xeno said:
Mine doesn't freeze but it crashed 2-3 times (the random encounter "dead body" has crashed my game twice).
You can thank my genious scripting skills for this. This can be fixed with a bit of testing no problemo.
LCJr. said:
It's living up to its name LOL. Pretty much all I'm seeing are stonewalls and darkness. No people, scenery, grass, etc. textures are showing.
Are you sure that you haven't accidentally scrolled the camera away from the party? Perhaps they're in a building... you can see other walls for all buildings when you're inside (another known bug). Long shot, but worth asking.
obediah said:
whoever voiced the intro did a good voice for the job - the pacing seemed unnatural, but it was one of the better voiceovers I've bothered to listen to. Did they get $1 bazillion an hr and 17% of all profits like all the other shit mongers get?
Ryan McCarthy is responsible for the voice over... though the pace was dictated more by Mat... I think. Anyway, we had a lot of fun with this.
chaedwards said:
Playing it on my laptop with an intel 82855 graphics chip, the characters bodies aren't being drawn, resulting in a rather spooky starting sequence where disembodied swords and helmets enter the watcher's study. I rolled back to the earliest drivers on intel's site, but no joy - anyone any tips?
Yep, this happens with me too. This is a bug I feel strongly can be fixed with testing.
Frau Bishop said:
am very appreciative of the time and effort put in so far. I also understand that to expect suppport is just greedy, but it does seem a shame, after such a long wait, to be unable to play the game.
Much appreciated... I wish we had time to give more support. But we'll keep plugging away.
Temoid said:
My cursor zips around at lightspeed on the screen, but scrolling is painfully slow. And so is clicking any buttons, because it takes a good 4-5 seconds to home in on them with the ungodly scroll.
Something else I think can be fixed with a bit of testing.
Slylandro said:
Is there some place we should be sending bug descriptions for the game?
I'll have to work on this and get back to you. As I mentioned, I would prefer not to use codex as buglist... this was not a version taht was meant to be released.
Slylandro said:
Hmmm I found a solution (sort of) to my problem. In case anyone else is experiencing random freezes every 20 minutes or so in Prelude of Darkness (particularly when you've walked a great distance or just started a battle), it seems all you have to do is just save the game (for example to Slot A) and then immediately reload from that every now and then. I've been doing that today once every 10 minutes and the game's running fine. Maybe it's just luck; I'll see if this keeps up. If it doesn't work, I guess the worst case scenario is that I quit the game once every 10 minutes pre-emptively. It takes almost no time to load on my system anyway. I think whoever suggested that there were memory leaks nailed the problem.
This actually makes a lot of sense. I never saw that many crashes. But the longer I played without restarting, the higher the chances of a crash.
Crawfish said:
Two questions:
1. Is there a version of Prelude to Darkness that lists as v1.7 in-game? The only version I've been able to find comes up as v1.5 on all the in-game screens. The filename, however, was PreludeInstall17.exe.
2. I've been trying to run the game using a higher resolution than 800x600. Regardless of what resolutions and settings I've tried, I always encounter graphical errors on anything above 800x600.
The graphical errors include missing buttons, equipped inventory items not aligning to the inventory slots, and blinking tracers that persist until the game is exited that appear at the sides of the interface bar at the bottom of the screen.
(i.e. The bottom area with the main command buttons is centered horizontally, but there is empty black space to either side and anytime the mouse is moved over that area it leaves blinking white footprints that never go away).
Has anyone met with success trying to run Prelude to Darkness at a resolution above 800x600? Any pointers or suggestions as to how I might be able to get this to work?
Much thanks.
If you have the time, we should try to work on this one with Mat.
Human Shield said:
Why isn't the main site updated?
Just updated... but still needs a few changes
Elwro said:
Because no stable, bug-free version of the game is available?
But yeah, they should at least write "for a free beta-test go to RPGCodex" or sth.
That was the idea with this version.
Azael said:
Thanks, I still get the delays, but they seem to be shorter. It would have been a lot smoother if they'd gone for a solution with +/- buttons and an OK button to confirm all changes instead.
Now I'm having a potentially game stopping problem, I can't seem to switch to certain areas (as in entering caves, sewers, etc.) without the game crashing. It's not very consistent as some areas work just fine (Barrier sewers for example) while others don't work at all (Malpia's cave, River Dragon lair, Ancient ruins, etc.). Pisses me off due to missed XP and loot as well as potentially meaning that I can't finish the game. Any tips, or should I start a new game and hope for the best?
As I've mentioned... this version was not meant to be released. This is the first we're seeing of these bugs and I'm fairly certain this one can be fixed with a bit of help from our codex friends. At this point I'm thinking it might be a good idea to take the link down while testing still needs to be done.
sheek said:
Hi CP.
What's happening to Zero-Sum now? Are you guys still active and are you going to make more CRPGs?
It really depends on the response we get by releasing the game as freeware. We are all doing well in our respective fields, but if rpg'ers like the ideas behind the Prelude and would like to see more ... well then we'll start working on it.
We've grown a lot since we started work on Prelude (almost 10 yrs ago) and have a ton of great ideas and infinitely better technical skills. With the pre-beta version that is up now, it seems pretty tough to get any non-bug related feedback. I'm hoping to keep bugs separate in order to get a solid version up and running with a known list of bugs for people to avoid ASAP.
CP