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Completed Let's Play Xenonauts - Moles Were Popped

MRSA

Scholar
Joined
May 14, 2010
Messages
247
Location
Your respiratory system
Seems that joining the Codex turned me into a tranny... :codexisfor: At least I seem to pull my weight so far.
I made Brother Sister Captain! YAY!
For the Emprah!
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
what's keeping Phoenix too busy to update:

PrettyinPink_zps0cf4c8ea.jpg
 
Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
New Year's Resolutions

Update 13: 1980/1/2 - 1980/1/12
The xenos does not respect our Christian traditions and we're in action throughout the start of 1980.

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Our fresh recruit, Drew, has a mug only a facehugger could love. His low Strength will hold him back for a while, but his high Health, Accuracy and Bravery are why he was drafted.

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A Andron and Harridan Landingship is the first to feel our righteous fury.

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No drama. No problems. ERYFKRAD dodged a point blank shot and that was the only hiccup to my plan.

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A Sebillian Scout is our next target for raiding. A Landingship was shot down near Prosperland, but we have to airstrike it before the surviving crew repair the damages caused by our interceptors.

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Kipeci earns my respect by shooting a superior officer, Colonel Comte, in the back :incline:

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Well, it seems we're coping well with the al-

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:rage:

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Sectoid base? I predict Psions. :salute:
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Gonna send us all in with only stunrods to stop the mind rape?

Also
Your Kipeci is not the only Kipeci who shoots his commanding officer Comte in the back
bWLGyad.png

:M
 
Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
Caesun Their Base

Part 1
As in our previous Base Attack, all our Xenonauts come loaded to the gills with explosives, shields and ammo.

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Immediately east from our position is a UFO bay complete with Small Scout and a new, purple shirted Caesun. Alright, reasons for not decking your guys in so much gear that they can barely stand - your Turn 1 is pretty much forfeited.

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MRSA briefly considers charging the new class of Caesun for teh Emporer to probe it with her rod, but discretion is eventually settled on.

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Talking about new aliens... what the fuck is this dinosaur thing?

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It proves to be a tough little critter and we are steadily forced to expose ourselves like camwhores in order to nail it.

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This smoke is all the cover we can manage :salute:

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You fool! You ran right into our trap!

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MRSA is not amused by this bit of "friendly" fire :rpgcodex:

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Those dinosaur things? They turn out to be able to teleport. Yeah.

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It's about the time the alien survives Draco's extreme opening shot when I start to feel apprehensive about littering the floor of this room with High Explosives and various grenades :M

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Tzaero. I believe in you :salute:

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His rocket strikes true, but these things just will not die!

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ERYFKRAD is recalled to execute the dinosaur with a blast to its engorged cranium. Nevill kills the Caesun with a close range burst and our two shield bros set up to guard the flaming corridor.

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A Light Drone and two one Caesun non-combatant are right outside the entrance teleporter. He ducks back inside and we pop more smoke, but I'm expecting the spray of shots to suppress a few of our Xenonauts.

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I want to know what's in this smoke to completely fuck up the sensors in these advanced Alien machines :incline:

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Fuck these things. I hate them already.

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I don't know what gun that was, but it looks beefy and the projectile itself is much larger than that of the Alien Plasma Rifle.

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Our crusade against alien blast doors scores another victory.

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Surrounded on all sides we dig in. A purple-armoured Caesun tries to breach our lines, charging through a barrage of reaction fire and almost makes it, his rifle heavily damaging Commissar Draco's hull.

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Kipeci takes a big shot from the east that devoured most of her life. It was not from the big gun.

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Draco rocks the world of the aliens who deigned damage his ride :smug:

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Nevill spins around the corner, bracing her Scatter Laser against her hip and blasting away until the battery reads empty.

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ERYFKRAD gave her precious shotgun a rest, her Alenium grenade popping the non-combatant like an overripe tomato. A gas grenade is thrown into the hangar to give a little protection, but unfortunately it does not knock out the Caesun suppressed by the door.

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Another stream of plasma impacts against the hull of the Hunter almost knocking it out of action.

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Draco's missile misses and slams against the wall but Tzaero strikes true - weakening the alien enough for Storyfag to kill it.

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More gas and an Electroshock Grenade from MRSA finally leave the alien unconscious. And with that we finally have a moment to reload and take stock of the situation; but complacency is far from our minds...

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...Audio feedback at Command is recieving complaints from the ground troops of strange sightings in their peripheral vision and has even noted one muttering hopw roewur ne under her breath.
 
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Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
Caesun Their Base

Part 2
Another purple vested, armoured Caesun is guarding this unknown room to the North. It's well dug in.
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Multiple Xenonauts fail to be heroes and the question quickly becomes "Will it fire before becoming overwhelmed?"
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ERYFKRAD descends into a raving lunatic as her feminist mind is filled with the sudden awareness that she should be back home in the kitchen.
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The Caesun didn't get a shot off, ERYFKRAD taking out her rage on the xenos and getting the final blow in with her Laser Carbine.
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Comte, Nevill and Draco are left to guard our rear, both girls complaining on the radio of voices in their head whispering terrible suggestions.
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Our advance is very slow. The low thrum of alien machinery chafing the nerves of our Xenonauts - the distinct sound of an alien teleporting consistently ringing clealy through the background noise.
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Cautious of any backstab, we slowly corner this Caesun...
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But he's far from helpless, tossing a grenade at Profreshinal's feet and he barely blocks the blast with his Assault Shield, the concussive force still ripping through his armour.
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ERYFKRAD once more brings her shotgun to bear, claiming all the glory for our Xenonaut's hard work. Meanwhile Comte and Nevill descend into madness, their manic cackling and the familiar sound of Scatter Laser's on full auto make the rest of our group thankful they were left behind.
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More new rooms are found, their purpose unknown. But no more enemies are discovered.
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The stripes on this door match those we found in our last base assault. We assume this is the door to the Command Centre of the base.
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A armoured Caesun is spotted by our Recce 'nauts in the corridor leading to the Command Centre. ERYFKRAD decides to flank using a different route.
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Hmm. We bust into their radar array by the backdoor, but its clear.
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Tzaero has no qualms using a rocket on a single alien, but the Caesun survives the blast as well as Storyfag's laser rifle before MRSA shows that size doesn't mean everything.
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A lab and storage area are found with no aliens inside.
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Ashery feels an alien prescense clawing at his mind, whispering promises of unlimited power "when there is one". His eyes filled with greed, he raises his Precision Laser Rifle and sets his sights on our other Sniper. Our Dane is only saved when his paranoia kicks in and he dives to the side, taking the high powered laser to a more expendable body part.
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Commissar Draco is forced to breach earlier than planned to prevent our Xenonauts committing acts not caused by Mindrape.

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There was an alien right behind the door! The impact not fazing this xenos as Ashery is forced out of cover by Ulminati's Alenium Grenade steps out of cover to redeem himself.

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Ashery's flesh is still sizzling as the second bolt of plasma and his life flash before his eyes...

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RIP Commissar Draco :salute:

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In the chaos of the moment it is lost who killed the alien.

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MRSA is the first into the Command Centre, plasma melting the railings on her left flank.

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Smoke obscures our Xenonauts as we move into position to attack.

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Tzaero is wounded when the Caesun shoots him in the side, but that is not enough to stop our reckless Rocketteer.

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It didn't even flinch as the rocket impacted on the panel behind it, showering its exposed head in superheated gas and metal.

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The helmetted Caesun is quickly called out as the commander of this base and our Xenonauts are ordered to take it alive, whatever the costs.

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Nevill, perhaps inspired by the orders from command to go in with Stun Batons raised, lands her Electroshock Grenade right on the aliens face.

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The final warrior, being a mere slave, does not recieve the same mercy :obviously:

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Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
American Invasion

Update 15: 1980/1/12 - 1980/2/1
Work is finally completed on a Quantum Cryptolothingy... a magic radar which gives us extra details like how many crew are in a UFO and what its mission is.
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For example, this UFO and its escorts seem to be going to build another alien base in Brazil.
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The injuries sustained from the Medium Caesun base allows us to break in our two new ladies - Kwan Army Special Forces The Scorpion, our first dip into darkie territory; and Smashing Axe, a butch Dutch lass from the BBE-M.
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The trip is long, but this Scout crashed into Eastern Russia will keep our Xenonaut's senses primed.
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RIP civvie :salute:
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Sebillians. Storyfag wastes no time showing the rookies how its done.
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Lightbane, who may have skipped through security checks to make it onto this mission, finds the second alien.
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Kashmir Slippers also slipped through our identity confirmation process. Oh well, he'll get an introduction soon enough - and its his Electroshock Grenade which KO's the Sebillian.
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Private Kashmir decides that he's not looking forward to breaching the UFO. He runs into the cloud of stun gas despite orders to go around it. Fucking coward :rpgcodex:
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Four Sebillians are holding the downed UFO. Double shotgun leads to an easy clear.
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The aliens are bringing in bigger craft as the invasion escalates.
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Wow, that's a big'un
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It proves exceptionally durable and also fast, taking all the ammo of our Condors as it chases down the Foxtrot.
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The good news is that there is minimal UFO activity as we recover our downed interceptors. Even better news - we start work on a prototype for a new type of self-powered armour.
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Nevill in her new role as "Mule" :incline:
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The $120,000 I just shelled out for the Mule Armour comes back to haunt me as a whole flock of UFOs start circling over Europe and Africa...
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But our Scientists keep coming up with new science that increases our firepower.
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Our European squadron become embroiled in a clusterfuck dogfight with 2 Heavy Fighters and a Landingship.
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Victory is phyrric.
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A quick raid is planned. The Scorpion does not carry any gun, but she loves herself some of our fresh, delightfully potent Plasma Grenades.
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The Caesun is left alive so we may better test the effects :incline:
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More Caesun's and Drones are located and destroyed and despite hardening our hearts and minds, there is one alien who is directing his mind to seducing our rookie.
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The floor of the Landingship is cleared, but upon tackling the critical section of the UFO...
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Wear your war wound with pride, Spekkio :salute:
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The alien recieves no mercy from Nevill - who has been shooting all the things this mission, even hitting Lightbane in the back.
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The Xenonauts send their regards to the families of those who have been abducted while our interceptors are being repaired.

We catch a Landingship alone in Siberia.
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Even in the dark. Even with five Harridan sharpshooters amongst the Andron ranks. The alien falls before our might.
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And with that, January draws to a close.

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:rage:

Enjoy your new Alien Overlords, Huemerica, you'll rue the day you turned your back on us. Once we've got our hands on strategic nuclear weaponry, you're our first target. Fuck Australasia, but we never had to travel to their arse of the world to clear out two bases.
:rpgcodex:
 

Kipeci

Arcane
Joined
May 22, 2012
Messages
3,027
Location
Vicksburg
:salute: profreshinal.

Do the child-bearing-zombie-things have their own entry like the other aliens or are they so relatively short-lived that no one bothered?
 
Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
:salute: profreshinal.

Do the child-bearing-zombie-things have their own entry like the other aliens or are they so relatively short-lived that no one bothered?
They spawn another Chysallid on death or after a random number of turns. Until then - they punch you in the face. Hard.


The mission was going full. I felt I had the Reapers dealt with well...

...And then shit hit the fan. And kept hitting the fan.
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
:salute: profreshinal.

Do the child-bearing-zombie-things have their own entry like the other aliens or are they so relatively short-lived that no one bothered?
They spawn another Chysallid on death or after a random number of turns. Until then - they punch you in the face. Hard.


The mission was going full. I felt I had the Reapers dealt with well...

...And then shit hit the fan. And kept hitting the fan.

And if you kill one with reaction fire, a Reaper spawns with full TUs that'll often end up impregnating the poor bastard that killed the zombie with reaction fire.
 
Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
Marauding

Update 16: 1980/2/1 - 1980/2/12
February begins with bombardment of glorious USSR military base.
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This new class of UFO, intelligently dubbed Bomber, turns like an American landwhale.
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Expecting more activity I alert the Kremlin about the wreck and tell them to go wild. Their gold arrives in our vault around the same time science makes us proud. At $400,000 these babies are hefty in price, but fuck me they are amazing.
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The Playgrounds Interceptor Squadron is initially sent out after a Landingship but the presence of UFO fighters make us turn back and bide our time.
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Two new escorted UFOs arrive out of South America. These beasts are the largest UFO's we've seen so far.
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The UFO's fighting for air superiority prove inferior.
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This UFO has been on quite the trek. We give it proper Russian greeting :smug:
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Finally a chance to test ourselves!
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Profreshinal discovers the a heavily armoured Sebillian just North of our drop site...
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And The_Scorpion finds another West of it. This map is quickly found to be very narrow.
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Exposed like this, the Sebillian takes a barrage of fire from our Snipers and Riflemen but holds its ground.
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Well, did :rollseyes:
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The lizard to the North takes quite a bit of shooting, but Storyfag registers the kill.
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That gun looks quite scary...
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Plasma grenades can't even blow the bloody door open :decline:
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A veritable wall of lasers are required to drop the Serb with the big gun.
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Civvies take the brunt of the alien fire. Their sacrifice will not have been in vain.
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Nevill and Storyfag respectively claim more xenos skulls.
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Cor, she's a big 'un.
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Tzaero asks the little piggys within to let us in :smug:
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Reinforcements from the wings of the UFO are numerous and a grenade has The Scorpion screaming in agony.
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We're not running away. It's a tactical withdrawal :M
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See?
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The Alien definitely does not see :smug:
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The dense cloud of smoke and stun gas obscure the Sebillian's vision and their return fire is pathetic.
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Unfortunately that means our is also not that effective, but Gas Grenades don't need to be accurate, two lizardman dropping unconscious as the chemicals in the gas prevent oxygen from binding in their blood.
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Nevill keeps them pinned as we flank...
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...And then breaches the bridge with style.
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Grenades are popped and our Recce crew go in to take the reaction fire.
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Nevill, you know you'll be the one cleaning all that gore and guts off our expensive Predator armour, right?
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Work on the Marauder prototype is finished. I'd love another, but as we just finished researching personal Plasma weaponry...
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The Marauder is sent to take down a Scout in Africa. It has a very fast cruising speed and it's manouverability in combat is the best in the world.
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Easy money. Having decommisioned a Condor in Retardoland, the Marauder is sent to boost its strength to three Interceptors.
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It turns out the Landingship was building a base! We destroy it as it takes off to head back to where it came from and the troops are ordered for a potential double mission :salute:
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The Landingship is full of Androns, and we've become adept at taking out these mechanical monsters.
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Drew kills this Androns cover to allow Nevill the chance to destroy it...
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...And the only blood we spill is from some friendly fire to Profreshinal.
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Much loot.
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This base should be easy. It was just built and Androns are no match for our Electrosh--
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:rage:

Medium.Sebillian? There were no fucking Sebillian's on that ship. I call fucking bullshit.
:rpgcodex:


The team for this base:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,288
Medium.Sebillian? There were no fucking Sebillian's on that ship. I call fucking bullshit.
The cake is a lie. And by cake I mean info from our Echelon stations. In large ufos there is always more than one species of aliens.
 
Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
Medium.Sebillian? There were no fucking Sebillian's on that ship. I call fucking bullshit.
The cake is a lie. And by cake I mean info from our Echelon stations. In large ufos there is always more than one species of aliens.
Landingship is Medium, and Harridans are the support pairing for Androns. Have you tried hex editting your Knowledge? :smug:


Reaping What They Sow

Part 1
Hmm... this base seems very familiar.
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Yep, you guessed it - Xenonauts basically has set base maps rather than having them expand organically. Even the type of alien in the base is fucking randomised. Such :decline:
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Nevill draws first blood.
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We can use the rail at the top of this room to increase the perimeter distance and better hold off Reapers.
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The intimacy of this Reaper is going to force us drop away from the entrace - I don't trust our reaction fire.
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Micoselva, who was forced to take a ballistic shotgun on her last mission, recives our first plasma weapon. Initial results are glorious.
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The Reaper caught reaction fire in the face and backed off. That's right, you better run! :outrage:
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Or maybe the xenos is smarter than I took it for and the Reaper just wanted to bait out our precious reaction shots...
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RIP Kashmir Slippers :salute:

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:troll:

Nevill, Storyfag and Ulminati combine powers to save our bro from hot plasma death.
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Profreshinal took point in the empty hangar, gritting his teeth as the shockwave from the Alien Grenade blasts past his shield and still managing to return fire like a boss.
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Profreshinal backs off after a Tzaero rocket blows up the aliens door.
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Shots and a shrill scream are heard back in the entrance...
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...The Reaper charged through reaction fire by Storyfag and Ulminati, vaulting the railing and impregnating our Xenonaut.

RIP Azira :salute:

Things in the hangar aren't going better, a Alien Grenade from another Sebillian blew open the door we were using for cover, the blast shredding MRSA and injuring Eryfkrad.
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Concentrated fire is barely enough.
6jkrWAh.jpg


But the greater threat is in the base entrance...
9Jd14ox.png
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Things sure look grim.

Does the game have an option to evacuate only certain units you don't want to lose, a la X-COM Apocalypse, while letting the rest finish the fight?
 
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Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
Things sure look grim.

Does the game have an option to evacuate only 1certain units you don't want to lose, a la X-COM Apocalypse, while letting the rest finish the fight?
Nopw. In most missions the dropship is on the map, so it wouldn't make any sense.
 
Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
Reaping What They Sow

Part 2
Things might be grim, but Nevill knows no fear which might be because she's the most well armed and armoured of our Xenonauts.
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Unfortunately Kashmir Slippers is cowed by such feminine manliness ans gets suppressed in the best possible place.

Ulminati misses one shot and bravely decides to back away from the Reaper in the hopes it'll claim Kashmir Slippers as her bride.
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Any clear shot blocked by Kashmir Slippers, Storyfag is forced to hurl a Plasma Grenade at the Reaper, but his aim is slightly off. Will it be enough?
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Micoselva, Eryfkrad and MRSA try to disable the incubated Azira and Sebillian Warrior, but we can only manage suppression.
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1jREZeb.png

Phew. That saved at least one death. Azira can only shamble forward and the Sebillian, shacken by the explosion right at its feet, misses.

Another lizard appears from the wrecked door to the South.
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Tzaero's rockets aren't enough and Drew lines up a clean shot.
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RIP profreshinal :salute:

Fucking Drew! Clearly decided murdering that civvie last mission wasn't enough. You'll hang for murdering your Colonel, you bastard, there was a 0% chance of him blocking your shot.
:rpgcodex:
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Azira lives long enough to see his baby shot in cold blood by Eryfkrad.
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Nevill stomps up to the Sebillian and annihilates it.
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Our batteries are reading close to empty and we aren't given a chance to reload.
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Fucking Nevill man. It's not enough to murder everything in her path, but she goes and takes two Heavy Plasma blasts to the face, shrugging them off :salute:
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I hope with these kills the backbone of the alien defense has been broken.
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A non-combatant Sebillian is spotted but holds back as a Reaper runs right into our jaws...
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I've always wanted a pet Reaper :smug:
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Ulminati is ordered to bring her home unharmed.
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The alien is forced back by our overwhelming firepower.
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With no opposition, we advance South until we discover two Serbs and a Reaper in the corridor leading to the Command Centre.
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Lacking the time units to truly get out, we try to cover Drew as best we can...
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But the scent of a fresh, willing host lures the Reaper through the smoke and stun gas.
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RIP Drew :salute:
 
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