villain of the story
Arcane
Book learning:
Magic:
And soundtrack sample:
Magic:
And soundtrack sample:
If we pray hard enough it won't be vaporware anymore.Why do you want us to give money to vaporware so much, even going to the point of spamming 400 people?
Update: OP revised
Some of you might have caught a glimpse of the new Kickstarter RPG-Lite named Frontiers in a recent Kickstarter round-up and a more recent interview with the developer. The developer himself, Lars Simkins ie. Railboy, have also been posting in our forums.
Update: OP revised
Some of you might have caught a glimpse of the new Kickstarter RPG-Lite named Frontiers in a recent Kickstarter round-up and a more recent interview with the developer. The developer himself, Lars Simkins ie. Railboy, have also been posting in our forums.
I was planning to vote No, and was looking for the most polite manner in which I could tell you to piss off, but then I figured I should at least look at the Kickstarter. "Other games have touched on that elusive feeling, especially Elder Scrolls and early Fallout games, but as fun as they are and as much as I love hardcore RPG mechanics, I've always dreamt of a game that emphasized exploration above all else."
So I'm kind of curious now since I liked the exploration in Morrowind and Fallout, and wonder how much an Indie developer can plug into this particular hiking sim. I'll throw in $15 to help out. The OP pitch did nothing for me.
Also, if this is going to be a Codex project, I think targeting developers with short gravestone epitaphs may be too divisive around here since there are people on the site who will defend just about any old RPG out there. Why not create headstones for Codexers banished to the Watch instead, with epitaphs explaining why with short limericks?
I was planning to vote No, and was looking for the most polite manner in which I could tell you to piss off, but then I figured I should at least look at the Kickstarter. "Other games have touched on that elusive feeling, especially Elder Scrolls and early Fallout games, but as fun as they are and as much as I love hardcore RPG mechanics, I've always dreamt of a game that emphasized exploration above all else."
So I'm kind of curious now since I liked the exploration in Morrowind and Fallout, and wonder how much an Indie developer can plug into this particular hiking sim. I'll throw in $15 to help out. The OP pitch did nothing for me.
You're right of course, but FRONTIERS isn't nearly as 'big' as it comes across at first blush. I think when people see the trailer and hear 'inspired by Daggerfall' they immediately fill in all these blanks and imagine this rich, super deep RPG experience. That's largely my own fault because I'm using TES as a touchstone. But it's nowhere near that complex - it's entirely focused on exploration, which frees me up to take all kinds of shortcuts.