RK47
collides like two planets pulled by gravity
.....uh? my skills? wtf. I lvled up faster using that tactic since sneaking around while constantly using 2 illusion spells (Nightvision & Invisibility) quickly adds up the major skill up. If you really must know, I replayed the game a couple of times and when late game comes, I seriously find the system degenerate into spamming big dmg as fast as possible.
Knight: Finding 25 dmg enchant sword, swing it like a feather duster with minimal power is more effective than pulling a power attack that opens you up wide for 2-3 secs to the other daedras surrounding you. Pull out a soul trap weapon to recharge when needed. Have Shield up for more durability
Rogue: Snipe with poison. Try to strafe from side to side for cover before he can turn around. usually results in 2-3 sneak attacks successfully being pulled off. The pain comes when you have to fight with blades. NOT fun when that happens.
Mage: Spam more nuke. That's all.
So I decided to combine Rogue + Mage and found that certain combo really breaks the challenge. I basically switched Blade weapons with Destruction touch spells. That's all. Why swing a blade that gets blocked resulting into a stagger for your light armoured ass, when you can just do a cold touch for a flat 15-25 dmg from lvl 1 while back n forth pedalling like Frogger?
I loaded up Sagerblitz mod that added big large encounters having multiple bandit / marauder spawns and found this invisibility just ignores them completely too. My question is...why does it seem like the magic system seems powerful at first in regards of dmg but late game it just doesn't cut it?
Knight: Finding 25 dmg enchant sword, swing it like a feather duster with minimal power is more effective than pulling a power attack that opens you up wide for 2-3 secs to the other daedras surrounding you. Pull out a soul trap weapon to recharge when needed. Have Shield up for more durability
Rogue: Snipe with poison. Try to strafe from side to side for cover before he can turn around. usually results in 2-3 sneak attacks successfully being pulled off. The pain comes when you have to fight with blades. NOT fun when that happens.
Mage: Spam more nuke. That's all.
So I decided to combine Rogue + Mage and found that certain combo really breaks the challenge. I basically switched Blade weapons with Destruction touch spells. That's all. Why swing a blade that gets blocked resulting into a stagger for your light armoured ass, when you can just do a cold touch for a flat 15-25 dmg from lvl 1 while back n forth pedalling like Frogger?
I loaded up Sagerblitz mod that added big large encounters having multiple bandit / marauder spawns and found this invisibility just ignores them completely too. My question is...why does it seem like the magic system seems powerful at first in regards of dmg but late game it just doesn't cut it?