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Before Gears of War, there was Dare To Dream (4: Inking and owing)

Crooked Bee

(no longer) a wide-wandering bee
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Dare To Dream is a three-episode point and click adventure game released in 1993 by Epic Games and designed by Cliff Bleszinski, also known as CliffyB, also known as the mastermind behind Gears of War.

In Dare To Dream, you are Tyler Norris, a ten year-old who has had to grow up quite rapidly. You must escape your dream by solving bizarre puzzles, traveling to strange lands, and meeting even stranger creatures. It's all in your mind - so nothing can hurt you... Right?

The Manual said:
Story So Far

Life has not been easy for Tyler Norris. The stressed ten year-old boy has to deal with school, his paper route, and the recent loss of his father. Over the past few evenings, he has been having several extremely vivid and detailed dreams, dreams in which he met odd characters and solved many puzzles.

Tonight, Tyler falls asleep after a particularly bad day -- his report card came. He begins to dream. It starts out as any night before, but suddenly he is falling through a storm to an unknown destination. Tyler lands in a deserted alleyway in an unfamiliar city. He wipes himself off, stands up, and begins to piece together the puzzles that will unlock his happiest and most sinister thoughts, resulting in a confrontation with the evil that lurks in all of us.​

Solving Puzzles

Dare to Dream is not a typical graphic adventure by ANY means. You cannot "die" or "get stuck" like in some other popular adventures. The creators of Dare have a belief that a player should be rewarded for his curiosity, not thwacked on the head repeatedly. There are only so many times a gamer will be burned to death before he turns off the game and does something else.

There is no point in Dare to Dream in which you can "get stuck" either. In many other games, you'll find yourself at the end only to discover there was an irretrievable item that you missed 73 screens back. If you think you are at a part in Dare that that happens, you may have overlooked something a few screens back. You don't have to restart your entire quest, just walk back there and get it.​

We can see that CliffyB's genius was already in full force at this time. He only had to add a cover system on top of not being able to die, and voilà, revolution in video game design.

1: Stick it in the hole

01dare_0011.png


"A Study in the Imagination of a Ten Year-Old Boy," right.

01dare_0012.png


"Christians are evil." - CliffyB

:M

01dare_0015.png


Starting out in an alleyway. How cliché.

Okay so it's a dream alleyway so I guess it's a bit better. Probably some kind of subtle parody of the genre, etc. etc.

01dare_0023.png


You can tell by the interface this is a Windows 3.x game.

The east wall has a lone window on it that a laundry line is attached to. Some spray paint is on the wall.

The west wall has some graffiti sprayed on the deteriorating stucco.


Hey what's this?

01dare_0027.png


You take the piece of rubber and put it in your pajama pocket.

Oh my we're still in our pajamas!

01dare_0030.png


Underwear? Is this a Japanese game?

You leap up and tug the underwear off of the clothesline.

01dare_0034.png


Creepy. CliffyB, you pervert.

01dare_0033.png


Boufs, huh?

01dare_0039.png


It's right here across the street.

The sidewalk has been baked and cracked from the sunlight it's constantly exposed to during the hot summer days.

Anyway let's take a peek inside.

01dare_0045.png


The door at the top of the stairs is closed. Nothing we can do here at the moment.

Back outside, we head left to the West side of town.

01dare_0056.png


"Crac Cola," hah.

Although it's pretty dead here, it looks like there's some people in the buildings to the north.

There sure are some people there... Just look at that, uhm, silhouette in the rightmost window.

01dare_0058.png


I am 10 and what is this

01dare_0063.png


Shocked by the sight of the, uhm, cones, 10 year old Cliffy wanders off to the pier.

A closed garage fills the front of Pier 69's warehouse.

Wait, "Pier 69"?

Are you sure this is a study in the imagination of a 10 year old boy and not a horny 18 year old game developer?

A serene moonlit sky reminds you of the time you spent at the beach house last summer.

Whatever, I see there's some kind of boat in the distance. Let's check it out.

01dare_0070.png


A huge moon fills the sky. The cool sea breeze makes you shiver.

01dare_0071.png


Nothing to do here eith---

Hey wait.

01dare_0073.png


What's that smell?!

01dare_0076.png


Eww.

01dare_0077.png


Bye bye our favorite pajamas. :(

01dare_0078.png


Wait what

You're at it again

Stop it you perv

01dare_0081.png


So what the hell do we do with the herring?

Well it's a phallic symbol so let's stick it in the hole if you know what I mean

01dare_0082.png


Absurd indeed. :roll:

On this stellar example of adventure game logic I bid you farewell for today. What other exciting puzzles and sexual innuendos does the young Cliffy's genius have in store? Stick around and you'll see.
 

Brother None

inXile Entertainment
Developer
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5,673
Interesting. Not sure what's the point of having puzzles if the solution is "do something absurd". Then again, doesn't that apply to most adventure games...
 
Self-Ejected

Ulminati

Kamelåså!
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Bee LP!

:love:

I remember getting a demo of this game on a CD with a PC gaming magazine. I only played it for a couple of minutes though because the graphics weren't Awesome. Good thing CliffyB learned from his early mistake and focused on visceral polygon decapitations and advanced graphic filters.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,200
Ah, this "game". It certainly explains a lot of Cliff's mindset...
 

Chuftie

Augur
Joined
Nov 4, 2010
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350
I remember playing his other game that involved you playing as a dragon and escaping from a castle
 

Crooked Bee

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WE CARRY ON

2: Underwear in ooze

So that, uhm, phallic fish allowed us to open that locked door at Bouf's.

01dare_0086.png


A glass panned window dominates the north wall of the room. It's just like the windows you used to break with bricks at school.

Couldn't we have just knocked if there's actually someone inside?

He's got an attitude problem.

Oh, okay. He certainly looks the part.

01dare_0089.png


Behold the splendid dialogue system and the quality writing.

01dare_0090.png


So Bouf knows it's a dream?

My immersion. :(

01dare_0091.png


So much for this plot dispenser NPC.

I wonder if there's something here we could pocket.

01dare_0093.png


You relieve Bouf of his jelly.

That sounds... wrong, somehow.

01dare_0095.png


If it isn't for auto repair, then what could Bouf use it for?

http://answers.yahoo.com/question/index?qid=20090324153746AAqLVwM

:hmmm:

Anyway, done here, we exit Bouf's and head to the East side of town this time.

01dare_0099.png


A small drainage grate leads water into the sewers.

You can't fit in such a small hole!


Well it is, ahem, precisely in cases like this that Bouf used the petroleum jelly, so we may as well do the same.

01dare_0103.png


It all makes sense, Brother None, it all makes sense.

01dare_0105.png


This place is a true cesspool.

01dare_0107.png


Another grate; repeat previous action.

You lube the grate so you can slide through.

01dare_0110.png


:point:

The slimy walls of the sewer are covered with graffity.

A sewer crocodile eyes you up and down very slowly.


01dare_0115.png


Wait... Sarsippius? (Note the album cover.)

01dare_0118.png


Ugh, yeah. Let's just go north.

01dare_0122.png


And north again.

01dare_0125.png


The small windmill seems to be broken, as the sails remain still.

01dare_0131.png


A huge evil-looking bat hangs from the ceiling. It watches you closely.

01dare_0136.png


In a different kind of adventure game the bat would probably kill us in some gruesome way if we tried to take the skull. This one just sits there.

01dare_0138.png


Or maybe it's just our luck.

Back in the sewers, there's one more area for us to explore.

01dare_0142.png


Does that mean our 10 year old protagonist does have a recollection of thinking up all the other places we've been to?

Bright yellow cans of toxic waste are stacked all around you, one is spilled. The smell burns your nostrils.

01dare_0144.png


Following CliffyB's logic, we must counter this burning smell with something that would smell pleasant... like something smelling april fresh, maybe?

01dare_0147.png


I don't think I get the perversion involved in this puzzle...

01dare_0148.png


http://answers.yahoo.com/question/index?qid=20111230001433AAak66t

Oh.

http://answers.yahoo.com/question/index?qid=20091224202442AAHliAb

:hmmm:

01dare_0151.png


At least we got a shotgun, uhm, out of this.

01dare_0154.png


Now we're talking...

But first things first.

01dare_0160.png


We break the florist's window with the skull.

01dare_0162.png


And take the shards.

01dare_0164.png


Then we head to the pier.

01dare_0167.png


Bang.

01dare_0168.png


Now there's something in the water, but we can't reach it.

Hmm, I wonder if we can get something to reach it with? Perhaps from Bouf?

01dare_0174.png


Why would you? How about this shotgun I've got here?

Just stand still while I take aim from this lovely cover.

01dare_0175.png


Somehow I'm not surprised CliffyB thinks violence is the answer. Violence, gay sex and vaginal ooze.

01dare_0176.png


Stick around.
 

CappenVarra

phase-based phantasmist
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Location
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You can't fit in such a small hole!

Well it is, ahem, precisely in cases like this that Bouf used the petroleum jelly, so we may as well do the same.
:groan:

Well, at least google is now remembering my visits to those Yahoo! Answers pages and taking it into account when constructing a model of my personality to tailor ads to. Oh joy.
 

lightbane

Arcane
Joined
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Messages
10,200
A glass panned window dominates the north wall of the room. It's just like the windows you used to break with bricks at school.

Sounds like Cliff B should've been sent to a psychologist when he was young... Or several of them.
 

Crooked Bee

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3: CliffyB-iblical

Having convinced Bouf to hand over his fishing gear, we happily hurry back to the pier.

02dare_0003.png


With the help of the gear, we fish the mysterious object out of the water.

02dare_0004.png


It happens to be an oxygen tank, but we can't think of any use for it - yet.

02dare_0005.png


There is also a flower by the windmill. It's so pretty that the 10 year old Cliffy wants it for himself. Good thing we've got just what we need to get it.

Using the razor sharp glass you cut the flower from the ground and pocket it.

02dare_0008.png


Must be one hell of a flower if we can't even pick it by hand.

02dare_0010.png


Bat status: stoned. Don't even get me started on this puzzle.

There is also a chasm behind the windmill.

02dare_0017.png


A rickety bridge spans the chasm before you. You hear the sound of running water coming from below.

The other side of the chasm is not nearly as fertile and green as the side you are standing on.


Crossing this bridge seems like a good idea!

02dare_0023.png


Or not?

02dare_0025.png


Oh well it really isn't easy to die in this game. Well done, CliffyB.

Strange psychadelic mushrooms grow all around you. Better not eat one!

Meh, it's not like the game will let us anyway. Then again, it is already as psychedelic as it gets.

02dare_0027.png


You can use the oxygen tank to go underwater!

And this is where the oxygen tank proves useful.

02dare_0033.png


A small shell rests on the pond floor. Tiny eyes peer out of it.

Hey, an underwater cave! I wonder what's inside.

02dare_0037.png


The walls of the cave are covered with coral and barnicles.

02dare_0040.png


A friendly shark? Perhaps even a talking one?

02dare_0042.png


But are you a shark prince or a prince shark? This is important.

02dare_0043.png


A special key?

02dare_0044.png


Convince you? Hmm, I think I know just the way...

02dare_0045.png


What kind of question is that???

Okay, so we have to feed the shark instead.

02dare_0048.png


My rotten blue herring. :(

02dare_0050.png


It's The Andyman Key!

We climb up the chasm (yes, easy as that) and head back to Bouf's, where a new customer has appeared.

02dare_0053.png


A helium tank sits behind the bar.

Ooh yeah, he looks half cocked alright. I wonder if that helium tank had anything to do with that.

02dare_0059.png


Whoa! That was a loud one!!! Looking like this guy doesn't want to talk right now...

No use talking to this one.

02dare_0055.png


But wait, a helium tank? We can fill up our balloon, yay.

02dare_0058.png


I believe I can fly

02dare_0065.png


I believe I can touch the sky

02dare_0069.png


Well maybe not exactly touch the sky, but this will do, too.

Hundreds of poorly built apartment complexes stretch off into the gloomy night sky.

Cliffy's dream city is a bit of a shithole.

02dare_0072.png


The buildings appear as if they're lifeless, the occupants must have left in a hurry since most of the lights are still on.

It just means our protagonist is lucky enough to not have thousands of people live inside his mind.

Anyway let's enter that door.

02dare_0076.png


A plate glass window fills the north wall. Outside the window you can see the entire city below you.

The clock is going crazy...


Looks like somebody had a crunch period.

02dare_0079.png


Poems by who? That must've been CliffyB's girlfriend or something.

02dare_0081.png


:hmmm:

So yeah, those papers on the floor...

02dare_0085.png


"From a bible?"

02dare_0087.png


So it's the Bible, after all.

Moving aside that piece of paper has revealed a golden cross.

02dare_0092.png


I knew it! CliffyB is so evil the cross burns his neck.

Now that the cross is ours, it's time to return to the windmill.

02dare_0098.png


With the help of the cross, we can now enter a portal to another dimension!

02dare_0103.png


The sunset ignites the late afternoon sky, creating gorgeous patterns of red and yellows.

The field is made up of soft blue grass, now stained in spots by blood.


Spooky. But nothing for us to do here. Moving on.

02dare_0105.png


Terry, your best friend in the whole world, stands knee-deep in the field.

02dare_0109.png


Dat character art.

02dare_0110.png


Move aside, pal, this is MY dream.

02dare_0111.png


Fascinating stuff.

I want out.

02dare_0112.png


Omigosh.

Oh yes, "use the key on the gate"...

02dare_0117.png


Whoa

02dare_0121.png


And finally we wake up

02dare_0123.png


Truly, this is a horror adventure game!

Okay so this has been a pretty normal update, huh. I wonder what Episode 2 has in store.
 

Arpad

Educated
Joined
Jan 27, 2012
Messages
248
Looks like CliffyB never had any talent to lose in adventure design.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,499
Can you imagine the fear of failure when you learn you cannot love the popamole games...
 
Joined
May 10, 2011
Messages
1,059
Ugh, it started pretty bad. I could barely get off my bed, because of massive back pain, probably been sitting near an open window for too long. Painkillers help though. Was it any better for you?
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Well it really only just started but yes. Spent the morning with the girlfriend, then gamed a little, and now should really get to work. Only wasting time online is more fun.

CliffyB should start a Dare to Dream Revived Kickstarter.
 

Brother None

inXile Entertainment
Developer
Joined
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Messages
5,673
Isn't Crooked Bee American? Always figured she was, but that's just an assumption. If so, probably asleep right now.

Let's riot until we get an update. ATTICA ATTICA!
 
Joined
May 10, 2011
Messages
1,059
Not according to my .txt database :smug:
 

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