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In Progress Codexian Battletech Carnage, Volume 4

Joined
Mar 19, 2010
Messages
400
Location
Nazi Germany
Dead State Project: Eternity Wasteland 2
Round 3 Fire (seriously, this post was delayed by fire)

Sorry about the delay again, I have some trouble managing my new job, sports and sometimes even romance. And just when I wanted to post an update an actual fire broke out. Only a small one though and my flatmates all survived (not sure if :incline:), but we had no electricity for 2 days.

Now for some equally disappointing fire: As the Archer refrained from shooting, there is again only a single LRM volley, which barely misses the Annihilator.

Weapons fire for Centurion CN9-AH (Cyan)
LRM 10 at Annihilator ANH-1A (Orange); needs 11, rolls 10 : misses.

Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

With no shots from the Archer there is no heat buildup:

Annihilator ANH-1A (Orange) gains 0 heat, sinks 0 heat and is now at 0 heat.
Charger CGR-1A5 (Cyan) gains 2 heat, sinks 2 heat and is now at 0 heat.
Archer ARC-2R (Cyan) gains 1 heat, sinks 1 heat and is now at 0 heat.
Centurion CN9-AH (Cyan) gains 6 heat, sinks 6 heat and is now at 0 heat.
Mongoose MON-67 (Cyan) gains 1 heat, sinks 1 heat and is now at 0 heat.
Wolverine WVR-6K (Orange) gains 1 heat, sinks 1 heat and is now at 0 heat.
Hatchetman HCT-3F (Orange) gains 4 heat, sinks 4 heat and is now at 0 heat.
Jenner JR7-F (Orange) gains 4 heat, sinks 4 heat and is now at 0 heat.

Once I have movement orders from lance Orange, I will update. Maybe even tonight!
 

Deuce Traveler

2012 Newfag
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Joined
May 11, 2012
Messages
2,899
Location
Okinawa, Japan
Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
Sorry about the delay again, I have some trouble managing my new job, sports and sometimes even romance. And just when I wanted to post an update an actual fire broke out. Only a small one though and my flatmates all survived (not sure if :incline:), but we had no electricity for 2 days.

Is this your real life or were you playing the Sims?
 
Joined
Mar 19, 2010
Messages
400
Location
Nazi Germany
Dead State Project: Eternity Wasteland 2
Round 4 Movement (downhill)

Lance Orange advances towards Cyan, even the Annihilator leaves his elevated position. The Wolverine runs south but not enough to get his sights on the Mongoose, who remains prone, Meanwhile the Archer continues north to get his opponents into medium range.

Round4.png


Lance Cyan:

Charger (+0, no movement)
Annihilator (18 hexes) out of range
Wolverine (20 hexes) out of range
Hatchetman (12 hexes) out of range
Jenner (11 hexes) out of range

Archer (+1, walked)
Annihilator (20 hexes) +1 (+1 target in light woods)
Wolverine (18 hexes) +3 (+3 target movement)
Hatchetman (15 hexes) +2 (+1 target movement, +1 target jumped)
Jenner (13 hexes) +3 (+2 target movement, +1 target jumped)

Centurion (+0, no movement)
Annihilator (19 hexes) +1 (+1 target in light woods)
Wolverine (21 hexes) +3 (+3 target movement)
Hatchetman (14 hexes) +2 (+1 target movement, +1 target jumped)
Jenner (12 hexes) +3 (+2 target movement, +1 target jumped)

Mongoose (+0, no movement)
Annihilator (16 hexes) out of range
Wolverine (8 hexes) no LoS
Hatchetman (12 hexes) out of range
Jenner (10 hexes) out of range

Lance Orange:

Annihilator (+2, ran)
Charger (18 hexes) out of range
Archer (20 hexes) out of range
Centurion (19 hexes) out of range
Mongoose (16 hexes) out of range

Wolverine (+2, ran)
Charger (20 hexes) out of range
Archer (18 hexes) out of range
Centurion (21 hexes) out of range
Mongoose (8 hexes) no LoS

Hatchetman (+3, jumped)
Charger (12 hexes) +0
Archer (15 hexes) +1 (+1 target movement)
Centurion (14 hexes) +0
Mongoose (12 hexes) no LoS

Jenner (+3, jumped)
Charger (11 hexes) out of range
Archer (13 hexes) out of range
Centurion (12 hexes) out of range
Mongoose (10 hexes) out of range

That did actually sound a lot like the Sims. It was a real fire though. Again, not sure if :incline:
 
Joined
Mar 19, 2010
Messages
400
Location
Nazi Germany
Dead State Project: Eternity Wasteland 2
Round 4 Fire (dice rolls? more like dice trolls)

So we have 50 LRMs (8+ and 10+) in the air for Cyan and a AC/10 round (11+) for Orange. Guess what connects:

Weapons fire for Archer ARC-2R (Cyan)
LRM 20 at Annihilator ANH-1A (Orange); needs 10, rolls 8 : misses.

Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
LRM 20 at Annihilator ANH-1A (Orange); needs 10, rolls 7 : misses.

Checking for accidental fire; needs 3 or below, rolls 11 : no fire..


Weapons fire for Hatchetman HCT-3F (Orange)
AC/10 at Centurion CN9-AH (Cyan); needs 11, rolls 11 : hits LT
Centurion CN9-AH (Cyan) takes 10 damage to LT.
3 Armor remaining.



Weapons fire for Centurion CN9-AH (Cyan)
LRM 10 at Hatchetman HCT-3F (Orange); needs 8, rolls 6 : misses.

The Archer is the first mech to accumulate heat, he will not suffer any penalties, though:

Annihilator ANH-1A (Orange) gains 2 heat, sinks 2 heat and is now at 0 heat.
Charger CGR-1A5 (Cyan) gains 0 heat, sinks 0 heat and is now at 0 heat.
Archer ARC-2R (Cyan) gains 13 heat, sinks 10 heat and is now at 3 heat.
Centurion CN9-AH (Cyan) gains 4 heat, sinks 4 heat and is now at 0 heat.
Mongoose MON-67 (Cyan) gains 0 heat, sinks 0 heat and is now at 0 heat.
Wolverine WVR-6K (Orange) gains 2 heat, sinks 2 heat and is now at 0 heat.
Hatchetman HCT-3F (Orange) gains 7 heat, sinks 7 heat and is now at 0 heat.
Jenner JR7-F (Orange) gains 5 heat, sinks 5 heat and is now at 0 heat.

The next round looks promising: The Wolverine may finally round the corner and the Jenner and Charger might also get in range.
 
Joined
Mar 19, 2010
Messages
400
Location
Nazi Germany
Dead State Project: Eternity Wasteland 2
Round 5 Movement (there and back again)

In a bit of a surprising move the Hatchetman and Jenner decide to back up again, jumping into heavy woods near the Annihilator. Only the Wolverine proceeds and rounds the corner. The Mongoose obviously doesn't want to just sit there and retreats into heavy woods for cover. The Charger and Centurion also back up, wanting to play Cyan's LRM advantage some more before starting a brawl.

Round5.png



Lance Cyan:

Charger (+1, walked)
Annihilator (19 hexes) out of range
Wolverine (15 hexes) out of range
Hatchetman (17 hexes) out of range
Jenner (17 hexes) out of range

Archer (+0, no movement)
Annihilator (19 hexes) +1 (+1 intervening light woods)
Wolverine (13 hexes) +2 (+2 target movement)
Hatchetman (17 hexes) +6 (+1 target movent, +1 target jumped, +2 intervening heavy woods, +2 target in heavy woods)
Jenner (17 hexes) +5 (+2 target movement, +1 target jumped, +2 target in heavy woods)

Centurion (+1, walked)
Annihilator (20 hexes) +1 (+1 intervening light woods)
Wolverine (17 hexes) +2 (+2 target movement)
Hatchetman (17 hexes) +6 (+1 target movent, +1 target jumped, +2 intervening heavy woods, +2 target in heavy woods)
Jenner (18 hexes) +5 (+2 target movement, +1 target jumped, +2 target in heavy woods)

Mongoose (+2, ran)
Annihilator (18 hexes) out of range
Wolverine (6 hexes) +3 (+2 target movement, +1 intervening light woods)
Hatchetman (16 hexes) out of range
Jenner (16 hexes) out of range

Lance Orange:

Annihilator (+2, ran)
Charger (19 hexes) out of range
Archer (19 hexes) out of range
Centurion (20 hexes) out of range
Mongoose (18 hexes) out of range

Wolverine (+1, walked)
Charger (15 hexes) +2 (+1 target movement, +1 partial cover)
Archer (13 hexes) +0
Centurion (17 hexes) out of range
Mongoose (6 hexes) +4 (+1 target movement, +1 intervening light woods, +2 target in heavy woods)

Hatchetman (+3, jumped)
Charger (17 hexes) out of range
Archer (17 hexes) out of range
Centurion (17 hexes) out of range
Mongoose (16 hexes) out of range

Jenner (+3, jumped)
Charger (17 hexes) out of range
Archer (17 hexes) out of range
Centurion (18 hexes) out of range
Mongoose (16 hexes) out of range
 
Joined
Mar 19, 2010
Messages
400
Location
Nazi Germany
Dead State Project: Eternity Wasteland 2
Round 5 Fire (Smart Missiles)

Another missile barrage from Cyan and this time they strike true. While the Centurion hits the Annihilator's legs, the Archer almost completely destroys the armor on the Wolverine's left arm and even hits it's head. The Wolverine's pilot, Country_Gravy, keeps his mech under control, doesn't manage to score a hit on the Mongoose though. The Mongoose, escaping into the woods, returns fire at the Wolverine but doesn't hit either.

Weapons fire for Archer ARC-2R (Cyan)
LRM 20 at Wolverine WVR-6K (Orange); needs 8, rolls 8 : 16 missile(s) hit.

Wolverine WVR-6K (Orange) takes 5 damage to LA.
13 Armor remaining.

Wolverine WVR-6K (Orange) takes 5 damage to LA.
8 Armor remaining.

Wolverine WVR-6K (Orange) takes 5 damage to LA.
3 Armor remaining.

Wolverine WVR-6K (Orange) takes 1 damage to RT.
19 Armor remaining.

LRM 20 at Wolverine WVR-6K (Orange); needs 8, rolls 8 : 16 missile(s) hit.

Wolverine WVR-6K (Orange) takes 5 damage to HD.
4 Armor remaining.

Pilot of Wolverine WVR-6K (Orange) "Country_Gravy" takes 1 damage.
Pilot of Wolverine WVR-6K (Orange) "Country_Gravy" needs a 3 to stay conscious. Rolls 11 : successful!

Wolverine WVR-6K (Orange) takes 5 damage to CT.
20 Armor remaining.

Wolverine WVR-6K (Orange) takes 5 damage to LL.
21 Armor remaining.

Wolverine WVR-6K (Orange) takes 1 damage to LA.
2 Armor remaining.



Weapons fire for Wolverine WVR-6K (Orange)
SRM 6 at Mongoose MON-67 (Cyan); needs 11, rolls 5 : misses.

Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Medium Laser at Mongoose MON-67 (Cyan); needs 11, rolls 10 : misses.

Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Medium Laser at Mongoose MON-67 (Cyan); needs 11, rolls 3 : misses.

Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
Large Laser at Mongoose MON-67 (Cyan); needs 11, rolls 10 : misses.

Checking for accidental fire; needs 3 or below, rolls 5 : no fire..


Weapons fire for Centurion CN9-AH (Cyan)
LRM 10 at Annihilator ANH-1A (Orange); needs 10, rolls 11 : 6 missile(s) hit.

Annihilator ANH-1A (Orange) takes 5 damage to RL.
19 Armor remaining.

Annihilator ANH-1A (Orange) takes 1 damage to LL.
23 Armor remaining.



Weapons fire for Mongoose MON-67 (Cyan)
Medium Laser at Wolverine WVR-6K (Orange); needs 11, rolls 6 : misses.

Medium Laser at Wolverine WVR-6K (Orange); needs 11, rolls 6 : misses.

Medium Laser at Wolverine WVR-6K (Orange); needs 11, rolls 8 : misses.


Wolverine WVR-6K (Orange) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 11 : succeeds.

The next round willl see heat penalties for the Wolverine and Archer: they both lose one 1 MP, leaving them with 4/6 and 3/5 respectively.

Annihilator ANH-1A (Orange) gains 2 heat, sinks 2 heat and is now at 0 heat.
Charger CGR-1A5 (Cyan) gains 1 heat, sinks 1 heat and is now at 0 heat.
Archer ARC-2R (Cyan) gains 12 heat, sinks 10 heat and is now at 5 heat.
Centurion CN9-AH (Cyan) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Cyan) gains 12 heat, sinks 10 heat and is now at 2 heat.
Wolverine WVR-6K (Orange) gains 19 heat, sinks 14 heat and is now at 5 heat.
Hatchetman HCT-3F (Orange) gains 4 heat, sinks 4 heat and is now at 0 heat.
Jenner JR7-F (Orange) gains 5 heat, sinks 5 heat and is now at 0 heat.
 

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