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Alan Wake

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Got this in the last big Steam sale for $10 (with the expansion thinger). Looking forward to playing it and wishing it were a real PC game.
 
Joined
Mar 18, 2009
Messages
7,332
I had enough fun with the base game, but few months after finishing it I decided to play through these expansion episodes and I'm severely bored with the first one. It's taking me over a month to get through it, I find myself only being able to play for several minutes before quitting. Is this "point the flashlight at words floating in the air" thing gonna last for entire episode? For some reason it's a major turnoff for me. Gotta be among the most boring things I encountered in videogames. Up there with Far Cry 2 checkpoints.
 

felipepepe

Codex's Heretic
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Feb 2, 2007
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17,278
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Terra da Garoa
Really? I found then a refreshing change from the usual "kill baddies in forest"... but do not fear, as the expansion goes on you go back to killing baddies in the forest...
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Wow...this game surprised me.
Cons:

-Terrible camera angles as typical from a console port.
-Somewhat unresponsive controls.
-Combat is highly repetitive.

Pros:

-Unique combat mechanics.
-Good story. Also quite unique. (A thriller...that's new)
-Great music.
-Excellent graphics.
-EXTREME attention to detail. The game LOOKS like the Pacific Northwest. The stuff in the environment is very unique...there's even product placement which as much as it's there to act as a commercial it does add some realism surprisingly. Locations all have small bits of lore exposed by examining things. The songs were made just for this game in a way that FEELS wonderful. I can't quite express all the "little things" I'm trying to mention, but they're there.


So, in other words: shit game play but pretty to look at.
 

ghostdog

Arcane
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Joined
Dec 31, 2007
Messages
11,085
Good story ? Unique ? A thriller... that's new ?

:killit:

I thought the writing was bad. It was like a really bad copycat of Stephen King.

Unique ? No, the story of a horror writer getting caught up in his novel isn't unique. It's been told many, many times. Much better.

A thriller ? Nope, that's not anything new to videogaming.
 

Gragt

Arcane
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Joined
Nov 1, 2007
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1,864,860
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Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
I thought the writing was bad. It was like a really bad copycat of Stephen King.

The interesting part is that Alan, who narrates the story, is a mediocre writer and there is nothing ambiiguous about it, but it seems to go over the head of most people, both fans and detractors of the game. It's actually quite clever because it appears on the surface as a copycat of Stephen King, a real-life mediocre writer, but the whole thing is self-aware and ends up playing like something Rod Serling would have written.

Unique ? No, the story of a horror writer getting caught up in his novel isn't unique. It's been told many, many times. Much better.

Being unique or original is an overrated quality, but still Alan Wake is a video game that is formatted like a tv show that follows a writer who narrates a book he's written. I don't see that every day.
 

CorpseZeb

Learned
Joined
May 3, 2011
Messages
947
Location
RP-3
Yup, AW is not about "story" per se, but about "story about story" or "game about game". Indeed, this is not a average horror cliche game. Both DLC have pretty clear massage about that "meta-level" or "self-awareness", especially.
 

Metro

Arcane
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Aug 27, 2009
Messages
27,792
It's Dear Esther with guns. This whole 'self-awareness' tripe is just a rhetorical ploy to disguise what is otherwise a mediocre at best game. 'Yes, yes, I made an awful and generic horror console shooter as a sociological commentary on all the awful and generic horror console shooters.' We are what we pretend to be.
 

Gragt

Arcane
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Serpent in the Staglands Divinity: Original Sin
I still haven't played Dear Esther but from my limited knowledge I doubt the comparison is apt. Also what sociological commentary? Alan Wake's story simply makes fun of a certain area of pop culture while drawing from the same well.
 

CorpseZeb

Learned
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May 3, 2011
Messages
947
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RP-3
It's Dear Esther with guns. This whole 'self-awareness' tripe is just a rhetorical ploy to disguise what is otherwise a mediocre at best game. 'Yes, yes, I made an awful and generic horror console shooter as a sociological commentary on all the awful and generic horror console shooters.' We are what we pretend to be.

Well, you are right in sense, that I like both games - DE and AW. Except, Dear Esther is not a game, rather an sort of existential experience of death, while AW offers a proper gun'n'run'n'shoot gentlemen activity... Anyway, "story about story" thingy, is a metaphoric vehicular similar to the classic tragedy, e.g. something bad happens to the hero, not because he is an adventurer or soldier of fortune or a bad dude, on the contrary, bad things happens because a good guy made a good choices that eventually come to the bad end, thus creating an "irony" feeling. Alan is good guy trapped in the bad writing of his, he is not a hero, he's just happen to be a bad writer. So we have an "irony" elements - good guy, writing mediocre a prose for a living, was punished (literary) by lack of true talent, because a better writer could make a better story, and thus "save" Alice or himself or much of troubles that happened, at least.


Ps. AW shooting elements are somewhat generic, but they have a nice "lighting it" first elements, thus whole thingy is able to creating some strategic elements (well, at least at the hardcore mode, because ammo name is awful plenty...).
 
Joined
Mar 18, 2009
Messages
7,332
Ps. AW shooting elements are somewhat generic, but they have a nice "lighting it" first elements, thus whole thingy is able to creating some strategic elements (well, at least at the hardcore mode, because ammo name is awful plenty...).

It also has one of the most important things - shooting has a nice "feel" to it. Guns don't lack punch, so even if it is repetitive I can enjoy it until the end of game.
Finished both DLC chapters yesterday and I gotta say I really enjoyed the second one. It's one of the rare cases where ending made me appreciate what came before better. I'll do "American Nightmare" soon and after that I might actually replay AW on Nightmare difficulty. I did think this was a mediocre game at first, but my opinion of it improved since.
 

Metro

Arcane
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Messages
27,792
I don't deny the aesthetic of the game just the actual game play itself.
 
Joined
Jan 24, 2012
Messages
305
Location
The Wasteland
So apparently Alan Wake had access to the internet and just re-wrote everyone's opinion, because suddenly multiple people went from barely tolerating the game to moderately enjoying it.

:lol:,
The Vault Dweller
 

LizardKing

Scholar
Joined
Apr 12, 2012
Messages
126
I played this shitty game for 5 hours and got bored.
Too much pointless hiking, plot is not particularly interesting and worst of all, combat is dull and there's lots of it.
I watched an LP just to see if the story gets better, but there was no improvement.
The setting is nice, but apart from that, I couldn't enjoy the game.

I would recommend Deadly Premonition over Alan Wake any day.
 

Tycn

Savant
Joined
Sep 11, 2009
Messages
1,852
Location
Prosper Land
I thought the writing was bad. It was like a really bad copycat of Stephen King.

The interesting part is that Alan, who narrates the story, is a mediocre writer and there is nothing ambiiguous about it, but it seems to go over the head of most people, both fans and detractors of the game. It's actually quite clever because it appears on the surface as a copycat of Stephen King, a real-life mediocre writer, but the whole thing is self-aware and ends up playing like something Rod Serling would have written.

Being trapped in the story created by a shit writer, as much as it justifies the writing being shit does not make said writing any less shit.
 
Self-Ejected

Davaris

Self-Ejected
Developer
Joined
Mar 7, 2005
Messages
6,547
Location
Idiocracy
I liked this game for its visual effects, the forest changing when an attack is imminent and the attackers enshrouded in darkness, were very atmospheric. IMO they should not have allowed the enemies to become visible using the flashlight, because for me horror is about what you can't see.

As for the combat, it was tedious and I ended up cheating to get through it, as fast as possible. The story could have been better, if they had ended the game sooner. Why they have to make games so long, is beyond me. If you run out of things to say, you should finish the game right there.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
I liked this game for its visual effects, the forest changing when an attack is imminent and the attackers enshrouded in darkness, were very atmospheric. IMO they should not have allowed the enemies to become visible using the flashlight, because for me horror is about what you can't see.
I agree, the game was atmospheric as hell and very, very tense for the first few hours until you realize there is only one enemy type in the whole game and they are easy to deal with once you know how (only time I ever died was in cheap sequences where they ganked me out of nowhere). It's really obvious Remedy had to rush the game out after they dropped the open world elements, because it's very obvious a lot of parts weren't play-tested. From what I have heard the DLCs mostly fix the combat issues and are much better paced so it sounds like at least Remedy learned from the experience.

I still regret spending $30 on the game when it came out, but I have to admire the devs at least for trying a game with this kind of unique premise and setting.
 

Darklife

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Mar 24, 2012
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Mexico of Europe. The northern one.
Project: Eternity Torment: Tides of Numenera
I found the plot a bit pretentious to be honest. All of the extolling of the writer's godlike abilities got tiring real quick. The entire concept of a writer writing about a writer writing a book is just nauseating.
 
Self-Ejected

Brayko

Self-Ejected
Joined
Feb 11, 2012
Messages
5,540
Location
United States of America
Sale going at GoG. Once I finish Gothic II: Night of the Raven (which is very good btw) I'd like to dive into something different. Looks good for what it is. Is it?
 

Deleted member 7219

Guest
It's really good. One of the best action-adventure games I've played. The story, soundtrack and visuals set up the atmosphere. People moan about 'the combat', but what would you expect from a third person shooter? The light mechanic actually makes it quite different.
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,009
The game is ok but you need a high tolerence level for endless treking through foggy nightscapes and repetitive combat. I swear if those bits had each been about 2/3rds as long the game would have been much better for it. As it is, I was inevitably wishing for those sections to end so I could progress the story.
 

Haba

Harbinger of Decline
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Dec 24, 2008
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Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
I finally got myself playing Alan Wake, main game + the DLC parts finished.

Damn, it is a beautiful game. Everything seems extremely polished, no bugs and no glitches.

The combat... gimmick is a good one, but gets old. I liked the way the enemies shy away from the light and actively seek shadows. But then killing the same ones over and over again ruined the experience. And besides, killing shadows isn't much fun.

What is this, open world sections? Where are my tunnels? What, I can actually manage to get lost once in a while?

Story is O.K., though a bit predictable for someone who has read a lot of horror. The antagonist is a poor one, the last chapters where everything is revealed are the worst parts of the game. Why didn't you practice what you preached in the beginning of the game? They should have gone even crazier towards the end of the game.

All in all, it is just as I heard through the grapevine. Microsoft raped this game. Not only did they try to kill originally PC-built game, but they also are the reason why there is so much repetitive action in the game. The original direction of Alan Wake would've worked better in the end, with more traditional horror instead of the gunplay.
 

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