LibertyRansom
Augur
Gonna play as soon as I finish taking Bar exam in five days.
Question: Should I play on hard or very hard?
Thanks.
Question: Should I play on hard or very hard?
Thanks.
Gonna play as soon as I finish taking Bar exam in five days.
Question: Should I play on hard or very hard?
Thanks.
Gonna play as soon as I finish taking Bar exam in five days.
Question: Should I play on hard or very hard?
Thanks.
That's a good suggestion.It's a turn based game, so you can just leave it open when you have to work, and resume playing when you have time again.
That's a good suggestion.It's a turn based game, so you can just leave it open when you have to work, and resume playing when you have time again.
But I fear my neighbor's kid will play my game and that auto save thing will ruin my playthrough. He comes to my home almost everyday to play Sim City, he also tries every new game I have.
He's a good boy and always heed my words, but still boys will be boys and nothing we can do if he disobeys me.
If Shadowrun has profile feature or anything to separate saves for one playthrough and another then I might try as you suggested.
Alas, if it has a manual save method I can steal some time to play during lunch or something and this dilemma will not exist.
http://www.rpgcodex.net/forums/inde...oiler-free-thread.70906/page-115#post-2779671 might help you decide.Gonna play as soon as I finish taking Bar exam in five days.
Question: Should I play on hard or very hard?
Thanks.
Fuck, it makes Bloodlines with its hubs and linear main quest seem like a sandbox.
The switch to pseudo 3D isometric view has eaten a lot of their budget.People keep emphasizing the budget. They asked for $400k and got $1.8 million. Minus KS percentage, physical rewards, etc. I'm sure they walked away with $1.2 or probably more. Now I don't know about programing but is it really impossible to make it less linear within the confines of a million plus? Not talking about Fallout/open world here, either.
Well, I think it has something to do with them spending so much time on the editor.People keep emphasizing the budget. They asked for $400k and got $1.8 million. Minus KS percentage, physical rewards, etc. I'm sure they walked away with $1.2 or probably more. Now I don't know about programing but is it really impossible to make it less linear within the confines of a million plus? Not talking about Fallout/open world here, either.
I wouldn't call it weak or forgettable as a game, but as it is now it's a whole different level of linearity to PS:T. It's more like Wing Commander.PST was pretty linear and had awful combat, so I'm not sure that alone is enough to turn it into a "very weak and forgettable RPG."