Yay! Geminito's back! And he typed more than one sentence!
geminito said:
After Bethesda releases Fallout 3 and everyone here trashes it, what will be next to drive RPG Codex Groupthink?
So far there's been no shortages of games to trash, so we are fine, thanks for asking.
Don't you all get tired of typing Bethesda, or have you set up a macro?
Does that imply that your trademark line "your opinions are not surprising!" is a macro?
I thought EA was more evil, and it's so much easier to type.
They are, but they canceled The White Council and left our radars.
Does it make you sad that MrSmilyFaceDude doesn't come here to repond to your flaming anymore?
You really think that he stopped coming because of the flaming? No, seriously? You can't be THAT stupid, can you?
When will you finally have time to play a game so that you can trash it with some accuracy?
Disagree with our criticism? Make a non-whining post and explain where and how we were wrong.
Does it worry you that your opinions are not surprising and not respected by anyone in the gaming industry nor the gamer community?
Is that a fact? Prove it. So far, I didn't have any problems getting interviews from the developers, except for Bethesda, but that's a different story and their reasons are different as well.
Was the past really as you imagine it was, or is it merely a reflection of the present which didn't turn out the way you had dreamt?
Imagine? So games like Darklands, XCom, Shadowrun, Realms of Arkania, Ultima (to name a few) are imaginary?
Edit: From another post:
"Looks at the fucking endless list of games released in 1994:
http://www.mobygames.com/browse/games/1994/
Al-Quadim, Beneath a Steel Sky, Dark Sun, Doom 2, Death Gate, Dungeon Master 2, the first Elder Scrolls game (who fucking knew?), the first HoMM game, Jagged Alliance, The Journeyman Project, Magic Carpet, Master of Magic, Menzoberranzan, Ravenloft, Realms of Arkania 2, The Secret of Monkey Island, Shadow-fucking-run, TIE Fighter, System Shock, Ultima 8, Warcaft, Wing Commander 3, XCOM.
Wow. No wonder I was always busy playing games. Now compare it to what we have now and see how much creativity was lost."