Ladonna said:
I know Arcanum isn't balanced well, but its still quite doable with just about any build. Name one game where every build is the same difficulty as the others?
eg: Try going through Fallout with a Martial arts character.....Its small I know, but just an example of how I look at things. Magic is powerful in Arcanum, but it made my Tech walkthroughs all the more fun outdoing those Magical tossers.
Much like what LCJr. said, the balance starts to fall apart once you take into effect the whole weird turn based/RTwP/RT/WTF? combat round system. Techies (especially gunslinger type techies) can totally smoke most baddies in their 'real time' combat setup. You can kite, and with a high enough speed/PE/etc, tag anyone in the head that you want without too much fear of badthings. Toss in a trap or two as you kite, and BAM! a winnar is you.
Consequently, the two speed blades are STUPIDLY powerful in turn based mode. Mostly all the badguys I came across ran towards me, which means I could spend a swing or two slicing their face off, and still have enough AP to run towards the next badguy and get in a final hit or two. And god forbid you get that timestop spell.... However, in RT mode, it seemed entirely too easy to get swarmed by the baddies and get your face crushed in HtH.
Finally, most of the patches I downloaded seemed to all affect the tech side of the house, either dropping dmg or range. I may be looking through rose-colored glasses at this, but I honestly felt that your choice of 'weapon' and theme (magic/tech) severely limited you to one type of combat system in order to survive.
I agree, that it's pretty fruitless to try a martial arts/HtH/weaponless character in Fallout (I tried last night, it sucked, but it may also just not be my playstyle) but when everyone in the late game is packing heat, it seems shameful to show up at a gunfight *without* a gun. But... Arcanum *did* at least try to give you that option (HtH) along with spell slinging, bow shooting, shotgunning, etc... a shame the combat turn system was so borked to make it nearly unfeasible to play some of those combat 'styles' for those who preferred one turn-system over another.