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Interview Richard Garriott: Game designers suck (except me and a couple of my buddies)

Crooked Bee

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Tags: Richard Garriott

The buddies in question being Chris Roberts, Will Wright and Peter Molyneux, in case you're curious. So says Richard Garriott de Cayeux, now in the middle of his 'totally not a derivative social MMO with microtransactions' Kickstarter campaign, in his interview with PC Gamer. Have a snippet:

“You know, I go back to the day when I was the programmer, I was the artist, I was the text writer, etcetera,” said Garriott. “Every artist we’ve ever hired ever is infinitely better at art than I ever was. I was never a good artist, or audio engineer, or composer. I was a pretty good programmer, but now all of our programmers are better than I am—but if I’d stayed in programming I could probably keep up.

“But other than a few exceptions, like Chris Roberts, I’ve met virtually no one in our industry who I think is close to as good a game designer as I am. I’m not saying that because I think I’m so brilliant. What I’m saying is, I think most game designers really just suck, and I think there’s a reason why.”

Chris Roberts, who worked with Garriott back when Origin Systems was producing both Ultima and Wing Commander, isn’t Garriott’s only exception—he also identified Will Wright and Peter Molyneux as examples of quality game designers. The majority, however, become designers because they lack other skills, according to Garriott’s analysis.

“If you like games, you eventually get to the point where you’d like to make one,” said Garriott. “But if you had this magic art talent as a youth, you can refine your skills and show a portfolio and say, ‘I’m a good artist, go hire me’ If you’re nerdy enough to hack into a computer, programming on your own, you can go to school and learn proper structure, make code samples and go ‘Look, I’m a good programmer, hire me.’

“But if you’re not a good artist and not a good programmer, but you still like games, you become a designer, if you follow me. You get into Q&A and often design.

“And the most valuable part of creating a game is the design, which the programmers are technically executing. And they’d be happy to just execute some of them. But in my mind, most artists and programmers are just as much of gamers as the designers, and I usually find in my history that the artists and programmers are, in fact, as good of designers as the designers. They’re often better, because they understand the technology or the art.

“So we’re leaning on a lot of designers who get that job because they’re not qualified for the other jobs, rather than that they are really strongly qualified as a designer. It’s really hard to go to school to be a good designer.”​

That may be a valid point, Richard, and you may have been a good designer once. But are you still one?
 

Infinitron

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Stabwound

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Of course bloggers are playing it up for hits, but Garriott's words are his words. It's not like they're misquoting him. I think he's just a very out-of-touch guy living back in the 90s and trying to clutch onto his former glory. It's no coincidence that every interview he does begins with him going over his history and how his classic games were such masterpieces of innovation.

Not that they aren't, but still.
 

IronicNeurotic

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Jonathan Blow ‏@Jonathan_Blow2h
To everyone mad about the @RichardGarriott comments: You're being played by integrity-less bloggers for ad hits. Again. Don't be a sucker.
Retweeted by The Ultima Codex

lol Kenneth

I don't get it, what is Jonathan Blow trying to say here?

Even if you interpret him as charitably as possible, Garriott is still being a mega-arrogant douchebag here.

Jonathan Blow is a Molyneux/Gariott in the making, so it kinda fits.
 

Charles-cgr

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I’ve met virtually no one in our industry who I think is close to as good a game designer as I am

Granted, taking this out of context makes it look a whole lot worse than it is. Still, the choice of words is disturbing.
 

Tramboi

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“And the most valuable part of creating a game is the design, which the programmers are technically executing. And they’d be happy to just execute some of them. But in my mind, most artists and programmers are just as much of gamers as the designers, and I usually find in my history that the artists and programmers are, in fact, as good of designers as the designers. They’re often better, because they understand the technology or the art.
So we’re leaning on a lot of designers who get that job because they’re not qualified for the other jobs, rather than that they are really strongly qualified as a designer. It’s really hard to go to school to be a good designer.”

I definitely agree with him on this point (in the general gaming industry).
 

xilo3z

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Yeah I don't see a problem with what he said...Well beside the whole fellating himself and his bros part. I believe Sandy Peterson on MattChat essentially said the same thing as Garriott when asked how to get into game design/what makes good designers.
 

Kane

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Jonathan Blow ‏@Jonathan_Blow2h
To everyone mad about the @RichardGarriott comments: You're being played by integrity-less bloggers for ad hits. Again. Don't be a sucker.
Retweeted by The Ultima Codex
sez9MpV.gif
 

Stabwound

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If nothing else, this controversy is doing well for the campaign. The last few days have been the best performing for the KS since the first few days.
 

Jaesun

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Actually the daily income by day is outdoing Torment at the moment.

But Torment has 2.75 M so far.
 

Diablo169

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I hope tomorrows Torment update stirs things up a bit, we can't have Richard Garriott de Cuntlord outdoing Fargo with that piece of shit game.
 

Jaesun

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In fact I think the un-intended publicity from that interview might make his game more exposed than it normally would have, and is how it is bringing in more revenue currently.
 

Infinitron

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But the interview only really went viral today and that chart shows a spike starting two days ago. Couldn't it be due to Tracy Hickman + the game finally reaching its funding goal?
 

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