- Joined
- Jan 28, 2011
- Messages
- 97,484
That's a difference of degree rather than of kind IMO
When it comes to locked containers or doors or safes or toasters you either open them and get the things or you don't.It's not really about unpredictability, but it shouldn't be a binary "can I or can't I?" but should be "different grades of success and failure". Probability can be a means to achieving that.
Because time and noise are two things that don't exist in cRPGs.When it comes to locked containers or doors or safes or toasters you either open them and get the things or you don't.It's not really about unpredictability, but it shouldn't be a binary "can I or can't I?" but should be "different grades of success and failure". Probability can be a means to achieving that.
Who gives a damn about either of those things?Because time and noise are two things that don't exist in cRPGs.
Not CRPG designers.Who gives a damn about either of those things?Because time and noise are two things that don't exist in cRPGs.
That's not the important question though. Characters can always do something in an RPG.The issue here is that people are conflating unpredictability-generating mechanics and content-unlocking mechanics.
When you face a speech or skill check, it's usually not a question of "what unpredictable thing will happen here?" but rather a question of "can I or can't I do this?". That's not a question that needs a random factor in its answer.
Because while the circumstances are generally represented by static modifiers that makes the task easier or harder, they can be influenced by the player, but a random factor adds an aspect that is out of the player's control and makes you consider the risk and outcomes with more care. Shit might happen.
It could be a situation where you don't want to kill things. Like the faction you're siding with.Nor will they ever be. If I'm opening up locked containers, chances are I've already slaughtered every living thing within sight so how much noise I make or how many abstracted minutes it takes is irrelevant.
HELL YEAH back to normal schedule.These MOTHERFUCKERS CAN SUCK MY FUCKING COCK!
Doing KS, then selling on Steam for beta access while we poor souls who LONG ago did KS are SHAFTED?! FUCK THESE TWATS!
Sounds like a bad mechanic if it's only applicable to very-specific situations and just a hassle otherwise.It could be a situation where you don't want to kill things. Like the faction you're siding with.Nor will they ever be. If I'm opening up locked containers, chances are I've already slaughtered every living thing within sight so how much noise I make or how many abstracted minutes it takes is irrelevant.
It would be interesting if cRPGs included the equivalent of taking a 20 from 3E.
Either way, paying to be a beta tester of someone is to be shafted by definition.These MOTHERFUCKERS CAN SUCK MY FUCKING COCK!
Doing KS, then selling on Steam for beta access while we poor souls who LONG ago did KS are SHAFTED?! FUCK THESE TWATS!
These MOTHERFUCKERS CAN SUCK MY FUCKING COCK!
Doing KS, then selling on Steam for beta access while we poor souls who LONG ago did KS are SHAFTED?! FUCK THESE TWATS!
Kinda, but *sssshhhh* TB *brutally* H* I really don't give a shit as I'd probably not play this beta much as I'd MUCH prefer just to play the finished game, but I do feel like others backstabbed by this ploy.These MOTHERFUCKERS CAN SUCK MY FUCKING COCK!
Doing KS, then selling on Steam for beta access while we poor souls who LONG ago did KS are SHAFTED?! FUCK THESE TWATS!
Art thou upset, Brother?
These MOTHERFUCKERS CAN SUCK MY FUCKING COCK!
Doing KS, then selling on Steam for beta access while we poor souls who LONG ago did KS are SHAFTED?! FUCK THESE TWATS!
Kinda, but *sssshhhh* TB *brutally* H* I really don't give a shit as I'd probably not play this beta much as I'd MUCH prefer just to play the finished game, but I do feel like others backstabbed by this ploy.These MOTHERFUCKERS CAN SUCK MY FUCKING COCK!
Doing KS, then selling on Steam for beta access while we poor souls who LONG ago did KS are SHAFTED?! FUCK THESE TWATS!
Art thou upset, Brother?
games would benefit from plutocrat runs.