ChristofferC
Magister
ME1 is good enough for a play through or two.
Try 0.ME1 is good enough for a play through or two.
so, did anyone else save the psi dude over the chick in this game?
I'm not sure if you realise this, but 99% of games are no longer built from scratch like the old Unreal and Quake games. It's all static meshes and terrain systems. Yes, some of them are designed to snap together, but that's standard practice and you still have to add details, lighting, etc. to every environment, and often simply working with those snap-together pieces isn't enough if you want to do something more advanced or creative. If Mass Effect uses "tilesets" then so does pretty much every single modern 3D game. And given the level of detail expected by gamers these days, it's basically impossible to do everything by hand using CSG-style modeling to achieve the same results - just much too time consuming.So. Bioware uses tilesets for level design.
I'm not sure if you realise this, but 99% of games are no longer built from scratch like the old Unreal and Quake games. It's all static meshes and terrain systems. Yes, some of them are designed to snap together, but that's standard practice and you still have to add details, lighting, etc. to every environment, and often simply working with those snap-together pieces isn't enough if you want to do something more advanced or creative. If Mass Effect uses "tilesets" then so does pretty much every single modern 3D game. And given the level of detail expected by gamers these days, it's basically impossible to do everything by hand using CSG-style modeling to achieve the same results - just much too time consuming.So. Bioware uses tilesets for level design.
I'm not sure if you realise this, but 99% of games are no longer built from scratch like the old Unreal and Quake games. It's all static meshes and terrain systems. Yes, some of them are designed to snap together, but that's standard practice and you still have to add details, lighting, etc. to every environment, and often simply working with those snap-together pieces isn't enough if you want to do something more advanced or creative. If Mass Effect uses "tilesets" then so does pretty much every single modern 3D game. And given the level of detail expected by gamers these days, it's basically impossible to do everything by hand using CSG-style modeling to achieve the same results - just much too time consuming.So. Bioware uses tilesets for level design.