Chaotic_Heretic
Arcane
Hated it with passion to the point I dropped the game after half an hour of playing with that shit. Rediscovered the true greatness of MotB only after I decided to try it again with "turn off spirit meter" console command. But at the start this feature alone ruined first expression.Rake
I didn't know that so many people were butthurt over the spirit meter.
With Satiate some xp loss (or -ve levels for some time if low xp) allows you to survive as a last ditch. The gameplay urgency meshes nicely with the narrative of impeding doom. Most other games with a race against time to cure some deadly curse usually feels as you can larp around for hundreds of hours. Also i quite liked how resting was restricted, so you know you actually had to think and use consumables if you played a caster.
Buzzword: Absence of Spirit Meter would cause a lot of ludo-narrative dissonance