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Review Titan Quest okay to GameSpot

Saint_Proverbius

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Tags: Titan Quest

<a href="http://www.gamespot.com">GameSpot</a> gives <A href="http://www.titanquestgame.com">Titan Quest</a> a <b>7.6/10</b> in their <a href="http://www.gamespot.com/pc/rpg/titanquest/review.html?sid=6153206">review</a> of the recently released action CRPG which most reviewers agree is a little too close to <a href="http://www.blizzard.com/diablo">Diablo</a> without adding anything new. Of course, they agree that's not entirely a bad thing because <A href="http://www.blizzard.com">Blizzard</a> won't be releasing a game like this for a few years. Anyway, the character system:
<br>
<blockquote>What makes the mastery system even more interesting is that, a few levels later, you're given the choice of adding a second mastery, letting you further diversify your character's skills and making him or her that much more unique. Hardened RPG players should be intimately familiar with the regular desire to reroll a character after discovering that a particular class isn't to their liking. The mastery system in Titan Quest sidesteps that by letting you cobble together your own custom character class, and, should you find that you're not really using some of the skills that you've spent points on, you'll regularly run into non-player characters that will, for a fee, let you reallocate skill points. The generally flexible attitude toward character development is definitely one of the more clever aspects of Titan Quest, and it goes a long way toward keeping you from ever feeling like you're stuck with yesterday's bad decision.</blockquote>
<br>
What's clever about it? It's not like anyone hasn't thought of the idea of allowing you to redo your character mid-game before and there's a more clever reason for <i>not</i> doing it.
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
 

Sol Invictus

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It's nothing like Guild Wars. Respeccing is really costly as it doubles in price every time you do it. On top of that, you can't respec your class, nor can you take back any points you've invested into the class itself, aside from skills. Basically if you've pumped 32 points into both your classes, you're stuck with what you've got even though you might want that extra 8 points to spend on some other skill. It's forgiving, but it isn't too forgiving. I just use it to experiment with new skills.
 

dagamer667

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Joined
Jan 25, 2004
Messages
104
Saint_Proverbius said:
<a href="http://www.gamespot.com">GameSpot</a> gives <A href="http://www.titanquestgame.com">Titan Quest</a> a <b>7.6/10</b> in their <a href="http://www.gamespot.com/pc/rpg/titanquest/review.html?sid=6153206">review</a> of the recently released action CRPG which most reviewers agree is a little too close to <a href="http://www.blizzard.com/diablo">Diablo</a> without adding anything new. Of course, they agree that's not entirely a bad thing because <A href="http://www.blizzard.com">Blizzard</a> won't be releasing a game like this for a few years. Anyway, the character system:
<blockquote>What makes the mastery system even more interesting is that, a few levels later, you're given the choice of adding a second mastery, letting you further diversify your character's skills and making him or her that much more unique. Hardened RPG players should be intimately familiar with the regular desire to reroll a character after discovering that a particular class isn't to their liking. The mastery system in Titan Quest sidesteps that by letting you cobble together your own custom character class, and, should you find that you're not really using some of the skills that you've spent points on, you'll regularly run into non-player characters that will, for a fee, let you reallocate skill points. The generally flexible attitude toward character development is definitely one of the more clever aspects of Titan Quest, and it goes a long way toward keeping you from ever feeling like you're stuck with yesterday's bad decision.</blockquote>
What's clever about it? It's not like anyone hasn't thought of the idea of allowing you to redo your character mid-game before and there's a more clever reason for <i>not</i> doing it.

Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>

I haven't played the game yet, but there is a fine line between an opportunity to get back a couple of misallocated skillpoints, and a copout for an imbalanced and obscure skill system where mistakes only become apparent when it's far too late or impossible to fix them or to restart with a new char eg. choosing skills that grow too fast as major skills in TES4:Oblivion.
 

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