i used to think it was LUK because of crit. build always being best damage dealer in a fallout game, MORE SO THAN EVER in the last two games and their new gameplay.
fo 3 is irrelevant and not worth discussing.
anyway returning to the matter at hand i've since changed my mind: first i briefly toyed with INT because of it's dialog benefits and stuff and because you gained more skill points faster and skill points dictate how good your character is AT ANYTHING.
but recently, (though this only applies to new FO games), i've realized it's really STR because it determines the amount of loot. the more shit you got on you, the moment you enter your inventory you're basically guaranteed the equivalent of a rest-point/campfire/inn restorarion equivalency benefit as you drug yourself up.
in FNV which has such a ridiculous amount of stuff and ways to make stuff really hammers this home on your later playthroughs. obviously old fallout games rectified this by limiting the use of inventory during combat. duh, huh.
fo 3 is irrelevant and not worth discussing.
anyway returning to the matter at hand i've since changed my mind: first i briefly toyed with INT because of it's dialog benefits and stuff and because you gained more skill points faster and skill points dictate how good your character is AT ANYTHING.
but recently, (though this only applies to new FO games), i've realized it's really STR because it determines the amount of loot. the more shit you got on you, the moment you enter your inventory you're basically guaranteed the equivalent of a rest-point/campfire/inn restorarion equivalency benefit as you drug yourself up.
in FNV which has such a ridiculous amount of stuff and ways to make stuff really hammers this home on your later playthroughs. obviously old fallout games rectified this by limiting the use of inventory during combat. duh, huh.