Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Caesar IV Adds a Little Combat

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
<strong>[ Interview ]</strong>

<p>FiringSquad wrangled an interview with Tilted Mill, the folks behind the upcoming Roman city builder, <a href="http://www.caesariv.com/us/index.html" title="Caesar IV">Caesar IV</a>. One topic of discussion was what role destruction plays in a genre normally based on construction.</p><blockquote><p>FiringSquad: How will combat figure into Caesar IV? </p><p>Tony Leier: You are occasionally faced with barbarian attacks or the need to raise legions to fight in other places around the empire. You have to build up and support a military to fight in these battles. Since Caesar IV is a building game, the main challenge in combat is to build up the military - whether it is having the money and space to build strong walls and towers, or having the labor and supplies to build up cohorts of infantry and Auxilia. When the barbarians finally attack, you are faced with a short, light tactical battle. Winning a battle is much more about how well you built up your military and defenses than how well you can micromanage your soldiers tactically or rush them about. It's fun to defeat Rome's enemies, so we give you that opportunity. But, combat does stay a secondary part of the game.</p></blockquote><p>I'm going to go out on a limb here and predict that the combat aspect will suck. You heard it here first etc.</p><p>Read: <a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=11402" title="Interview">Caesar IV Interview</a> </p><p>Also: <a href="http://www.worthdownloading.com/game.php?gid=1509" title="Trailer">New Caesar IV Trailer</a></p><blockquote><blockquote><blockquote><blockquote><blockquote><blockquote><p><a href="http://www.tacticularcancer.com/gallery.php?dir=Caesar%20IV&file=Caesar_IV_0019.jpg"><img src="http://www.tacticularcancer.com/screenshots/Caesar%20IV/thumbs/Caesar_IV_0019_thumb.jpg" alt=" " width="200" height="150" /></a>
</p></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote>
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
3,095
Location
Yes
When is this coming out? I actually wanna play it omre than CivCity Rome.
 

Direwolf

Arcane
Joined
Jul 25, 2006
Messages
1,009
Location
Pōneke
So is it going to be at least as good as "vanilla" Rome: TW?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom