Jason
chasing a bee
<strong>[ Interview ]</strong>
<p>FiringSquad wrangled an interview with Tilted Mill, the folks behind the upcoming Roman city builder, <a href="http://www.caesariv.com/us/index.html" title="Caesar IV">Caesar IV</a>. One topic of discussion was what role destruction plays in a genre normally based on construction.</p><blockquote><p>FiringSquad: How will combat figure into Caesar IV? </p><p>Tony Leier: You are occasionally faced with barbarian attacks or the need to raise legions to fight in other places around the empire. You have to build up and support a military to fight in these battles. Since Caesar IV is a building game, the main challenge in combat is to build up the military - whether it is having the money and space to build strong walls and towers, or having the labor and supplies to build up cohorts of infantry and Auxilia. When the barbarians finally attack, you are faced with a short, light tactical battle. Winning a battle is much more about how well you built up your military and defenses than how well you can micromanage your soldiers tactically or rush them about. It's fun to defeat Rome's enemies, so we give you that opportunity. But, combat does stay a secondary part of the game.</p></blockquote><p>I'm going to go out on a limb here and predict that the combat aspect will suck. You heard it here first etc.</p><p>Read: <a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=11402" title="Interview">Caesar IV Interview</a> </p><p>Also: <a href="http://www.worthdownloading.com/game.php?gid=1509" title="Trailer">New Caesar IV Trailer</a></p><blockquote><blockquote><blockquote><blockquote><blockquote><blockquote><p><a href="http://www.tacticularcancer.com/gallery.php?dir=Caesar%20IV&file=Caesar_IV_0019.jpg"><img src="http://www.tacticularcancer.com/screenshots/Caesar%20IV/thumbs/Caesar_IV_0019_thumb.jpg" alt=" " width="200" height="150" /></a>
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<p>FiringSquad wrangled an interview with Tilted Mill, the folks behind the upcoming Roman city builder, <a href="http://www.caesariv.com/us/index.html" title="Caesar IV">Caesar IV</a>. One topic of discussion was what role destruction plays in a genre normally based on construction.</p><blockquote><p>FiringSquad: How will combat figure into Caesar IV? </p><p>Tony Leier: You are occasionally faced with barbarian attacks or the need to raise legions to fight in other places around the empire. You have to build up and support a military to fight in these battles. Since Caesar IV is a building game, the main challenge in combat is to build up the military - whether it is having the money and space to build strong walls and towers, or having the labor and supplies to build up cohorts of infantry and Auxilia. When the barbarians finally attack, you are faced with a short, light tactical battle. Winning a battle is much more about how well you built up your military and defenses than how well you can micromanage your soldiers tactically or rush them about. It's fun to defeat Rome's enemies, so we give you that opportunity. But, combat does stay a secondary part of the game.</p></blockquote><p>I'm going to go out on a limb here and predict that the combat aspect will suck. You heard it here first etc.</p><p>Read: <a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=11402" title="Interview">Caesar IV Interview</a> </p><p>Also: <a href="http://www.worthdownloading.com/game.php?gid=1509" title="Trailer">New Caesar IV Trailer</a></p><blockquote><blockquote><blockquote><blockquote><blockquote><blockquote><p><a href="http://www.tacticularcancer.com/gallery.php?dir=Caesar%20IV&file=Caesar_IV_0019.jpg"><img src="http://www.tacticularcancer.com/screenshots/Caesar%20IV/thumbs/Caesar_IV_0019_thumb.jpg" alt=" " width="200" height="150" /></a>
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