Elwro
Arcane
I found that here: http://www.elderscrolls.com/codex/team_teamprofile.htm . Looks like this Mike Lipari has a fine idea for a game:
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A while back I had an idea for a game that starts with you waking up in bed in a hotel. You do what you want, wander around, take the elevator to different floors, break into other people's rooms and see what's going on there, or perhaps try to get past the police who you find preventing anyone from leaving the hotel.
After 30 minutes of this, the hotel explodes and collapses killing everyone inside, including you. After the explosion cutscene plays, it begins to rewind and you see flashes of important people and places in the hotel at times leading up to the explosion and then you wake up back in your bed in the hotel with this whole Groundhog's Day thing going on.
The idea is that the hotel is a closed system with completely dynamic actors moving through it who, if left to their own devices, bring about the destruction of the hotel. The main goal of the game is for you to interact with the world and these actors so that their combined action produces an acceptable result.
For example, you push all the buttons in the elevator thus altering the inter-floor transit for all actors in the game for a short period so at 3:17 when a man with a bomb in his suitcase gets into the elevator he finds himself sharing it with an off-duty police officer instead of entering it alone. However you can choose to do whatever you want. You can stay in your room and watch porn for your half hour of life (though the next half hour it will be the same show). You can explore the hotel finding out more about your fellow guests (like the congressman and his mistress in room 312 (and his rival's private investigators in room 314)).
The game is about exploring a world that is not large, but incredibly complex, and learning how to interact with it to produce your desired results. Its not exactly the game for everybody, but I'd love to play it, even if I have to make it to do so."
"
A while back I had an idea for a game that starts with you waking up in bed in a hotel. You do what you want, wander around, take the elevator to different floors, break into other people's rooms and see what's going on there, or perhaps try to get past the police who you find preventing anyone from leaving the hotel.
After 30 minutes of this, the hotel explodes and collapses killing everyone inside, including you. After the explosion cutscene plays, it begins to rewind and you see flashes of important people and places in the hotel at times leading up to the explosion and then you wake up back in your bed in the hotel with this whole Groundhog's Day thing going on.
The idea is that the hotel is a closed system with completely dynamic actors moving through it who, if left to their own devices, bring about the destruction of the hotel. The main goal of the game is for you to interact with the world and these actors so that their combined action produces an acceptable result.
For example, you push all the buttons in the elevator thus altering the inter-floor transit for all actors in the game for a short period so at 3:17 when a man with a bomb in his suitcase gets into the elevator he finds himself sharing it with an off-duty police officer instead of entering it alone. However you can choose to do whatever you want. You can stay in your room and watch porn for your half hour of life (though the next half hour it will be the same show). You can explore the hotel finding out more about your fellow guests (like the congressman and his mistress in room 312 (and his rival's private investigators in room 314)).
The game is about exploring a world that is not large, but incredibly complex, and learning how to interact with it to produce your desired results. Its not exactly the game for everybody, but I'd love to play it, even if I have to make it to do so."