flabbyjack said:
1) Tasteful sex scene
2) Hard gameplay. In the beginning, don't even THINK about taking on those mine crawlers, even a wolf or some bandits is a challenge.
3) A three-branched main storyline -- Either fight with the mercenary rebels, the holy monks, or the paladins of Innos.
4) Alchemy AND crafting system. Hunt and skin game, or collect trophies to sell. Or you could raid mines for precious ore.
5) Plenty of RELEVANT npcs and side-quests.
6) Story doesn't end with 'OMFG I saved teh world', it's deeper than that.
7) Be a messenger to a fortress besieged by orcs and dragons. Slay said orcs and dragons in a series of non-linear yet epic battles.
8) Because the game combat is so hard and the creatures are not scaled to your level, character progression actually exists.
9) NPC schedules. Although the Gothic 2 NPCs aren't goverened by a complex AI that determines when they're hungry, instead they are governed by a simple routine script that tells them to get up and go to sleep. It was FAR simpler to implement, leaving the team open to focus on other, more functional, aspects of the game. Too bad the Oblivion team had to focus on their crappy NPC AI...
If these features had been in Oblivion:
1. There would have been an analogue of the lockpicking game, where you try to maneuver the penis to hit the G-spot. After which the speechcraft mini-game would appear, with the options changed to "Thrust", "Moan", "Talk Dirty" and "Orgasm".
2. To include hard gameplay, the player would be made to read a page of text aloud to kill the monsters. We all know the difficulty of 'redding'...
3. A three-branched storyline. Either save the world, save the world but get killed by a ebony-armored bandit, or save the world and have a discussion about 'mudcrabs'.
4. Alchemy AND crafting systems where you never fail. Oh wait...
5. Plenty of relevant NPCs that you wouldn't be able to kill, and relevant sidequests which require $1.99 for each to complete.
6. Story instead ends with "OMFG I just saved the world and this deep, soil-eroded hole."
7. Be a messenger, where you aren't given directions of where to go apart from the HUGE BLOOMING, RADIANT COMPASS. You'll fight orcs and dragons, only they're level-scaled so that they're about as hard as the rats in the Imperial dungeons when you were Level 1.
8. Your character will advance, so your character will start HDR/Bloom-glowing until it hurts to look at the screen.
9. NPCs would all be based on Todd Howard's script. This means that they will ask you for 1.99 Septims to continue talking, demand "More motherfucking chocolate milk, bitches" and whenever you mention "RPG Codex" guards will immediately troop in and arrest you for public lewdity.[/code]