I was wondering, since ToEE's been out for a while now, how many people play Wizards? I honestly can't see much of a point in this class any more now that there's Sorcerers. Let's look at the advantages and disadvantages here, and these are just my opinion on the matter:
Advantages for Wizard:
Advantages for Sorcs:
To me, the Sorc's advantage about casting more spells per day alone trumps the hell out of any of the advantages to the Wizard. The versitility of the Wizard really doesn't matter too much if the majority of the time you're just going to be casting something like Magic Missile.
Specialization in a school of magic makes a Wizard stronger in in that school, but also makes them have less access to other school's spells, if I read correctly. This seems to crimp the versitility strong point of the wizard.
To me, it just seems like the Wizard class just fails to even compare to the power of the Sorc class.
Advantages for Wizard:
- Versitility: Wizards can change out their spells memorized from day to day.
- Start with Scribe Scroll feat.
- Get bonus feats every fifth level.
- Can specialize in a school of magic, but this has drawbacks to it.
Advantages for Sorcs:
- Can cast more spells per resting than Wizards, a LOT more.
- Have more hit points.
- Get spells directly every time they advance, no need to buy scrolls and learn them.
To me, the Sorc's advantage about casting more spells per day alone trumps the hell out of any of the advantages to the Wizard. The versitility of the Wizard really doesn't matter too much if the majority of the time you're just going to be casting something like Magic Missile.
Specialization in a school of magic makes a Wizard stronger in in that school, but also makes them have less access to other school's spells, if I read correctly. This seems to crimp the versitility strong point of the wizard.
To me, it just seems like the Wizard class just fails to even compare to the power of the Sorc class.