but do not fear, as the expansion goes on you go back to killing baddies in the forest...
Wow...this game surprised me.
Cons:
-Terrible camera angles as typical from a console port.
-Somewhat unresponsive controls.
-Combat is highly repetitive.
Pros:
-Unique combat mechanics.
-Good story. Also quite unique. (A thriller...that's new)
-Great music.
-Excellent graphics.
-EXTREME attention to detail. The game LOOKS like the Pacific Northwest. The stuff in the environment is very unique...there's even product placement which as much as it's there to act as a commercial it does add some realism surprisingly. Locations all have small bits of lore exposed by examining things. The songs were made just for this game in a way that FEELS wonderful. I can't quite express all the "little things" I'm trying to mention, but they're there.
I thought the writing was bad. It was like a really bad copycat of Stephen King.
Unique ? No, the story of a horror writer getting caught up in his novel isn't unique. It's been told many, many times. Much better.
It's Dear Esther with guns. This whole 'self-awareness' tripe is just a rhetorical ploy to disguise what is otherwise a mediocre at best game. 'Yes, yes, I made an awful and generic horror console shooter as a sociological commentary on all the awful and generic horror console shooters.' We are what we pretend to be.
Ps. AW shooting elements are somewhat generic, but they have a nice "lighting it" first elements, thus whole thingy is able to creating some strategic elements (well, at least at the hardcore mode, because ammo name is awful plenty...).
I thought the writing was bad. It was like a really bad copycat of Stephen King.
The interesting part is that Alan, who narrates the story, is a mediocre writer and there is nothing ambiiguous about it, but it seems to go over the head of most people, both fans and detractors of the game. It's actually quite clever because it appears on the surface as a copycat of Stephen King, a real-life mediocre writer, but the whole thing is self-aware and ends up playing like something Rod Serling would have written.
I agree, the game was atmospheric as hell and very, very tense for the first few hours until you realize there is only one enemy type in the whole game and they are easy to deal with once you know how (only time I ever died was in cheap sequences where they ganked me out of nowhere). It's really obvious Remedy had to rush the game out after they dropped the open world elements, because it's very obvious a lot of parts weren't play-tested. From what I have heard the DLCs mostly fix the combat issues and are much better paced so it sounds like at least Remedy learned from the experience.I liked this game for its visual effects, the forest changing when an attack is imminent and the attackers enshrouded in darkness, were very atmospheric. IMO they should not have allowed the enemies to become visible using the flashlight, because for me horror is about what you can't see.