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Metro 2033 - Say Hello to the Next STALKER

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
With the interest in STALKER largely gone, here's another post-apoc FPS/RPG hybrid for us to mock yet keep a semi-hopeful eye on, Metro 2033 - The Last Refuge.
Since the last plane took off the land more than twenty year has passed. The corroded railroads lead to nowhere. The air is silent, and the radiomen hear only the cheerless howls while million times tuning in frequencies on which broadcasted New-York, Paris, Tokyo and Buenos Aires before. Only twenty years has passed since IT happened. But human yielded the supremacy on Earth to new species. The mutated by radiation and other consequences of the happened creatures are more adapted to the changed world.

The human epoch elapsed.

But they do not want to believe in that. There are only some tens of thousand of them, and they do not know whether somebody else survived, or they are the last people in this world. They live in Moscow metro – the largest anti-nuclear shelter whenever constructed by a human and the last shelter of humanity.

Almost all of them were in metro THIS day, and this fact helped them to survive. The hermetic locks protect them from radiation and monstrous creatures on surface, the worn out filters purify water and air. The assembled by skilled craftsmen dynamos produce electricity, in underground farms champignons are cultivated and pigs are raised, but the poorer people do not bother eating rats.
And so on. Here's the features:
1. Location – post-apocalyptic Moscow, the life of humanity gleams in metro (subway) tunnels, and the stations turned into small states with different political regimes.
2. Variety of gameplay styles – possibility to play as a heavy strike fighter, as an inconspicuous killer.
3. A player, who attentively follows the events in the game world, will find out ways to influence the advance of the plot and may reach the non-standard end. Besides the basic plot, there is a variety of non-obligatory tasks.
4. In station-cities it is possible to meet as fighters, as peaceful citizens and the station lives its own life independent from player. Children run and play among dwellings, adults are busy with different businesses – women cook meals, sew; men have discussions, clean weapons, drink tea or home-brew, read books; old people seat near tents.
5. The high-level AI empowered to model the NPC behaviour in close combat similar to real people actions. The enemies may conduct simple and aimed fire, avoid line of fire, hide in covers, ambush and attack suddenly, call for help, and mention a character hidden in shadow.
6. A number of various anomalies: gravitation distortion, energy clot (looking at some of which the character may perish), intelligent immaterial images, which punish with death for any aggression at their presence and many other, the role of which will be discovered only before the game release.
7. Ammo-money. Fire off money or be economic, use tactics.
8. Variety of mini games.
Yes, mini-games. Besides that, there's also the fact that it's planned for both the PC and PS3. Yay.
So here's the press release and trailer.

You know, we should set up a betting pool on when & if all these PA games get released. I'll put $17 on Q3 2009 for this one.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,357
baby arm said:
1. Location – post-apocalyptic Moscow, the life of humanity gleams in metro (subway) tunnels, and the stations turned into small states with different political regimes.
Doesn't he mean modern day Moscow, given that description? HO HO HO. Chortle. Snort.
 

LCJr.

Erudite
Joined
Jan 16, 2003
Messages
2,469
2. Variety of gameplay styles – possibility to play as a heavy strike fighter, as an inconspicuous killer.

I know it's a poor translation but being a tank or an assassin isn't much variety in play styles.

in underground farms champignons are cultivated and pigs are raised, but the poorer people do not bother eating rats.

Huh?
 

Gambler

Augur
Joined
Apr 3, 2006
Messages
767
Hm, the idea of metro being anti-nuclear shelter is interesting, but it's not air-tight. I'm not even sure whether ventilation there works without electricity.

...

The game looks generic and boring. "Post-apocalyptic" shtuff by itself has zero value for me. Stalker had much more interesting setting without all those illogical pieces that were copy-pasted from b-movies for the sake of teenage "coolness."
 

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
What is it with post-apoc settings and ex-commies? Not exactly very imaginative...
 

vazquez595654

Arbiter
Joined
Jul 21, 2005
Messages
1,090
Location
Malta
From the screenshots, the game seems to have a repitive and generic feel. All the textures and models seem to be used again and again. Stalker on the other hand looks completely hand crafted, with a lot more texture and model variety.

I don't understand why every video game has to have monsters. Why not have a game consisting of only human charaters? Or if you absolutely want to have a monster, only have maybe one or two types and make sure there is a good reason for why they exist. That's the only thing that really bugs me about Stalker, besides the fact that it will no longer be a survival game.
 
Joined
Jul 30, 2006
Messages
5,933
Location
Scotland
vazquez595654 said:
From the screenshots, the game seems to have a repitive and generic feel. All the textures and models seem to be used again and again. Stalker on the other hand looks completely hand crafted, with a lot more texture and model variety.

I don't understand why every video game has to have monsters. Why not have a game consisting of only human charaters? Or if you absolutely want to have a monster, only have maybe one or two types and make sure there is a good reason for why they exist. That's the only thing that really bugs me about Stalker, besides the fact that it will no longer be a survival game.

Yeah, that always pisses me off. I've never liked monsters much, even in fantasy. In post-apocalyptic.... :|
 

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
DarkSign said:
Jim Kata said:
You can choose a female hero, but then the game turns into a kitchen-based RTS.

I spit out my drink onto my laptop at the law library when I read this.
Thanks, fucker.

Serves you right. You shouldn't be drinking in the library, bitch.
 

voodoo1man

Liturgist
Joined
Feb 10, 2003
Messages
568
Location
Icy Highlands of Canada
Moscow subway nuclear holocaust? That sounds suspiciously like some nazbol cyberpunk fiction short story I've read. Actually, there is a lot of good post-apocalyptic fiction written in the former USSR in the 1990s. Certainly there was a lot of inspiration for it in real life.

But yeah, post-apocalyptic monsters = bad. The whole post-apocalyptic literary geanra was originally meant to comment on man's capacity for evil and the fragility of society and its laws. It's not like it would be that hard for videogame makers to steal that part as well.
 

vazquez595654

Arbiter
Joined
Jul 21, 2005
Messages
1,090
Location
Malta
Metro 2033 - Say Hello to the Next STALKER

Nope. Besides, how can it be the next Stalker, if we don't even know what Stalker is like? Have you read the latest news on Stalker? They have changed a lot things.
 

DarkSign

Erudite
Joined
Jul 24, 2004
Messages
3,910
Location
Shepardizing caselaw with the F5 button.
voodoo1man said:
But yeah, post-apocalyptic monsters = bad. The whole post-apocalyptic literary geanra was originally meant to comment on man's capacity for evil and the fragility of society and its laws. It's not like it would be that hard for videogame makers to steal that part as well.

Yes, but the ability for creatures to mutate and cross-hybridize is just too salivating to pass up. Come on...part of the hero's journey is the fight against nature's beasties. Fallout had Deathclaws. Wasteland had radiated worms.

Beasties can be fun.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
Ordinary people mutated and gone frantic and violent with some variation between their mutations without going way too much traditional fantasy is usually a welcome addition for me, but there was winged flying creatures as well wall scaling ones. That's Doom 3 meets Oblivion.
 

suibhne

Erudite
Joined
Aug 21, 2003
Messages
1,951
Location
Chicago
It's funny to talk about saying hello to "the next STALKER" when we haven't even said hello to the first one. :lol:
 

Goliath

Arcane
Zionist Agent
Joined
Jul 18, 2004
Messages
17,830
DarkUnderlord said:
baby arm said:
1. Location – post-apocalyptic Moscow, the life of humanity gleams in metro (subway) tunnels, and the stations turned into small states with different political regimes.
Doesn't he mean modern day Moscow, given that description? HO HO HO. Chortle. Snort.

IMO modern day Russia is already kinda "post-apocalyptic". I mean, how much worse can things get over there? The country is dirt poor (3rd world level IIRC ) and ruled by criminal gangs, law and order are purely theoretical concepts, drug abuse is so common and extreme that it is actually slowly killing off the population...

It amazes me that a country that is in such a terrible state can still produce so many exceptional people (e.g. Fields Medal winners).

Russia - the home of murder, child porn and mathematics :?
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Maybe it's just a coincidence but all Russians I ever met are incredibly smart and/or very diligent. They also are cold as steel and sharper than an Arrow of Penetration. So maybe the roughness of their homecountry is actually beneficial in forming their character?
 

TheGreatGodPan

Arbiter
Joined
Jul 21, 2005
Messages
1,762
What I find strange about Russia is all the great novelists from there. Having phenomenal mathematicians from countries where communism took over doesn't seem that strange, it's all theory abstracted from reality although Lange and other followers of Walras thought that was good enough you could toss out markets and prices, but it's hard to write a lot of the stuff that came out of there while denying basic human nature.

Speaking of countries and talents, in this thread people were posting videos of cool drum soloes, and at the end of the Dream Theater one I noticed the bass player and thought to myself, there are just about no Asian-Americans I know about in music. I saw one in the video for Death Angel's "I'm Bored" but for a scene centered in Frisco I'd expect more. As Steve Sailer pointed out, the Japanese are astounding failures at producing celebrities. When polled, the most common "Japanese celebrity" Americans could name was Bruce Lee, Chinaman from Hong Kong.
 

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