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Completed Let's Play Septerra Core: Legacy of the Creator

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
16 - FreeDOOM

It's time to bring FreeDOOM back to Wind City.

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We return to South Farm and head to the library via the secret tunnel in the weapon store.

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The librarian will give us a key, enabling us to enter the Capitol Building.

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As usual, we need to cross a couple of big areas rife with trash encounters.

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Past these areas is the roof to the Chosen Battleship.

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Of course, the Chosen Battleship is another big area where switches are to be pulled and many trash encounters need to be fought.

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Past this area we finally face General Balcaam.

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Prepare to die!

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Doskias will not be pleased that you're alive. Besides, you're ruining my plans!

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Yield or die, Chosen heretic.

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Balcaam yields to none!

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For an easy win, we cast Barrier on everyone, get rid of Balcaam's guards and then summon Marduk, doing more than 500 damage.

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When Balcaam is defeated, Layla shows up.

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The City is ours, the Chosen infidels are no more!

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No, I can't fail!

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This is for my father!

Layla owns Balcaam, and then lets him go.

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No, this cannot be!

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Stop him, he'll get away!

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No, let the scum return to tell Doskias of our triumph, so that he may fear us!

:hmmm: This is why womyn should not be warriors, let alone rulers.

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Doskias fears no one.

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Nonsense. The celebration begins today!

After defeating Balcaam we receive two new cards: Affect All (incredibly awesome card) and Achilles Heel.

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After our victory there are celebrations in the streets of Wind City.

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Where's Corgan?

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With Layla.

Now a cutscene starts starring Corgan and his waifu.

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Your father would be proud.

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Yes, but we're far from finished... We need to take the fight to Doskias.

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You're being reckless, letting Balcaam go was a mistake.

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He won't be back, he knows who he's dealing with.

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I hope you're right Layla. But I fear the worst times are ahead of us.

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And you have to be there, don't you?

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I can't stop once my own people are safe, Layla. If Doskias can't be stopped, they won't be safe forever.

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I understand.

And that is that for Wind City.
 
Last edited:

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
17 - The Doomsday Plans

Before moving on, we return to Wind City to pick up an item which will become important later.

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We return to Azziz on Shell 2, who is being visited by high company: Princess Alisa and her bodyguard

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Here she is now. Maya, this is Princess Alisa of the Chosen.

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Your father was Emperor Aspertine?

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Yes, may Marduk watch over his soul.

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Perhaps our guests can help; they have been searching for you, Maya.

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Yes, Lord Gunnar spoke highly of you. We need your help, and perhaps you need ours. We have news of Doskias, and the movement of his fleet.

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He sails to Shell 6 to raise a segment of that continent to the upper Shell. He plans to use the technology he took from Ankara.

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We believe Doskias is acting on the the riddle that was delivered during the Conjunction... 'When the land shall rise to form the runes'.

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When the land shall rise?

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To solve the Legacy and attain the Gift of the Creator, one must raise pieces of the World Shells to the upper layers.

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Any land masses?

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No, specific ones that when raised, will form some sort of Rune on the face of the planet itself. But we know not what pieces.

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But Doskias does. He'll use the Doomsday device to raise them, in hopes of attaining the Kingdom of Heaven, and saving the world from destruction.

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But he has no care for the people that live on these continents, and they will be decimated, like Jinam. The first targeted area is on Shell 6, a small town called Pranno.

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I know it well.

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Maya, we must stop Doskias. Later, when it's safe, we may complete the Legacy ourselves.

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We'll use our remaining fleet to draw Doskias' forces away from the target area, and stall his plans. You must find a way to stop the Doomsday device.

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Here is the key to the sewer system of the Chosen Capitol. In the Palace, you will find the blueprints for the Doomsday device. Bring them back so that Azziz can devise a way to stop it.

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Perhaps Layla and the Holy Guard can help us...

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I will send word to her. Now go... and let us pray we are not too late.

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So we need to dive into the lovely sprawling dungeons of the Palace once more... :hmmm:

Anyway, we have Led in the party which gives us some additional dialogue.

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My dad built it. It grows into the earth, and changes its density or something...

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It creates a gravitational field that raises the area to a higher orbit.

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We must find a way to stop it!

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Why does Doskias have the plans to the Doomsday device?

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He stole them along with the device from Led's father. He's building more missiles with the plans, as we speak. You must travel to the upper Shell, find a way into the Capitol, and retrieve those plans. Then we may devise a way to stop him.

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But then you plan on evacuating the people, and using the weapon yourself to raise the continent?

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It is the only way to save the world, but we cannot let Doskias kill thousands of innocent people.

We head to the Chosen sewers on Shell 1. The Sewers can be opened with the key we got from Markham.

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First area inside looks like a level from Final Fantasy XIII.

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However, the palace interior is something else.

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:hmmm:

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What makes the dungeons palatable is that battles have become trivial at this point; with the Affect All card, we can unleash Marduk on all enemies at once, which even on its weakest is enough to one-shot all non-boss enemies (especially with Led and Grubb in our party, since they are the strongest casters in the game, and the fastest characters to boot). Later we will have access to an even more powerful magic combo. We are unstoppable as long as we can replenish our Core force.

Affect All card also allows us to instantly cast Barrier/Haste/Bless/etc. on all our party members at once, and the opposite effects on our enemies. It's the best Fate card in the game.

Upstairs, a previously closed off area will be accessible.

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In this area we find eventually a green key which allows us access to the area with Doomsday plans.

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Now we can open door in main corridor and reach one of Doskias' generals.

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Guard the plans closely Kaleb, I'll be watching the operation on Shell 6.

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The intruders will not leave here alive my Lord.

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They should never have gotten in here alive...

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I apologize, my lord...

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No matter, Balcaam will make sure that none will tamper with my plan...

Doskias leaves and then Maya shows up.

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Ah, speak of Gemma. Are you ready to die then, little girl?

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Give me the plans to the device and I'll let you live.

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You see, that is the difference between peasants and lords, my dear. We do not offer life as an alternative!

Whatever. We cast Barrier->All, Bless->All, Haste->All, troll Kaleb by casting Curse + Slow on him, and spam maximized Summon Marduk. Because he has a lot of health, he falls after about four summons.

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Impossible, f-from a mere girl...

Butthurt detected. Kaleb flees and we have the Doomsday plans in our possession.

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After retracing our steps through the dungeons (so nice of the developer not to teleport us back to the entrance and force us to fight all the combat all over again :troll:) we head back to Azziz and give him the plans.

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Alisa and Layla show up as well.

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Azziz, Doskias has fired the Doomsday device!

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Just in time, Maya has returned with the plans! Fascinating... the device generates a wave from a bio-organic brain at its center.

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That will be its weakness then.

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We should form two attack squads, and find a way to kill it.

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Two?

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In case one fails...

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Maya, take two of your companions to Shell 6 and find a way to get underground to the brain.

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I will lead the other group. Corgan will fight by my side.

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I shall pit my fleet against Doskias'. We shall try to give you a clear opportunity to attack while his forces are occupied elsewhere.

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When the window of opportunity is right, Doskias will attempt to raise the Shell! We haven't much time. Off with you!
 
Last edited:

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
18 - Brain Power

We head to rift on Shell 6 to stop Doskias' plan

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Inside the rift is a maze formed by tentacled cables, here we need to fight a lot of cable parts and mini-brians in order to progress.

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The cabled enemies and mini-brians are very fast and use powerful area-of-effect attacks, but still can be defeated quite easily by stunning them and summoning Marduk

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At the end of the maze we find the Über-Brian.

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The Über-Brian is protected by four armoured shells, but he opens them gradually. We just wait until he is open completely, then use Summon Marduk-> All to one-shot him.

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However, after the fight immediately a new fight starts, against the Brain Interior

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This time we need at least five Summon Marduk to take it out.

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After the fight, Layla and Corgan show up... and also our old friend General Balcaam

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I won't let you stop Doskias' plan...

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Stand down Balcaam, we defeated you once, we'll do it again.

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I'll defend the brain to the death to prove my worthiness to Doskias!

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You've gone mad!

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FOR DOSKIAS!!!!

Balcaam cuts down Layla (what goes around, comes around) and is finished off by a butthurt Corgan

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It's too late! We have to get out of here!

<Now a short video sequence starts of the shell part moving up to Shell 1 anyway, but Fraps refused to screen capture it>

<After the video sequence, we are on board of Lobo's ship>

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Get us out of here!

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The brain wasn't destroyed!

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Balcaam stopped us, but I don't think we could have killed the brain anyway...

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He threw his life away for his master...

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Where's Corgan?

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He took Layla to the cryo chamber.

Let's go check up on Corgan, then.

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There's nothing you can do for her...

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This chamber will keep her alive...

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But for what? She can't be healed, Corgan.

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You don't know that!

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Will she be safe in there?

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Yes, she should be. Those chambers were used by the human crew of this ship for carrying the wounded back home.

Layla is sealed in by Corgan and that is that.

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Back on the world map, indeed we notice a piece of the continent has gone *poof*

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The Shell 6 piece is now on Shell 1, and the town of Pranno completely ruined...

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So we failed utterly to stop Doskias, how to progress now?
 
Last edited:

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
19 - Necromancy

While we are in Pranno we pick up healing plant

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Combining the healing plant with mix bowl (which we bought long ago) and helgak flute gives a Mold antidote which will become useful later.

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Anyway, we return again to Azziz. He informs us of Princess Alisa's betrayal.

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Maya... I had feared the worst.

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We failed... Doskias succeeded in raising the shell.

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Alisa came by and took the Doomsday Plans.

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But she helped us...

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She worked with us only to get her hands on the Doomsday Plans... time will tell if she's as reckless as Doskias...

At this point in the game we can ask Azziz about Tori.

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Do you know where Tori has gotten to?

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He was looking for you... Perhaps Uncle knows where he is.

So we head to Uncle.

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Have you heard from Tori?

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He's been up to his old mischief. He sold something to Mayor... some sort of device Mayor used to reprogram the Workbots.

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Where did he get it?

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In the Factory.

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No one's ever been in the Factory!

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He said he was going back.

Time to find Tori at the factory.

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Tori! Where have you been!

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Uh... Hey Maya, I didn't mean to do it!

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Do what?

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I found a way to sneak into the Factory. I found some neat stuff-

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You mean 'stole'...

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-uh... and I uh... brought it back out. Mayor offered me 500 coin for it. I couldn't refuse...

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What was it?

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Something he used to reprogram Grubb's Workbots. It's terrible.

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The Workbots being used to kill is horrible...

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No - no, I mean it's terrible that I didn't ask for more money for the thing... I didn't know it was that valuable...

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You never learn, Tori. Well, if the technology came from the Factory, then perhaps whoever lives inside can also help us to stop it.

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But no one else has ever been inside...

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YOU were inside... how did you get in?

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I tried to go through the front gate. I even opened it. But there's this weird light behind it. So I snuck in through a small pipe, too small for you to fit.

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Then we'll have to find another way.

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I'll, uh, leave you to it then...

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Oh no, you stay right where you are!

The barrier in front of the Factory can be dispelled by Corgan.

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This is a gate, a daemon's gate.

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Really?

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Marduk's Daemon Sword Technique is built upon such principles. I think I can open it.

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The barrier is opened and we go inside.

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Where are we?

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Inside the Factory, I hope. Who knows where the gate leads to.

Soon we meet the inhabitants.

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Who enters the hall of the Watchers?

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Um... Maya of Oasis. I come seeking help.

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The children seek the help of the old.

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Our Mayor has used one of your devices to reprogram our robots, we need your help to-

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Great Birds see the ants, but the ants do not realize their audience...

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You know of our troubles?

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We wish to help you right the wrong. We who watch are Great Healers, not destroyers.

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Great Healers? Can you heal my love, Layla of the Seven Winds?!

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Seven Winds? We can but try. We will need a healing plant of the Lens Jungle of Shell 4, and an ancient Talisman of the Chosen, which they left behind on their trek to the upper shell so long ago...

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But the Lens Jungle hasn't been traversed for ages... since Marduk's people left Babylon...

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The people who left Marduk's city became the Chosen.

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How do you know so much of the Chosen and their history?

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Time brings all answers to those who wait. Here, this Device will reverse the programming of your Mayor. Use it on his central computer. He has another device which was stolen from us, a key to the ancient canal system on Shell 4. Retrieve it from the Mayor and use it to gain access to the ancient lens jungle of our ancestors. There you will the healing plant that we require to help save your friend.

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And this other Talisman?

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You will find it in an ancient Chosen Temple on Shell 6.

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Thank you...

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Return when you have what we require.

First we go to the Smelting Complex in Oasis to deal with the Mayor and his robots.

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It is a small area, but populated with many strong robots. Grubb & Led are very useful here with their Repair skill (which hurts enemy robots) but Lightning attacks work even better.

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When we use the Watcher device on the central computer, the Mayor shows up.

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Attack! Kill them!

But it is too late.

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I can't hurt my friends...

The Mayor is taken away and we obtain Canal key.

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Well, I hope they don't hurt him too bad...

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Now it's off to Shell 4 to find the lens jungle. Whilst we're there, we buy a Terrarium which will be used later.

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With Canal key we open the sewer door carrying Marduk's seal.

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At this point a messenger will also show up.

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Who's there?

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I bring news from General Campbell of Ankara. He awaits your help on Shell 3.

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Well, now what do I do?

We'll just continue what we were doing. We reach Lens jungle after passing two small sewer areas.

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We pick up healing plant in this area.

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In this area we also find a special optic vine.

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Now we go to Chosen Ruins on Shell 6.

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With the optic vine, we can open the door and enter.

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The most interesting part of this dungeon is the next-to-last bird to feed bird seed to.

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The dungeon is very big, but eventually at the end we find what we need.

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We also find a Cloak fate card. Cloak combined with Barrier will make us almost impervious to harm.

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Upon returning to the Factory, we find Tori and Layla's body inside.

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Is Layla okay?

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Yeah, I brought her from the ship. I - uh, wanted to help out.

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Are you going soft, Tori?

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NO! I just feel... responsible for some of this, for what I got you into.

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Wow, you're finally growing up Tori.

We give healing plant and talisman to the Watchers, but we get to keep the talisman.

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You may keep the Talisman, child.

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Wha..?

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The healing will begin. Go to the Cathedral on Shell 3 and await the return of your friend. But be warned, no one touches the realm of the dead and returns unchanged...

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Thank you...

The area in front of the cathedral will be crowded, but Corgan can clear the mob.

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As a Guard of Wind City, I command you all to stand aside and yield!

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Maya, stay here, I must go alone.

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I understand.

Corgan enters alone, but is up for a surprise.

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Where is my love? What have you done with her?

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At one time, you would never have spoken to me in such a manner.

Guess Corgan won't be porking her anymore...

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Layla?

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It was the only way to save me, dearest Corgan. The Watchers had no choice.

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Are you really...Layla? Or are you one of them?

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A part of me will always love you, Corgan, but the Layla you knew is gone. She paid for her recklessness by meeting death, now she has learned and become one of the Watchers.

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Layla...

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Don't be sad. I am part of a larger consciousness now – I have evolved into something much greater than Layla ever was... Now I must help to lead the people of Septerra against the forces of chaos...

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I am... I am yours to command.

After Corgan exits the Cathedral, we re-enter with our entire party to talk with Layla. She will give a lot of information.

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Hello, Maya.

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Layla?

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Please come here to seek information whenever you need it.

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Are you... one of them?

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I am all that Layla was, and all the Watchers are. I am here, and I am there. I am myself, I am everyone.

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Watchers? Who are they... Why have they done this?

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They were once part of the Chosen, but stayed behind when their brethren ascended to the upper layer, so long ago. They have been observing ever since, waiting for the day to act. I am that first step...

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What can you tell me of the Chosen?

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We were once of the Chosen, the ancient people of Marduk's city. Many years after Marduk's reign, our people tapped the power of the Spine and learned to reshape nature. But we also learned that to fully use the energy and knowledge of the Spine, we would have to travel to the upper shell, and draw that power from the north pole of the planet itself. Our people began the long journey, abandoning the ancient capitol of Babylon. The Chosen believe in power through strength and war, that from conflict comes growth. The Watchers left their ranks because we believed in the power of the mind.

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Tell me of Septerra...

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It was built from the heavens by the Creator, whose angels gave it life. Seven concentric world shells orbit the planet, and at its center lies the Core. Each world shell is connected to the Core by the Great Spine, a living axis which stretches from pole to pole. The rotations of the shells turn the parts of this axis, and generate power. The Core uses this energy to regulate the rotations of the world shells themselves.

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Tell me of Marduk...

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Marduk fought against Gemma the Devil, with the help of Kyra the Healer, and Dogo the Trickster. He commanded the Army of the Seven Winds, made up by troops from each World Shell. He destroyed Gemma's temple, ending his reign of terror, and retrieving the Keys that had been stolen from the Creator. Marduk then took Gemma's daemon minions, trapping them within a realm from which only his disciples can recall them. After, he ruled the world from the city of Babylon.

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How were the Keys found?

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They were unearthed near the North and South Poles of the upper World Shell, where they'd been hidden. Marduk teaches us that the keys would be found when they were needed to save the world, and that we could use them to unlock the Core. But Doskias was impatient, and decided to steal them from his brothers... to tamper with the natural order of the world by bringing light to the Core prematurely. In doing so, he has indeed brought the world to the brink of destruction.

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Why did the Creator make the Keys?

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To allow man one day to obtain greater power. Or perhaps to allow us one day to obtain heaven on earth. No one really knows. The Chosen believe that the person who completes the Prophecy will wield the power of heaven, and use it for whatever purpose he desires.

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What do the Watchers believe?

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Some of us believe that it matters not the person who completes it, but that the Creator will judge all of us, and grant us the Gift only if we are worthy. That is why we must oppose Doskias. His actions doom us all.

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How can we save the world?

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We must wait for Doskias to attempt his next shell movement. When he does, we will be ready to save those people he would throw away. We cannot allow Doskias to receive the power of the gift of the Creator! He would use it to subdue all people, to enslave them to his will!

If we bring Badu in front of Watcher Layla, we can even learn some interesting background information. Normally Badu only speaks gibberish, but Layla can decipher it.

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What did he say?

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He pledges his faith in the Creator and the Watchers. Badu's people have served the Watchers before, in the days of old.

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Where did they come from?

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They were originally Marduk's priests, made blind, so that they could see what the eyes cannot. They traveled to the Core, but were lost and wandered the lower shell. Slowly, over thousands of years exposure to the radiation of the Core, they have been changed, and the truth of their origins has been lost, even to them.

Now it's off to speak with General Campbell.

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Last edited:

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
20 - Secret weapon

We go meet General Campbell in South Farm tavern.

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General Campbell?

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Maya, you've come. I feared you would ignore my request.

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Your daughter has been very worried about you.

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We don't have time to argue of the past, I'm here to try and correct my mistakes. I'm dying.

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Dying?

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Radiation from all of the experimental weapons I was involved in. But I want to redeem myself before I go. I've learned that Jinam was developing a counter weapon that can neutralize the Doomsday Device Doskias stole from my ship.

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Jinam was destroyed.

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Yes. But the weapon still lies in its bowels. If you can find a way to reach it, and recover this weapon, it can be used against Doskias.

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How?

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Jinam now rests under this very continent, where the Doomsday Weapon put it. Find a way to blast through the catacombs of Wind City, to the now underground Jinam labs. Here is a pack of explosives. But you will need to find more. After that, a Key Card will be needed to open the door to the heart of the Lab.

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What sort of card?

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One of the security passes used by the Jinam Generals. High level clearance.

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But where will I find one?

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You won't find one inside the lab, so you must search quickly. We need that weapon.

We receive explosives but need 2 more.

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And since Led is in the party...

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Father, I'm glad you're alive...

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Your mother would be very proud of you. I loved her very much. I wish I had been there for her when she was sick, instead of creating these godforsaken weapons...

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I know... she loved you too, she just never understood why you were so obsessed with protecting us.

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Jinam's war plagues took her away from me, I only wanted to make sure that never happened to you. Now I'm paying for my obsession.

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I'm sure you'll do the right thing when the time comes.

To get more explosives, we return to the miner on Shell 7.

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Go away, I ain't feelin' too good.

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What ails you?

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I got sick from breathin' in too much of the Mold Forest. It ain't good for me.

Good then, that we already made the cure for his ailment.

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Ho! That feels better, much better, thanks!

Now we can get more explosives.

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Now will you tell us where to find some more explosives?

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Sure, sure, here ya go!

We receive 2 more explosives, and also a pick axe.

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Now we can blast through the sealed doors in the Catacombs on Shell 3. Araym is the only one who can use explosives in this way.

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Up ahead are two more sealed doors that need to be blasted apart, and the longest and most boring dungeon crawl of the game awaits.

At this point we have access to two game-breakingly powerful card combos: Black Hole (Law + Chaos + Mirror) and Big Bang (Law + Chaos + Affect All). Both however are very core intensive.

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Through the catacombs await the ruined Jinam Labs. There are three areas here: Control Lab, Research Lab and Main Lab.

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First we head into the Control Lab.

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In this area we find a Red key card.

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Next, we head into the Research Lab.

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We use the Red key card here to open locked doors.

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Eventually in this area we find a Blue key card.

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µ

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Now we head into the Jinam Main Lab.

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We can use the Blue key to open doors here.

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At the end of this area there is a locked door which we can open with Jinam Security Pass that we got from the crashed Jinam ship a long time ago.

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Now there is a boss fight with THE Draxx.

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An easy way to defeat Undead is summoning Kyra who casts very powerful healing spell. Like in D&D, in Septerra Core healing is anathema to undead.

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After the sucker falls, there we obtain the Secret Weapon.

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However, there is another surprise: we are ambushed by General Kaleb.

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I knew you would lead me to the right place...

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You don't know when to give up, do you?

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I won't let you get out alive!

However, we just run and lock the door behind us.

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Now we need to retrace all our steps through the catacombs. Once we get out, a cutscene starts.

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Lord Doskias, Kaleb has failed in his mission.

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Am I surrounded by failures? Mobilize the fleet, I will take care of the situation myself.

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Aye, sir.

After this cutscene, there is a video sequence. Led's dad comes to the rescue and loses his life in the process.

 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
21 - Saving Shell Four

We go to Layla and show her the secret weapon.

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Excellent. This is perhaps the solution to our problem.

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What is it?

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A device built by Jinam to counteract the Doomsday Device. It creates a high frequency energy field which will halt the actions of the Doomsday's brain.

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So, the next time Doskias attempts to use the Doomsday weapon, we can stop him?

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I'm afraid not. The Doomsday's brain is too strong to be stopped in time, as you learned last time. However, with this device we can stop its actions... keep it from completing its mission until the inhabitants of the area in danger can be evacuated. Doskias is now targeting Shell 4.

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The World Bazaar?

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The most densely inhabited part, I'm afraid. Maya, you must split up your party. Take two companions and find ships to evacuate the people of the Bazaar. Corgan will take two companions and a ship to Shell 4. He will use this device to halt the Doomsday Brain which is even now growing in the depths of the continent.

We have Corgan accompanied by Led and Lobo.

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Now speed to the World Bazaar. The fate of its people rests on your shoulders.

To find ships, we head to Scumm Town on Shell 6 and talk to the manager of the shipping docks.

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Scumm Town is deserted... You're still here?

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Where am I gonna go?

We ask him about ships.

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Yeah, fat lot a good it does me, I don't have any fuel for 'em.

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Where can I find any fuel?

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Well, I used to get it pumped right here from Connor's mountain base, but now the lines shut off. Here's a key to the treasure lair of the base, where he keeps the key to the fuel pump. But, I heard Connor put a curse on it, to protect it while he's gone, so I don't think it will do you any good.

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We head to treasure lair in mountains outside Pirate Base East.

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Inside the treasure lair is an invisibile enemy, but we can make it visible with the paint spray we picked up in Wind City.

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It's just another boring Draxx enemy.

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After killing the enemy, we pick up the pump key.

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Now we head to the pump inside pirate base and fix the machine. We use the pipe we picked up from Oases junk heap and the pump key to unlock the valve.

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After fixing the machine, we return to the manager.

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I trust your fuel supply is back?

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It is, now you just need someone to pilot the ships.

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I thought you would...

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I can't fly three ships, girl. Besides, my fortune awaits elsewhere...

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What about Lobo's crew?

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Jinam pilots? Ha, ha, ha. They wouldn't know the first thing! You'll find pilots, Marduk knows there's enough of them in the Bazaar.

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But I-

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The ships are in the docks, here's a key to grant you access. I hate to run off, but you understand? Don't you?

We find bros to pilot the ships in the Bounty Hunter District of the World Bazaar.

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Do any of you pilot ships?

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Just every one of us, baby.

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Alright, I have some ships in need of pilots, do you think you could help?

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Help don't pay the bills, girl. What's in it for us?

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You can keep the ships afterwards.

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Now THAT sounds like a deal... What's the mission?

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Evacuating the southeastern part of the Bazaar...

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You think big, huh? Well, let's get on with it...

Now the game switches to Corgan's party, who are busy guarding the secret weapon.

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However, they are confronted by Marclam who wants to take possession of the weapon. A fight breaks out.

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Before dying, Marclam however manages to destroy the secret weapon.

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The game now switches back to Maya, who is busy evacuating the Bazaar.

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We are out of here.

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Go on, I'll follow in the last ship.

But on their way out, they are confronted by Princess Alisa.

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Alisa... What are you doing here? What did you do with the doomsday blueprints?

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We tried to duplicate the device, but failed.

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So now you're helping Doskias?

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Until I can destroy him and retake my rightful place as Empress of the Chosen! The Ancient Talisman you have is the Imperial Seal of the Chosen, and matches the one my father gave me before he died. It is mine by birthright.

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You mean the one the Watchers sent me to get? They said I would need it, but I don't understand what it's for.

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Surrender it or die!

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The Watchers entrusted it to me!

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Then die!

Another crazy bitch that needs taking down.

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We finish off Alisa by summoning Thanatos, the Lord of Death. A fitting demise.

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I-I've failed. The continent begins to rise, my forces must have been successful...

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What did they do?

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Destroyed the Jinam Device... Now the world will be saved.

Upon death, she drops her royal seal and the Joker fate card which allows us to summon Dogo the Trickster.

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After all this, the Slums are gone from the World Bazaar and are now at Shell 1.

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abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
22 - Kyra's Mirror

We return again to Layla

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Layla, we evacuated as many people as we could... With the Jinam device destroyed, there is no way we can stop Doskias from raising the next shell.

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That is why we must take the fight to him.

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But I'm - We're not strong enough to stop him...

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You will be. Doskias wields the mighty sword of Gemma, a dark runeblade of great power.

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It was the only reason he could defeat Gunnar in combat.

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And the only way you will be able to defeat Doskias is to find the only weapons that can rival his blade... the twin Daemon Swords of Marduk.

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But where?

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In Marduk's lost city, Babylon, hidden on World Shell 4. You must retrieve the Swords. The final battle is upon us, and the fate of the world rests on your shoulders. Soon the planet will begin to collapse. You must stop Doskias, and win the Gift of the Creator. Only then will you be able to save the world.

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But how can I find a city that no one has seen in thousands of years?

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Find Kyra's Mirror and it shall provide you the Key in your search... I will leave you with one last warning: Do not pollute Marduk's Inner Temple with violence. It is said that the spirits will exact vengeance for such a desecration.

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What exactly is Kyra's Mirror?

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An ancient relic. Dogo fashioned it and Kyra used it to reflect light towards the sky, where it created the stars of the heavens. Marduk followed the brightest to Gemma's hidden fortress, where he marshaled the Armies of the Seven Winds and rescued Kyra and the world from damnation...

We already know that the frame of Kyra's Mirror is in the hands of Connor, who's hiding on Shell 5 somewhere. So we head to Gregor.

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A dude in Gregor will give us what we need.

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Has this town felt the influence of Connor's pirates?

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Connor? I'm afraid he'll destroy this town to get at me...

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Why does Connor seek you?

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I escaped from Connor's dungeons, under the Ankaran Capitol... He rules the shell from the old prison there... I stole a key to the place. It'll unlock the prison, if you can find a way in through the old subway access tunnels under the ground...

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We head to Ankaran Subway and find the entrance to Connor's lair there.

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Connor's lair is made up of one main area with two locked doors and two large sub areas.

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In first sub area we find a blue key.

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In the second sub area we find a red key.

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However, in the second area there is also an electric generator that Led can fix and will become useful later.

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It's a standard Ankaran P2000 Mainframe. Stand back.

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I reactivated some power systems.

Now in main area we can unlock two doors and reach Connor.

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Well, well, my little slave girl. Have you decided to try out for my harem again?

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And Lobo, I believe we have some unfinished business...

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Go to hell.

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I'm here for Kyra's mirror, Connor. Hand it over or I'll take it by force!

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Come and get it!

Connor is sitting on an electric chair, and because Led fixed the power to it all we need to do is target the switch behind the throne for massive damage.

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Upon defeat, Connor will run off again. But we obtain Kyra's mirror frame.

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To acquire Kyra's Mirror, we head to the caverns on Shell 7.

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Badu exposed some silvery ore here a long time ago, with the pick axe we received from the miner we can now harvest it.

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It's a reflective ore. Almost like processed silver.

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We now head to Bone Village and show the mirror frame to the Chief.

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Frame of Kyra's mirror! Very impressive!

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What do you know of Kyra's mirror?

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Created lights in sky. Made of Doric Ore and Core Lens!

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Doric Ore?

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Silvery Ore in ground. Underlost can sense it. It combine with Core Lens real good! I can make surface for you. Just need right stuff.

We give our Doric Ore and Core Lens to the Chief and he will combine the Core Lens with the Doric Ore.

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Now we head to the miner for the finishing touch.

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Can you carve this into a Mirror Surface to match this frame?

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Sure, I can use that Diamond Wheel ya gave me!

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Thanks!

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Now we combine Mirror Surface with Mirror Frame and finally obtain Kyra's Mirror.

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Returning to Layla and showing her the mirror will give us a hint what to do next.

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You make great progress. Use this Mirror to find a way into Marduk's Lost City.

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How?

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All that is written is this:'The mirror can cast the light to open the lock, and the treasures of Babylon shall be open to thee.' More than that I do not know...
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
23 - Babylon

We return to the location in Lens Jungle where the beam of light was.

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We catch leaf in terrarium

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This terrarium keeps the leaves alive! I got one!

We combine the Ancient Talisman with Alisa's Royal Seal to acquire Talisman Seal. It will be useful later.

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We put terrarium + leaf inside the hole in the wall.

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Now reflecting the light using Kyra's Mirror toward the terrarium will open the door.

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The leaf amplified the light and activated some sort of mechanism... The Mirror was the key to finding Marduk's lost city. This must be an ancient pathway.

Now we can cross the rest of the Lens Jungle to reach Marduk's city, Babylon.

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Marduk's Temple is in the centre of the area.

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The doors to the Inner Sanctum are locked, but a mural tells us what to do.

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It says, 'the path to salvation is through trials of the elements. The devout walk this path. Water, Earth, Air and Fire'.

In other words, more dungeon delving. We head first to Water Temple.

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At the end of this dungeon is the Water Guardian. We need to defeat it to get a Temple key.

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This type of guardian will slowly charge its attack and unleash a deadly area-of-effect water spell. It can be defeated by protecting our characters with Water Barrier and spamming Fire attacks.

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We obtain first key.

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Next, we go to Air Temple. Same story here, we cross a maze to fight the Air Guardian. Same tactics as with the other guardians, with only difference that we use Air Barrier and use Earth attacks.

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We defeat it and get second temple key.

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Now onwards to Earth Temple.

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We defeat Earth Guardian with Earth Barrier for protection and spamming Fire attacks.

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Finally, we go to Fire temple for last key. In this dungeon we find also the last bird to feed birdseed to.

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We defeat the guardian here with Fire Barrier for protection and using Water attacks.

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Now we can unlock all doors of Marduk's Temple to reach the Inner Sanctum.

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The final door needs to be opened with Talisman Seal.

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Inside we find the Daemon Swords of Marduk.

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Marduk's Twin Daemon Swords. I need these to defeat Doskias and his Gemma Blade...

Now Lobo shows up out of the blue...

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Maya! I tracked Connor here and tried to stop him. But I lost him!

Connor shows up as well.

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Right behind you!

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Connor!?!

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I knew the Mirror would lead to Marduk's lost treasures! Give them to me!

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No! We need these to save the world!

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Nonsense, hand them over or I start firing!

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Look Connor, we can't fight inside the temple! Layla said...

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Enough!

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I'm not joking, Connor!

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Shut up and hand over the swords!

Connor fires some shots, and because he used violence he gets evaporated by a ghost.

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I tried to warn him...

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It was his own fault. Let's get out of here...

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We exit and equip the Daemon Swords on Corgan and Selina. They're obviously the most powerful swords in the game.

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After leaving Babylon and Lens Jungle we return once more to Layla.

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I have the Daemon swords!

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Excellent! Even now Doskias prepares for the final shell movement. The Watchers have used much of their power to destroy his fleet. The Heretic's Flagship has fallen on Shell 2. You must go there and capture the Doomsday Device, then complete the prophecy yourself!

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How much time do we have left?

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Soon the world will cease to be. You must hurry!

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What segment will Doskias attempt to raise?

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The Watchers will soon have that information. After you defeat Doskias, you must complete the prophecy yourself, attain the Gift of the Creator and save the world.

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I'll do my best...

Before facing off with Doskias, there is one more thing to do. We got to mysterious tower on Shell 3.

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Now all ten birds we previously fed bird seed to, will be outside and unlock the door.

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Inside there are three floors with some of the best equipment for our characters.

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abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
24 – Doskias' Battleship

We head to Doskias' Battleship, stranded near Oasis on Shell 2.

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How much longer?

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Almost there, Doskias is throwing all his defenses at us.

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I'm picking up an energy source near the bridge of the enemy ship...

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It looks like some sort of Force Barrier...

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We'll have to destroy its power source.

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It has dual generators, one in each of the engine rooms.

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We don't have time for that! Lobo, take Araym and Led and knock out engine room one. Grubb, you take Runner and Badu and kill engine room two. Corgan, Selina and I will head to Doskias' bridge.

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If either of the first two groups fail, we'll all die.

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We won't fail.

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Let's go!

First group we control is Grubb, Badu and Runner.

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We need to crawl through two areas to reach the generator.

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To defeat the generator, we need to hit its switches so that the lids of the containers open and we can hit the organic mass within. Runner's HeatSeeker skill can hit all switches at once, so that we can follow it up with Big Bang. This way it falls very quickly.

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I hope we weren't too late!

Now we switch to Lobo's group.

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After crawling through two areas similar to before we reach the generator.

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We use same tactics as before to defeat it; this time Lobo's TorsoSpin can hit all switches at once.

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Come on, let's get outta here. I hope Grubb's team made it...

Now we switch to Maya's group. The way to Doskias is now open.

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The final battle is ahead.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
25 – Final Battle

Before facing off with Doskias, we still need to kill Kaleb.

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Maya, why do you fight against our savior?

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He'll only use the Gift for evil!

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Blasphemer!

Kaleb doesn't really do anything threatening, he just puts up barriers that need to be dispelled in order to hurt him.

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The world will be saved... It must...

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It will, but not by Doskias...

Immediately after killing Kaleb we meet Doskias in battle.

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The time is short! Soon I will obtain the Gift of the Creator!

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I can't allow that to happen! The people of Septerra are not yours to throw away!

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No, they are mine to save, or kill as I see fit! I am the Savior!

Doskias has some powerful elemental attacks due to his sword, but protected by Cloak + Barrier he can't really hurt us.

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We let Selina and Maya cast summon Marduk, and let Corgan attack with his sword.

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At one point in the battle, Doskias will summon clones and start to attack physically.

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His clones can be dispelled with an area-of-effect attack, but Doskias will counter with a massive attack of his own. However, due to Cloak it misses.

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A couple of more summonings of Marduk and Doskias falls.

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Why do you throw your life away? Septerra's end will be in a few scant hours. By stopping me, you're killing the world.

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This battle is futile! The last of the shell pieces must be moved, as the Creator planned! Shell two's northern wasted must rise to complete the Rune!

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What! But, that's Oasis!

After this startling revelation, the game ends with following video sequences.



 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,765
:salute:
Excellent job, man. That was really entertaining to read all that stuff.

Now I don't need to back to the game...
 

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