OK my question is how do you make a game that 'looks good' (high poly, 3D, close up detail) that a casual gamer market obviously wants and good gameplay especially combat?
I thought of 'Return to Krondor':
It's a game I've played quite a lot and which I like and might reinstall although it is a bit RPG-lite. It's linear, dialog plays little or no role and the 'thinking' parts of the game are a handful of puzzles. But the combat was pretty good.
It was party turn-based and there was some strategy involved. The only major problems I thought were some weird camera angles (which need to be set for each room/scene).
Not many games have followed that format. It seems that all the good-looking games have gone the RT 1st/3rd person and the rest (but smaller number) stuck to 'traditional' zoomed out/isometric stuff.
Is there any potential for games like RtK as a compromise between good gameplay mechanics and appeal to casuals?
If you don't want to talk about that are there any other 'compromises' you can think of?
I thought of 'Return to Krondor':
It's a game I've played quite a lot and which I like and might reinstall although it is a bit RPG-lite. It's linear, dialog plays little or no role and the 'thinking' parts of the game are a handful of puzzles. But the combat was pretty good.
It was party turn-based and there was some strategy involved. The only major problems I thought were some weird camera angles (which need to be set for each room/scene).
Not many games have followed that format. It seems that all the good-looking games have gone the RT 1st/3rd person and the rest (but smaller number) stuck to 'traditional' zoomed out/isometric stuff.
Is there any potential for games like RtK as a compromise between good gameplay mechanics and appeal to casuals?
If you don't want to talk about that are there any other 'compromises' you can think of?