great moment in an otherwise mediocre game.