Lumpy
Arcane
- Joined
- Sep 11, 2005
- Messages
- 8,525
One thing I disliked about Fallout was that you couldn't really create character builds such as a pure science character or a pure diplomatic character. There were lots of places where you had to fight, or run away, while the latter feels really artificial and unfulfilling. And the diplomatic character had lots of quests which could be done in a purely diplomatic way, but playing a pure science character in either Fallout was impossible, since science skills were very rarely useful (this was changed in Van Buren, apparently).
In AoD, can you play the game from start to finish without ever getting into a combat, nor fleeing from one? If you're a diplomatic character, you could persuade bandits to leave you alone, or if you're a merchant, you could travel with caravans or hire mercenaries to avoid fighting yourself. Also, do a reasonable amount of quests remain available for non-combat characters?
Lastly, how long are the guilds? If you're an assassin, can you have a complete experience by doing only the assassination quests given by the guild, plus the side ones?
In AoD, can you play the game from start to finish without ever getting into a combat, nor fleeing from one? If you're a diplomatic character, you could persuade bandits to leave you alone, or if you're a merchant, you could travel with caravans or hire mercenaries to avoid fighting yourself. Also, do a reasonable amount of quests remain available for non-combat characters?
Lastly, how long are the guilds? If you're an assassin, can you have a complete experience by doing only the assassination quests given by the guild, plus the side ones?