AstroZombie
Arcane
Combat was secondary in Torment, and will probably be secondary in Torment 2. There is no need for TB combat. Suck it haters.
You don't like Fallout, thus, your opinion is worth about as much as my dog's vomit.
Combat was secondary in Torment, and will probably be secondary in Torment 2. There is no need for TB combat. Suck it haters.
Combat was not shit because of RTWP. It was bad encounter design and a ruleset lacking depth (opposite to BG2 for example).
Combat was secondary in Torment, and will probably be secondary in Torment 2. There is no need for TB combat. Suck it haters.
Even if combat isn't primary, that's no reason to go with the poor decision of RTwP.
Not really, phase based is not really a contender IMHO and what's worse, it's going to split the TB base, while RTwP retards are going to carry the day.I've got two out of three options to not make my butt hurt, that should be pretty good odds. But then... I've never been considerably lucky.
Not really, phase based is not really a contender IMHO and what's worse, it's going to split the TB base, while RTwP retards are going to carry the day.I've got two out of three options to not make my butt hurt, that should be pretty good odds. But then... I've never been considerably lucky.
This should be our St. Crispin Speech moment, honestly.
WinterRaptor said:Phase-Based Brothers and Sisters! If this does come up in the vote, and if you care for Turn-Based above RTwP, I suggest not dividing the greater dual-inclined between this and Turn-Based, lest the third party overtake both due to the split. Vote Turn-Based, for solidarity, and for the simplicity of transition from the source material, Monte Cook's system of which T:TN is based, indeed a turn-based Pen and Paper RPG.
Not really, phase based is not really a contender IMHO and what's worse, it's going to split the TB base, while RTwP retards are going to carry the day.I've got two out of three options to not make my butt hurt, that should be pretty good odds. But then... I've never been considerably lucky.
This should be our St. Crispin Speech moment, honestly.
According to the developers themselves, neither turn-based nor real-time nor phase-based is a "poor decision".
No matter who wins, I can't wait for the delicious butthurt from the losers.
Please quote me where I said that I didn't like Fallout you retarded newfag. Don't just bring up my Fallout thread, show me the lines, where I stated my dislike about Fallout. Fucking idiot edgy wannabe tards.Combat was secondary in Torment, and will probably be secondary in Torment 2. There is no need for TB combat. Suck it haters.
You don't like Fallout, thus, your opinion is worth about as much as my dog's vomit.
Anyway, they can make interesting combat with RTWP.Combat was not shit because of RTWP. It was bad encounter design and a ruleset lacking depth (opposite to BG2 for example).
This has nothing to do with what you posted.Combat was secondary in Torment, and will probably be secondary in Torment 2. There is no need for TB combat. Suck it haters.
Which doesn't even make any sense at all. R00fles!
Not really, phase based is not really a contender IMHO and what's worse, it's going to split the TB base, while RTwP retards are going to carry the day.I've got two out of three options to not make my butt hurt, that should be pretty good odds. But then... I've never been considerably lucky.
Please quote me where I said that I didn't like Fallout you retarded newfag. Don't just bring up my Fallout thread, show me the lines, where I stated my dislike about Fallout. Fucking idiot edgy wannabe tards.Combat was secondary in Torment, and will probably be secondary in Torment 2. There is no need for TB combat. Suck it haters.
You don't like Fallout, thus, your opinion is worth about as much as my dog's vomit.
Combat was secondary in Torment, and will probably be secondary in Torment 2. There is no need for TB combat. Suck it haters.
You've got a point here. Still it won't be doom and gloom for me if they choose other systems.J_C
If anything, (comparatively) simpler and less frequent combat encounter implementation ameliorates one of the biggest complaints about turn-based systems: "Uuuu-WAAAAAGH, it takes too long! *sniff* I have a wife, four kids, three cats, and two dogs, I can't spend f-five minutes *snrk* on one c-combat session!"
The ability to ruminate during combat and savor each step would be welcome when combat doesn't happen every ten seconds.
For the monocled gentlemen of the Codex, nuance is everything. Black and white standards are for popamolers.Please quote me where I said that I didn't like Fallout you retarded newfag. Don't just bring up my Fallout thread, show me the lines, where I stated my dislike about Fallout. Fucking idiot edgy wannabe tards.Combat was secondary in Torment, and will probably be secondary in Torment 2. There is no need for TB combat. Suck it haters.
You don't like Fallout, thus, your opinion is worth about as much as my dog's vomit.
You either think Fallout is man's greatest creation or you think it's shit. Nuance is for faggots.
And exploration was tertiary in PS:T, so I guess that means it's fine to make all the levels into corridors.Combat was secondary in Torment, and will probably be secondary in Torment 2. There is no need for TB combat. Suck it haters.
For the monocled gentlemen of the Codex, nuance is everything. Black and white standards are for popamolers.Please quote me where I said that I didn't like Fallout you retarded newfag. Don't just bring up my Fallout thread, show me the lines, where I stated my dislike about Fallout. Fucking idiot edgy wannabe tards.Combat was secondary in Torment, and will probably be secondary in Torment 2. There is no need for TB combat. Suck it haters.
You don't like Fallout, thus, your opinion is worth about as much as my dog's vomit.
You either think Fallout is man's greatest creation or you think it's shit. Nuance is for faggots.
Well if they want to make a real Torment 2, they should make mediocre combat and no exploration.And exploration was tertiary in PS:T, so I guess that means it's fine to make all the levels into corridors.Combat was secondary in Torment, and will probably be secondary in Torment 2. There is no need for TB combat. Suck it haters.
You seem to forget that RTwP is hard core old school retro Baldur's-Gate-like system now.It's just bizarre that people play a game with walls of text (needs some patience) , but insist on RTWP which exists mostly due to Diablo's influence and the need to implement more fast paced trash combat.