Anyone who likes homlette are idiotic morons.
What if it's a Denver homlette? They're good!
Anyone who likes homlette are idiotic morons.
Replenishing ammo stock in Kuldahar, identifying new items while you hear that music, strange birds and that bigass oak narling/moving. Awesome.
Dude, that's pure LARP. The game in which I did it the most was probably Daggerfall. Visiting towns, entering random houses, talking to sexy chicks in taverns, practicing magic, arranging unique items in my house...even if that borders on LARPing
That makes sense then, I can see how somebody who played the module might enjoy to see the Hommlet map and npcs implemented almost 1:1, even if for just a few minutes before the nostalgia wears off and they realize that actually needing to navigating around it is a pain in the ass, specially with ToEE's pathfinding.The Village of Hommlet was by far one of my favorite AD&D modules. That has a lot to do with my willingness not to just skip over all the boring FedEx quests in the town while playing ToEE.
The Elder Scrolls series are games based almost entirely around down syndrome.
In the case of Ultima VII I dont' think you can call it "downtime".In retrospect, maybe 80% of Ultima VII was "downtime". Lots of cities with people to talk to, stuff to do that didn't get you xps or advance the story (Petersons mistress) but just provided entertainment. That little fair with the strength test, and all kinds of stuff. That was one of the reasons why I wasn't as fond of U7:SI. Once the banes are released, all the magic is kind of gone from the cities, even if everyone was kind of an asshole.