Comcast, Time Warner Cable, AT&T, Cablevision and Verizon.
I'm safe. Too bad most of these companies have monopolies in their areas. Actually, that's probably the only reason they agreed to this deal.
This is something I don't entirely understand about the Kwan telecommunications industry. I live in the center of Potato, and I have at least 5 internet providers available to me, both nation-wide corporations and local cable companies. So how does a company hold a monopoly in an area in regards to services like these? Do they actually own the physical infrastructure and refuse to lease it to anyone else?
That's exactly it.
Most governments force the owners of the infrastructure to lease it to smaller companies so as to create competition, but the US doesn't force them to.
Yes, console gamers pay good money for their games because developing for consoles is more costly (dev kits etc.) and publishers need to give a cut to the console manufacturer. The only thing consoles have going for them is a huge userbase, full of idiots at that. A combination which makes any market appealing.
New business models are needed. For one it is pretty clear that something is wrong with the music industry. Record companies are doing the same mistake which finally buried Kodak not so long ago (Remember those guys? The titan of photography for over a century?), they ignore the changes in technology which change consumer demand and do not exploit them before new competitors put them out of business. The MPAA is guilty of this as well, of course we live in a high risk aversion environment and the average corporate CEO will nearly always go for the quick easy buck as opposed to looking how to make money in the long run. The facts are the RIAA and MPAA enforced a status quo on the market which was beneficial for them but not necessarily the consumer. Region locks on DVDs are one example.
But with the advent of online piracy, which gave potential consumers a choice to avoid the bullshit setup made by the MPAA and RIAA easily, their status quo started to collapse, and rather than adapt and try to find new ways to bring back the consumer they just want to continue nickel-and-diming him and plug their ears while saying "lalalalala you're evil thieves lalalalala" rather than figuring out why people pirate and how can they make them buy more stuff instead. Sure, pirating instead of buying hurts the artist, but the artist has been hurt by bullshit the record companies and studios put into their contracts for ages. The facts are that musicians nowadays can afford their own recording studios (all you need is a PC, some good external or internal studio soundcard, software and soundproofing a room, not as expensive as you think to get good quality as even my brother and other amateurs like him can afford it in potatoland) and they can use websites to sell their music on much better terms than the record companies ever offered. If all was well with the current business model, the musicians would not flee from the big labels and the consumers would not allow them to do that in the first place.
The record industry in particular is a giant anachronism, there is no need for intermediaries between the musicians and the buyer now as the means of distribution and recording are easily available. It has no purpose period which is why it is dying, just like Kodak did. Failure to meet changing consumer expectations due to rise of new technologies. Now sure, the netflix pricing/service model may not be great, but there is a demand for online TV/video services and all it takes to make a profit off it is finding a model that works. One will be found eventually.
you're not even trying.Yes, console gamers pay good money for their games because developing for consoles is more costly (dev kits etc.) and publishers need to give a cut to the console manufacturer. The only thing consoles have going for them is a huge userbase, full of idiots at that. A combination which makes any market appealing.
New business models are needed. For one it is pretty clear that something is wrong with the music industry. Record companies are doing the same mistake which finally buried Kodak not so long ago (Remember those guys? The titan of photography for over a century?), they ignore the changes in technology which change consumer demand and do not exploit them before new competitors put them out of business. The MPAA is guilty of this as well, of course we live in a high risk aversion environment and the average corporate CEO will nearly always go for the quick easy buck as opposed to looking how to make money in the long run. The facts are the RIAA and MPAA enforced a status quo on the market which was beneficial for them but not necessarily the consumer. Region locks on DVDs are one example.
But with the advent of online piracy, which gave potential consumers a choice to avoid the bullshit setup made by the MPAA and RIAA easily, their status quo started to collapse, and rather than adapt and try to find new ways to bring back the consumer they just want to continue nickel-and-diming him and plug their ears while saying "lalalalala you're evil thieves lalalalala" rather than figuring out why people pirate and how can they make them buy more stuff instead. Sure, pirating instead of buying hurts the artist, but the artist has been hurt by bullshit the record companies and studios put into their contracts for ages. The facts are that musicians nowadays can afford their own recording studios (all you need is a PC, some good external or internal studio soundcard, software and soundproofing a room, not as expensive as you think to get good quality as even my brother and other amateurs like him can afford it in potatoland) and they can use websites to sell their music on much better terms than the record companies ever offered. If all was well with the current business model, the musicians would not flee from the big labels and the consumers would not allow them to do that in the first place.
The record industry in particular is a giant anachronism, there is no need for intermediaries between the musicians and the buyer now as the means of distribution and recording are easily available. It has no purpose period which is why it is dying, just like Kodak did. Failure to meet changing consumer expectations due to rise of new technologies. Now sure, the netflix pricing/service model may not be great, but there is a demand for online TV/video services and all it takes to make a profit off it is finding a model that works. One will be found eventually.
or they could make a closed platform that is 10x more effort to pirate on and make games for that instead
which is what they did. pc gaming is done
you're not even trying.Yes, console gamers pay good money for their games because developing for consoles is more costly (dev kits etc.) and publishers need to give a cut to the console manufacturer. The only thing consoles have going for them is a huge userbase, full of idiots at that. A combination which makes any market appealing.
New business models are needed. For one it is pretty clear that something is wrong with the music industry. Record companies are doing the same mistake which finally buried Kodak not so long ago (Remember those guys? The titan of photography for over a century?), they ignore the changes in technology which change consumer demand and do not exploit them before new competitors put them out of business. The MPAA is guilty of this as well, of course we live in a high risk aversion environment and the average corporate CEO will nearly always go for the quick easy buck as opposed to looking how to make money in the long run. The facts are the RIAA and MPAA enforced a status quo on the market which was beneficial for them but not necessarily the consumer. Region locks on DVDs are one example.
But with the advent of online piracy, which gave potential consumers a choice to avoid the bullshit setup made by the MPAA and RIAA easily, their status quo started to collapse, and rather than adapt and try to find new ways to bring back the consumer they just want to continue nickel-and-diming him and plug their ears while saying "lalalalala you're evil thieves lalalalala" rather than figuring out why people pirate and how can they make them buy more stuff instead. Sure, pirating instead of buying hurts the artist, but the artist has been hurt by bullshit the record companies and studios put into their contracts for ages. The facts are that musicians nowadays can afford their own recording studios (all you need is a PC, some good external or internal studio soundcard, software and soundproofing a room, not as expensive as you think to get good quality as even my brother and other amateurs like him can afford it in potatoland) and they can use websites to sell their music on much better terms than the record companies ever offered. If all was well with the current business model, the musicians would not flee from the big labels and the consumers would not allow them to do that in the first place.
The record industry in particular is a giant anachronism, there is no need for intermediaries between the musicians and the buyer now as the means of distribution and recording are easily available. It has no purpose period which is why it is dying, just like Kodak did. Failure to meet changing consumer expectations due to rise of new technologies. Now sure, the netflix pricing/service model may not be great, but there is a demand for online TV/video services and all it takes to make a profit off it is finding a model that works. One will be found eventually.
or they could make a closed platform that is 10x more effort to pirate on and make games for that instead
which is what they did. pc gaming is done
Record labels aren't making any mistake and they aren't outdated and they aren't going anywhere.The record industry in particular is a giant anachronism, there is no need for intermediaries between the musicians and the buyer now as the means of distribution and recording are easily available. It has no purpose period which is why it is dying, just like Kodak did.
That's XSXJs. Kill them with fire.Most people are generic retards, who can only enjoy something if the mass media says it is good. It has been proven many times, that the quality of artist is not really important to the masses, only mainstream approval.
"I enjoy it, because society tells me it is good"
yet it sells 1/10th (if that) of multiplat releases that consoles do
And most of them are at heavily discounted rates.
This is an example of this, developers avoid PCs, because console gamers pay good money for their games.
And "adapting to new business models" is a red herring that means "let us do whatever we want". Netflix at $8 a month is not a sustainable model.
It's like TP S.A., only worse.
Oh god.
Record labels aren't making any mistake and they aren't outdated and they aren't going anywhere.
Do you know why? Because together with radio and TV it is a promotion industry first and foremost.
It doesn't matter if you distribute your music cheaply or even for free if you don't get enough promotion.
Even if these artists don't earn much from selling albums, the amount of tickets and merchandise they sell thanks to the industry promoting them more than compensates for it.
There is no model, quality multimedia art costs money
There is no model, quality multimedia art costs money, no way about it. And yes PC games are a huge shadow of what they used to br because of BitTorrent, that's a fact. PC ports are only made because it is convenient to do so, but Bethesda makes their money from console gamers, and would love for PCs to go away so they don't have millions freeloading their products, and a chunk of that paying good money for their game. The Gamestop comparison is invalid, most used games are sold at costs very close to that of new games.
Arguing with HHR!