Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Screenshot thread

Joined
Mar 30, 2012
Messages
7,045
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Demons of Problematique 2.






Glorious software mode. :love:

This is not a software renderer. It only has disabled textures filtering, a move I approve of, for low res textures of glorious 90s shooters.

Sadly, winquake works only in windowed mode on my system, which is a blasphemy for an immershun incarnate game like Quake.
DOSbox emulates also performance from the 90s and I cannot into 20fps action games since I am not a consoletard.
You can choose 16-bit color and lower resolution on modern engine ports too, though. It looks close to software renderer then.

I installed this unnoficial patch on top of the original Quake, for some tweaks. I only tinkered with some graphical options, there is a lot of them. It probably is like with source ports of Doom, that give them to the player. Thanks for the additional info.
 
Last edited:

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Yeah WinQuake doesn't work very well with modern rigs, and to be honest I haven't launched it in years so I didn't even remember how it looked like. I hope you played on Nightmare, Ninja Destroyer .
The enemy I hate the most in Quake is definitely the Vore, especially on Nightmare where their spikeballs are extremely fast and very accurate. The other monsters are quite easy to defeat depending on both the terrain and if they're used in combination with other monsters. Despite its rather limited bestiary Quake can be seriously vicious with its monster use, more than Doom in my opinion.
 
Joined
Dec 31, 2011
Messages
674
Wasteland 2
I didn't want to imply that there is anything wrong with how you have set it up, or that it doesn't look great, in fact I play it like that myself.
I've just had to, in an aspie fasion point out, that it's not a software renderer, in case someone was interested in an authentic experience like in the 1996 ;)
 

UserNamer

Cipher
Joined
Nov 6, 2010
Messages
692
one of the reasons I prefer Quake sp to the build era games. The enemies are just much funnier to fight, cooler to look at, with insane abilities. The combat is just funnier and more tense

Quake also shows how you can have a fast, furious single player game even without having hordes of enemies at a time ala Doom and Serious Sam
 
Joined
Mar 30, 2012
Messages
7,045
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Yeah WinQuake doesn't work very well with modern rigs, and to be honest I haven't launched it in years so I didn't even remember how it looked like. I hope you played on Nightmare, Ninja Destroyer .
The enemy I hate the most in Quake is definitely the Vore, especially on Nightmare where their spikeballs are extremely fast and very accurate. The other monsters are quite easy to defeat depending on both the terrain and if they're used in combination with other monsters. Despite its rather limited bestiary Quake can be seriously vicious with its monster use, more than Doom in my opinion.

I played on Hard, and that was suffice for me :oops:.
I never played the official addons though, so maybe I'll give a try with them some time later.
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Scourge of Armagon is very good, but Dissolution of Eternity is rather bad. The good thing is there's lots of really good custom maps around for Quake.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
skyrim

1.jpg
DoFaq am I looking at.
:rpgcodex:
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,076
Location
Azores Islands
People are saying this is one of the best looking games on the xbox one.

HkhlaWI.jpg


fhlgmd2.jpg

First set is obviously running on different hardware (PC).
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I generally didn't think the bloom in Bioshock Infinite was as bad as people said, but holy shit this one shop in the DLC...

1C697CFF2B7D9203846644C388C5208C021DEB90
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
The Swapper:

A229997ACCC1A4D8657DE9CD1A0FD5B4F3A9DB82

A2C523999285B538CDE3B9CA9F001774EAD986EA

13535146B957FD9B41FE3789D0892FD03D6D0082

3DE3030428B8ED8D362999A97EAC11B92141CEF3

The game looks kinda bad in screenshots, but very good in motion, one of the very few games to use blurring effects well. The atmosphere is amazing, and the gameplay is great as well, some of the best puzzles I've seen in years. Heartily recommended.
 
Joined
Jan 9, 2011
Messages
2,727
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The Swapper:

A229997ACCC1A4D8657DE9CD1A0FD5B4F3A9DB82

A2C523999285B538CDE3B9CA9F001774EAD986EA

13535146B957FD9B41FE3789D0892FD03D6D0082

3DE3030428B8ED8D362999A97EAC11B92141CEF3

The game looks kinda bad in screenshots, but very good in motion, one of the very few games to use blurring effects well. The atmosphere is amazing, and the gameplay is great as well, some of the best puzzles I've seen in years. Heartily recommended.

And there's a nice LP of it in my sig you know. And it will get finished too!
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
Holidays are over.

lxc5XPU.png


And the kerbins are home. I had <50 science before the Laythe mission took off and this is before my two probes have done anything (Currently sending the first to its destination; gotta love single ions at 35% throttle.)

SvcZjkc.png


Initial staging setup. Outer tanks have a T30 engine to help offset the weight of the 1.625 jumbos and the inner tanks have Mainsails. Tanks are shed two at a time. On the last pair of Mainsails, the nukes on my interplanetary stage ignite and, with a bit of micromanagement, enable me to reach a low orbit (85k is ideal) with ~500 fuel left in the Mainsail tanks.

3VF7Fol.png


The core of the payload. Takes around 25minutes to do a Jool transfer burn straight from Kerbin, but most of the weight is fuel. The bottom jumbo is the tanker I leave in orbit and the forward and rear facing engines are used to dock.

Ended up getting home with tons (1200) of fuel left over. Pity I drained the tanker in Laythe orbit dry, as that would've made a good emergency refueling station.
 
Last edited:

marooned

Liturgist
Joined
Dec 18, 2009
Messages
313
I don't remember Quake having special AI for blind Fiends. They see you, they charge at you.
 
Joined
Mar 30, 2012
Messages
7,045
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Oh no, they can definitely see you. :lol:

Yes, and the facehugger jumping technique is really testing the dexterity of player.
The best are the pitch black sections of the levels. "I did it, I killed them", moving around the corner, and there are two of them :lol:.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom