Diogo Ribeiro
Erudite
<b>Dhruin</b> over at <a href=http://www.rpgwatch.com/>RPG Watch</a> has written a short article where he covers some of the concerns and ideas that have surfaced around CRPGs over the last years. Titled <a href=http://www.rpgwatch.com/show/article?articleid=18&ref=2&id=1>The Avatar and Me</a>, it briefly - yet poignantly - points out the flaws in some of the recurring criticisms about CRPGS:
<blockquote>
Let’s consider some of the criticism of NWN2 from Matt Peckham’s pulled review at 1Up. Here’s a sample:
<blockquote>I'm cruising for a bruising (don't I know it), but NWN2 is a splash of cold water to the face: A revelatory, polarizing experience that -- in the wake of newer, better alternatives -- makes you question the very notion of "RPG by numbers." </blockquote>
There's not much doubt that "newer, better alternatives" means Oblivion (although Oblivion – like every RPG – still has plenty of rules and numbers). Peckham is saying, in part: the rules-based determination of interactions (from “hit†calculations to dialogue) in RPGs should be replaced by live action mechanics that place the player directly in the gameworld.
Fantasy action simulations.
Here’s my response: separating the player and the avatar provides the tools to enable better gameplay. Forget the current mood in the broad gaming press that rules inhibit player freedom in cRPGs -- embrace the good use of rules-based systems for the sake of better gameplay.
</blockquote>
Some people just need a robe and a wizard hat, I guess.
Spotted at: <A HREF="http://www.rpgwatch.com/">RPG Watch</A>
<blockquote>
Let’s consider some of the criticism of NWN2 from Matt Peckham’s pulled review at 1Up. Here’s a sample:
<blockquote>I'm cruising for a bruising (don't I know it), but NWN2 is a splash of cold water to the face: A revelatory, polarizing experience that -- in the wake of newer, better alternatives -- makes you question the very notion of "RPG by numbers." </blockquote>
There's not much doubt that "newer, better alternatives" means Oblivion (although Oblivion – like every RPG – still has plenty of rules and numbers). Peckham is saying, in part: the rules-based determination of interactions (from “hit†calculations to dialogue) in RPGs should be replaced by live action mechanics that place the player directly in the gameworld.
Fantasy action simulations.
Here’s my response: separating the player and the avatar provides the tools to enable better gameplay. Forget the current mood in the broad gaming press that rules inhibit player freedom in cRPGs -- embrace the good use of rules-based systems for the sake of better gameplay.
</blockquote>
Some people just need a robe and a wizard hat, I guess.
Spotted at: <A HREF="http://www.rpgwatch.com/">RPG Watch</A>