Burning Bridges
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TotalBiscuit: "this is low budget"
Downloaded. Wow, this is low budget indeed. Doesn't even have an intro vid and I'm pretty positive it wasn't ripped... it's not the 1990s anymore.
Starting screen has the tell tale Unity quirk, the camera tilts as you move the mouse. Seriously, doesn't anyone in the business know how to turn it off?
I've never played any tabletop, only played alien assault (didn't love it).
I have to confirm, the terminators move at a borderline annoying speed, would it kill anyone to add a goddamn speed slider in the goddamn menu?
At least you can order several around at once to save time, but it makes me cringe every time a termie takes 5 full seconds to turn 180 degrees.
The controls aren't the best, but they can be gotten used to. Misclicks sometimes happen, but there's always the undo button to save your ass.
There's no free camera look, it only rotates at a set angle. There's a small PiP shoulder mounted camera view which is a nice (if useless gimmick).
We also get an ackshun camera whenever a unit scores a kill. Pretty satisfying to watch genestealers get ripped apart by the autocannon this way.
When it comes to audio, video and the general atmosphere, I have to say, I was pretty surprised. Terminators sound the way you would expect them to, they spew out occassional one-liners about the emprah, machine spirits, purging xenos and the like.
Schorched genestealers scream satisfyingly. Only the guy narrating the mission briefings feels wooden at times.
Surprisingly, there is no music on a mission (only during briefing and in the menus) You're left with a very delicate ambient sound of humming machinery and echoing terminator footsteps, until shit hits the fan and the ir is filled with bolters singing and shrieking tyranids.
Atmosphere wise, they did a pretty decent job in my opinion.
Graphics are solid, for what it's worth. The hulk corridors look pretty same-ish (but there are some nice details here and there)... though that was expected. Go watch some screenshots, it looks exactly like in the pictures.
So, how does it play? Like I said, my most recent point of reference is alien assault. Don't know too much about the tabletop. In my opinion it plays better, but at the same time seems much easier. I managed to finish the two missions I attepted today with no casualties on my first try. I'm calling it a day for now, but I do hope it picks up soon. Main campaign is only 12 missions long, so I would feel cheated if a 27 quid game would only last me for two days worth of gaming. You'll probably tell me to man up and play on hard... unfortunately, I dislike timed turns with a passion (which are mandatory for hard difficulty). No one's gonna hurrt me around in my freaking turn based game, though I dunno, maybe that's how it was meant to be played originally.
So far, the mission objectives feel pretty varied and interesting. Not bad for an all-corridor setting.
Anyways, my main gripe with AA was how random it felt. Somehow SH makes me feel better, as it lists all the die rolls, bonuses and requirements to succeed.
I've yet to encounter any show-stopping bugs at this point.
My verdict at the moment is that it doesn't feel worth the asking price. It has its flaws, but is not a bad game.
Multiplayer and scenario editor may be its saving grace, though I'm thinking there's only so much you can squeeze out of the uniform hulk corridors.
It has a distinct boardgamey feel, with the added bonus of the action camera, sounds and music. That was their goal apparently, and I have to say it works.Isn't Blood Bowl 10 times deeper strategically than Space Hulk though? (asking really, because i've never played Space Hulk)
No clue. Was just speaking from a principle perspective. Blood Bowl is still - after 20 patches and two expansions - a relatively broken game.
No clue. Was just speaking from a principle perspective. Blood Bowl is still - after 20 patches and two expansions - a relatively broken game.
Broken is far too strong a word. It lacks polish and has a crap AI, but other than that, it's 99.5% there.
As for which is the deeper strategy game, the answer is quite definitely BB. But they're very different games. BB wont scratch your SH itch, and vice versa.
It has a distinct boardgamey feel, with the added bonus of the action camera, sounds and music. That was their goal apparently, and I have to say it works.Isn't Blood Bowl 10 times deeper strategically than Space Hulk though? (asking really, because i've never played Space Hulk)
Like I said before, I don't want to draw any far-reaching conclusions, being three missions into the campaign at the moment, but thus far it seems that the pinnacle of strategic depth in space hulk is positioning the terminators on overwatch so as to maximize the number of shots fired at the approaching genestealers, and walling off corridors with the flamer. Not that it's hard to do, as the AI has yet to surprise me with any sort of tactical feat. As a matter of fact, I noticed that it has trouble working the system and spotting obvious weaknesses in my defense... which I believe is what playing genestealers is all about. That said, I wouldn't be surprised if the game showed its true potential in multiplayer, as all board games do.
Well, in this case I'm not really asking for a strong AI, I'm merely asking for the AI to have any sort of plan. I don't know if it's because the ruleset favors the Termies too much, or I am that good (unlikely), but thus far the AI does a great job rushing a 3x3 section with two guys on overwatch guarding it.
Also, 90% of everything may be shit, but it doesn't mean we have to put up with it and stay silent.
No clue. Was just speaking from a principle perspective. Blood Bowl is still - after 20 patches and two expansions - a relatively broken game.
Broken is far too strong a word. It lacks polish and has a crap AI, but other than that, it's 99.5% there.
SH also has crap AI and lacks (even more) polish, but in my experience it is 100% there.
As for which is the deeper strategy game, the answer is quite definitely BB. But they're very different games. BB wont scratch your SH itch, and vice versa.
Also, 90% of everything may be shit, but it doesn't mean we have to put up with it and stay silent.Civilization,Total Warand Expeditions Conquistador can put up an AI that doesn't embarass itself most of the time... I expect the same out of guys who claim that they want to make a Jagged Alliance game.
Link plz?It's actually a better single-player game at the moment if you use the SH mod pack. The mod pack contains almost all the missions published by GW since SH1e.
Tomo pls.... I'm not arguing that Civ or Total War has good AI, I'm merely stating that at least these two games know how to work the system, as in they'll play to win, if able, and have an occassional moment of clarity every now and then, that's something I've yet to experience in Space Hulk, as it seems to run on very simplistic routines - pick a target, flood the closest corridor with genestealers. 6 missions in and I've yet to see it try anything close to a coordinated attack from multiple sides. Yes, Space Hulk makes Total War and Civ AI look really good by comparison imo.Also, 90% of everything may be shit, but it doesn't mean we have to put up with it and stay silent.Civilization,Total Warand Expeditions Conquistador can put up an AI that doesn't embarass itself most of the time... I expect the same out of guys who claim that they want to make a Jagged Alliance game.
Fixed for u and only reason why I won't cross out the last one is because I have yet to play the game. Actually no one really puts up with anything, more like people just choose to be ignorant of the flaws of the game and people wonder why the industry is in this state of low quality titles being pumped out like clockwork.
Tomo pls.... I'm not arguing that Civ or Total War has good AI, I'm merely stating that at least these two games know how to work the system, as in they'll play to win, if able, and have an occassional moment of clarity every now and then, that's something I've yet to experience in Space Hulk, as it seems to run on very simplistic routines - pick a target, flood the closest corridor with genestealers. 6 missions in and I've yet to see it try anything close to a coordinated attack from multiple sides. Yes, Space Hulk makes Total War and Civ AI look really good by comparison imo.Also, 90% of everything may be shit, but it doesn't mean we have to put up with it and stay silent.Civilization,Total Warand Expeditions Conquistador can put up an AI that doesn't embarass itself most of the time... I expect the same out of guys who claim that they want to make a Jagged Alliance game.
Fixed for u and only reason why I won't cross out the last one is because I have yet to play the game. Actually no one really puts up with anything, more like people just choose to be ignorant of the flaws of the game and people wonder why the industry is in this state of low quality titles being pumped out like clockwork.
Link plz?It's actually a better single-player game at the moment if you use the SH mod pack. The mod pack contains almost all the missions published by GW since SH1e.
Incredible how many 80% finished games are being dumped on the market these days.