Undead Phoenix
Arcane
Up The Iron!
Our Codexian invasion of England has taken us to Braintree, Essex. Home of Braintress Town F.C. and famous for pretty much nothing - there was no resisting our raving hordes of lunatics. They play in a snazzy kit or orange and blue, which was our primary reason for coming here.
~~~
For the Glorious Few
Basic Details
Anyone wanting to sign up to join me as we conquerthe world the National Conference will first need to fill in the forms to give your avatar shape and substance. While I won't be anal enough to ask you to answer every gap - and I'd much rather leave you vulnerable to the RNG God when determining just how dark you are - I still require your Name, your chosen D.O.B, your Height(cm), Weight(kg) and your Nationality. For the purposes of making sure you aren't so horrificly good when we start the game that you are bought by the Big Clubs straight away - I'm going to limit you all to being sprightly 16/17 year olds.
Personality
Next up we have your Personality. Of course I could always random everything for maximum incompatibility, but I'd favour you creating your own drama - nothing beats a fight on the training grounds or sleeping with your teammates wife. You have 80 points which you can spend on the stats below.
Positions
You want me to describe these to you? Ain't happening, partner, seeing as how they're so self descriptive, you have 35 points to distibute between these positions. Note - you can, and probably will - learn new positions as you grow to be a better player.
Attributes
You ready for the big brick wall of text, number, and description? I hope so, because it's up next. 600 points here to spend as you please - but those are no guarantee that you'll live up to your world class potential. Everything here has a range of 1, crap, to 20, brilliant.
Preferred Moves
A player can have up to 5 Preferred Moves - a preferred move will override any related player instructions I issue to that player that contradict what he likes to do, but can also make the player follow out that instruction more efficiently if the tactics match his preference.
Our Codexian invasion of England has taken us to Braintree, Essex. Home of Braintress Town F.C. and famous for pretty much nothing - there was no resisting our raving hordes of lunatics. They play in a snazzy kit or orange and blue, which was our primary reason for coming here.
~~~
For the Glorious Few
Basic Details
Anyone wanting to sign up to join me as we conquer
Personality
Next up we have your Personality. Of course I could always random everything for maximum incompatibility, but I'd favour you creating your own drama - nothing beats a fight on the training grounds or sleeping with your teammates wife. You have 80 points which you can spend on the stats below.
Adaptability - How well a player settles in a new country.
Ambition - How much a player wants to achieve success. More ambitious players are likely to develop well but are also more likely to want to leave a lower level or unsuccessful club.
Controversy - How outspoken a player will be in the media. More controversial playes are more likely to criticise their manager's methods.
Loyalty - How much a player wants to stay at his current club. More loyal players will be less likely to accept better contracts at other clubs.
Pressure - How well a player copes with challenging situations. The higher this is, the less likely he will be to feel the pressure of expectation.
Professionalism - How hard working a player is and how good his general attitude is. More professional players will display a positive attitude off the pitch, for example, they will respond better do discipline.
Sportsmanship - How unethical a player will be in matches. More sporting players are less likely to cheat. Placing points in here will make you more likely to be a lying, diving, dirty player that I will love.
Temperament - How calm a player is when situations go against him. High temperament players will be less likely to lose discipline when fouled or when the team is losing.
Positions
You want me to describe these to you? Ain't happening, partner, seeing as how they're so self descriptive, you have 35 points to distibute between these positions. Note - you can, and probably will - learn new positions as you grow to be a better player.
Attributes
You ready for the big brick wall of text, number, and description? I hope so, because it's up next. 600 points here to spend as you please - but those are no guarantee that you'll live up to your world class potential. Everything here has a range of 1, crap, to 20, brilliant.
Goalkeeping
Aerial Ability - How high a goalkeeper's hands can reach when jumping. It is the goalkeeping equivalent of the Jumping attribute, meaning that Jumping is only relevant for a goalkeeper when attempting to head the ball, for example, when he leaves his penalty area.
Command of Area - How often a goalkeeper will attempt to claim high balls played into the box, but not how successful he will be in doing so.
Communication - How well a goalkeeper communicates with defenders and organises the defense, thus helping defensive stability.
Eccentricity - How often a goalkeeper will perform unexpected and risky actions.
Handling - How well a goalkeeper holds on to the ball after catching it, rather than spilling it and allowing potential rebound chances for the opposition.
Kick - How far a goalkeeper can kick the ball.
One on Ones - How well a goalkeeper can deny oppositon attackers in one on one situations.
Reflexes - How well a goalkeeper reacts instinctively to shots.
Rushing Out - How well a goalkeeper will leave his line to try and claim loose and through balls.
Tendency to Punch - How often a goalkeeper will choose to punch clear and aerial ball instead of trying to catch it.
Throwing - How accurately a goalkeeper can throw the ball to teammates.
Physical
Acceleration - How quickly a player can reach his top speed.
Agility - How well a player can start, stop and move in different directions, particularly when running.
Balance - How well a player is able to stay steady on his feet, both with the ball when running at and evading opponents, and when facing opponents running at him as well as when turning and jumping.
Jumping - How high a player's head can reach when jumping.
Natural Fitness - How well a player stays fit when injured or not training, how easily he can gain match mitness and how quickly he can recover after injury.
Pace - How fast a player's top speed is.
Stamina - How much physical effort a player can endure during a match before his match condition drops.
Strength - How well a player is able to exert his physical force on an opponent.
Mental
Aggression - How much a player asserts himself on the game and gets involved.
Anticipation - How well a player predicts the movements and actions of his teammates and opponents.
Bravery - How willing a player is to stop the opposition or win a ball, despite the risk of injury.
Composure - How well the player performs under pressure, particularly when facing heavy pressure from the opposition attack or a clear goal scoring opportunity.
Concentration - How long during a match a player is able to stay focused and keep up his level of anticipation and decision making.
Creativity - How many opportunities a player can see when on the ball.
Decisions - How well a player chooses the best available option to take, as well as how to take it and when to take it, in order to benefit the team both on and off the ball.
Determination - How committed a player is to succeeding in every action they perform and in every match scenario.
Flair - How likely a player is to perform an unexpected action, such as a trick.
Influence - How inspirational and motivational a player is to his teammates.
Off the Ball - How well a player moves without the ball in order to either find space to recieve the ball in a dangerous positon or make space for teammates by drawing opponents out of position.
Positioning - How well a player positions himself defensively in order to deal with potential attacking threats.
Teamwork - How much a plyer will base his decisions on tactical instructions and what is best for the team.
Work Rate - How mentally driven a player is to work hard throughout the match.
Technical
Corners - How accurately a player is capable of delivering a corner kick to his intended target.
Crossing - How accurately a player is capable of crossing the ball into the penalty area to his intended target.
Dribbling - How well a player is capable of controlling the ball when running with it.
Finishing - How accurately a player is capable of shooting at his intended target area of the goal.
First Touch - How well a player is capable of controlling the ball when recieving it.
Free Kick Taking - How accurately a player is capable of taking free kicks both indirectly to his intended target area and directly into his intended target area of the goal.
Heading - How accurately a player is capable of heading the ball towards his inteded target.
Long Shots - How accurately a player is capable of shooting at his intended target area of the goal from outside the penalty box.
Long Throws - How far a player can throw the ball and how accurately he is capable of taking a long throw to his intended target.
Marking - How well a player is capable of marking an opponent and how well he understands his zone.
Passing - How accurately a player is capable of passing the ball.
Penalty Taking - How accurately a player is capable of taking a penalty kick.
Tackling - How well a player is capable of making a tackle on an opponent with committing a foul or allowing the opponent to ride the challenge.
Technique - How well a player is capable of permrming more challenging technical actions, such as making long passes, taking long shots, volleying the ball, curling the ball, controlling a difficult ball and using complicated dribbling moves.
Hidden
Consistency - How likely the player is to perform to his full ability in any particular match.
Dirtiness - How often the player will look to break the rules to gain an advantage
Important Matches - How well the player copes with big, high pressure games.
Injury Proneness - How likely the player is to get injured during the match.
Versatility - How well the player will play and learn an unfamiliar postion.
Left Foot - How skilled a player is at using his left foot.
Right Foot -How skilled a player is at using his right foot.
Preferred Moves
A player can have up to 5 Preferred Moves - a preferred move will override any related player instructions I issue to that player that contradict what he likes to do, but can also make the player follow out that instruction more efficiently if the tactics match his preference.
Defending
Dives in to tackles - Will slide in to challenges often, resulting in hard tackling.
Does no dive in to tackles - Will stay on his feet when tackling, resulting in easy tackling.
Marks opponents tightly - Will always tightly mark his opponent regardless of his marking instructions.
Discipline
Argues with officials - A negative preferred move that will see the player pick up needless bookings. However it is a positive addition to the side when the team is struggling or playing in big games.
Finishing
Shoots from distance - Will attempt long range shots often.
Shoots with power - Will often hit the ball with power and bace, resulting in shots that are less accurate but harder to save if it is on target.
Places shots - Will look to place shots into the corner of the net, making them difficult for the goalkeeper to reach.
Likes to round keeper - Will look to dribble past the keeper when one-on-one before putting the ball into an empty net.
Likes to lob keeper - Will look to lift the ball over the goalkeeper when one-on-one.
Attempts overhead kicks - Will attempt bicycle kicks when the opportunity aries.
Tries first time shots - Will shoot at goal without controlling the ball first after recieving a pass.
Hits free kicks with power - Will shoot at goal from free kicks with power and pace.
Tries long range free kicks - Will shoot at goal from free kicks taken from closer to the half-way line.
Movement - On the Ball
Runs with ball down the left - Will regularly dribble with the ball down the left flank.
Runs with ball through centre - Will regularly dribble with the ball through the middle of the pitch.
Runs with ball down right - Will regularly dribble with the ball down the right flank.
Runs with ball often - Will regularly attempt to dribble with the ball when in possession
Runs rarely with ball - Will never attempt to dribble with the ball when in possession.
Moves into channels - Will look to run into space between the opposition players such as between centre backs or between a full back and a centre back.
Cuts inside - Will cut inside when recieving the ball in wide positions.
Hugs line - Will play in wide positions close to the touchline.
Knocks ball past opponent - Will look to play the ball just beyond his opponent into space before attempting to run on to it.
Stops play - Will often reduce the tempo upon recieving a pass by holding up the ball and looking for options.
Dwells on ball - Will spend a long time on the ball before making a decision
Tries to play way out of trouble - Will attempt to dribble into space when tightly marked or closed down, rather than passing the ball or clearing it.
Movement - Off the Ball
Gets forward whenever possible - Will make forward runs regularly.
Tries to beat offside trap - Will regularly attempt to time his run to beat the opposition's offside trap in order to be clean through on goal.
Plays with back to goal - Will face away from goal and towards the ball when the team is in possession, with the intention of receiving passes and then bringing teammates into play.
Comes deep to get ball - Will move closer to the play when the team is in possession, looking to recieve the ball in space and bring teammates into play or create opportunities from deep.
Plays one-twos - Will regularly pass short to a teammate before making a forward run into space with the intention of quickly recieving the ball back.
Arrives late in opposition area - Rather than getting into the penalty area early and waiting for a ball in, the player will hold back in a deeper position before entering the area and joining the attack when they think the moment is right.
Gets into opposition area - Will look to enter the opposition's penalty area whenever possible if the team is attacking.
Stays back at all times - Will stay in position and not make forward runs.
Passing
Plays short simple passes - Will pass to the feet of nearby teammates rather than looking to play direct or through balls.
Tries killer balls often - Will regularly try to make through balls to stretch the play or unleash forwards.
Dictates tempo - Will use his intelligence to determine the tempo of the game with fast passing or holding up play.
Looks for pass rather than attempting to score - Will try to play the ball to a teammate when in a shooting position.
Plays no through balls - Will never attempt through balls but will instead pass to feet.
Tries long range passes - Will regularly attempt to make very direct passes.
Likes to switch ball to other flank - Will regularly attempt to pass the ball to a player on the opposite side of the pitch.
Technique
Avoids using weaker foot - Will opt to use his stronger foot, even when using the weaker foot is more appropriate.
Possesses long flat throw - Will launch long flat bullet throws from all attacking throw-ins.
Curls ball - Will add spin to the ball, curling its movement.