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From Software The Dark Souls II Megathread™

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,383
Location
Flowery Land
It's not just "after PC", the framerate dropped a noticible amount if I had armor with physics (most of them) and further with a torch.
 

Karellen

Arcane
Joined
Jan 3, 2012
Messages
327
I noticed something interesting in the beta that I'd missed before. Last time around, I'd killed the NPC that was behind the Chariot boss because he had nothing interesting to say to me. This time around, because invading actually worked, I accumulated some Tokens of Spite from invading people, which made me eligible to join that NPCs covenant. Well, as it turned out, the NPC was still dead as a rock, but the game had spawned a gravestone there, and with a sacrifice of 3000 souls, you could summon a ghost from the gravestone with all the same dialogue they had before death. In a way I suppose this is :decline: since you can no longer screw yourself over as profoundly by killing NPCs, but either way, as a result I got to join his covenant, which was worth it mainly for the truly awesome speech you get from the NPC when you do. From Software really understands their players! In practice, the covenant is apparently meant to let you use Tokens of Spite to place red dueling signs. I saw a few of them around, but I never managed to summon an invader (nor was I ever summoned), so I quickly ran out of Red Eye Orbs, curtailing my savage killing spree.

In the last half an hour or so, the devs enabled a "Hard Difficulty Mode", which sounds distasteful, but maybe they're just using it to calibrate the difficulty properly instead of having outright difficulty modes in the final release? Of course, it could also be something along the lines of NG+ in the first game, but I find it kind of doubtful, because it seemed to me that enemy HP was not affected, only their attack damage, which was boosted considerably. It also seemed to affect drop rate, because in my estimation, everything was dropping Lifegems a lot less than before. It was this last bit that made it feel more difficult than anything else, to be honest. It also made the Skeleton Lord boss fight major nightmare fodder. :salute: Alas, it was partly difficult because of framerate drops, which is not something you really, really do not want when you have skeleton wheels rolling at you from all directions, but there you go.

And now, we wait. Will they get their tech in order before the game ships? Either way, it's going to be better than any game you'll play in the next couple of years anyway.
 

LivingOne

Savant
Joined
May 5, 2012
Messages
485
Dark Souls 2's Faces Are Looking Really Good
The ugly faces of Dark Souls will not be making a return in the sequel.
by Ian Miles Cheong on 10th Nov, 2013



Dark Souls may have been a much loved game for its extraordinarily brutal gameplay and fantastic setting, but no one loved it for the faces of its characters, who looked every bit as bad as the ones in The Elder Scrolls IV: Oblivion—which is to say they looked like potatoes with facial features.

Those much (and in our opinion deservedly) maligned faces will not be making a return in Dark Souls 2, which has an overhauled character creation tool that's capable of creating good looking characters, for once.



tl;dr Dark Souls 2's faces got good.
http://www.gameranx.com/updates/id/18629/article/dark-souls-2-s-faces-are-looking-really-good/
http://www.gameranx.com/updates/id/18629/article/dark-souls-2-s-faces-are-looking-really-good/
more like"tl;dr Rex was having a slow day with the news" amirite


Karellen said
Well, as it turned out, the NPC was still dead as a rock, but the game had spawned a gravestone there, and with a sacrifice of 3000 souls, you could summon a ghost from the gravestone with all the same dialogue they had before death.
Not really happy about this tbh.Luckily most changes aren't like that.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
I've read somewhere that everyone now rolls at the same speed regardless of equip load, and that this was done for the sake of pvp balance. Can any of you Beta bros confirm or deny?
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
I've read somewhere that everyone now rolls at the same speed regardless of equip load, and that this was done for the sake of pvp balance. Can any of you Beta bros confirm or deny?

from what i read, roll speed is either tied to agility or weapon size, can't remember right now
 
Joined
Feb 13, 2011
Messages
2,234
there is a bunch of new screenshots on dark souls facebook page. finally some new areas and enemies :bounce:
1459165_567436286662753_492887034_n.jpg

1459075_567436339996081_676000545_n.jpg

1452305_567436666662715_1657333231_n.jpg

1468657_567436673329381_1943855143_n.jpg

1463062_567436713329377_1410170239_n.jpg

1395311_567436243329424_1825174174_n.jpg
 

Borelli

Arcane
Joined
Dec 5, 2012
Messages
1,268
I Love the 2nd and 4th pic. Sunset on a rocky area next to the sea. <3
 

Wulfstand

Prophet
Joined
Jul 13, 2009
Messages
2,209
The new screenshots look like they've been taken from Deadly Premonition. Maybe it'll run on my rig after all.:troll:
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
Who cares what the backgrounds look like...It's all about the PVP now. Right? RIGHT?:troll:

A lot of bad decisions being made for the sequel me thinks.

Zep--
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Which class is the new SL1 class?

Demon's Souls: Royal.

Dark Souls: Pyromancer.

Dark Souls 2: ?????
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
6,101
Location
Twilight Zone
The stat screen is looking amazing. I like that they expanded on it. ;P

What did they add? (too lazy to watch video/at work)

There are now stats that govern attack speed, evasion (roll) speed, and a new trap disabling speed. Also, it appears that there are more stats than in Dark Souls.

There are 8 stats in Dark Souls:
Dark_Souls_(PC)_17.jpg


There are now 10 stats in Dark Souls 2:
darksouls2stats.jpg
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,747
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
The main things for me are that now there are two separate stats for equip load and stamina and that there's a special stat for 'swiftness of movement'. Not sure if I like that, but maybe it'll enable even more versatile builds...
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
6,101
Location
Twilight Zone
The main things for me are that now there are two separate stats for equip load and stamina and that there's a special stat for 'swiftness of movement'. Not sure if I like that, but maybe it'll enable even more versatile builds...

That's what I am thinking too. More versatility. I'm sure that it will also create some over powered builds too, but PvP isn't the only aspect of the game. Just glad that a sequel finally added some depth instead of scaling mechanics backward to appease a broader (more retarded) audience.
 
Joined
Apr 4, 2007
Messages
3,585
Location
Motherfuckerville
Lots of incline like scaling weapon effects based on stats (to prevent Chaos/Lightning weapon chickenhawking) and making cast speed scale with attunement.

But, fuck, I really hate the idea of Nu-Vitality and Agility. Every single build will want a significant investment in both of those statistics, reducing the meaningful choice at level-ups. They could have gone with so many ways of making Old-Endurance no longer the uber-stat that everyone wanted/needed...but instead we get this. Wonderful...

And I can't believe Resistance is still a stat. Get it together FROM.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
yeah... hybrid builds in PvP will be a lot less common if not non-existent (save for experimenting and dicking around), unless the level "caps" are upped significantly
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Wait, there's a trap stat now?

Sweet.
 

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