Lumpy
Arcane
- Joined
- Sep 11, 2005
- Messages
- 8,525
Since there's plenty Fallout 3 bullshit around here, let's try something actually constructive for a change.
In my opinion, Fallout was not as perfect as the fans portray it today. Sure, it beats most RPGs today by far, but nevertheless, it could be improved at certain points.
For one thing, many quests don't have that many ways to be completed. Save Tandi is an example of quest freedom, but besides it, were there that many choices in other quests? Another dumb thing was having forced combat. If they allowed the player to complete 70% of the game with diplomacy, why should they have forced combat in the other 30%, making diplomacy nothing more than a cosmetic option, since you have to have combat skills anyway.
The skill system was pretty fucked up. You had combat, speech and stealth skills as useful, but the rest were crap, and only useful for some abstract form of role-playing without actual in game consequences. In a high tech post-apocalyptic gameworld, there should've been many more uses for Science, Repair, Doctor, Outdoorsman, etc. However, they were quite useless. Not to mention how dumb splitting up a barely used skill (Tech) into two subskills which will be even more useless (Science and Repair).
And lastly, the main plot was underdeveloped and cliched. It's cited as an example of nonlinearity, but there weren't as many events - basically, 4-5 main ones and 2-3 misc, the main ones being more or less forced. So you had 2-3 things you had the option to do or not to. Big fucking deal.
I hope AoD will deal with those issues, and from what's been said, it will. How good it will actually turn out is another story.
In my opinion, Fallout was not as perfect as the fans portray it today. Sure, it beats most RPGs today by far, but nevertheless, it could be improved at certain points.
For one thing, many quests don't have that many ways to be completed. Save Tandi is an example of quest freedom, but besides it, were there that many choices in other quests? Another dumb thing was having forced combat. If they allowed the player to complete 70% of the game with diplomacy, why should they have forced combat in the other 30%, making diplomacy nothing more than a cosmetic option, since you have to have combat skills anyway.
The skill system was pretty fucked up. You had combat, speech and stealth skills as useful, but the rest were crap, and only useful for some abstract form of role-playing without actual in game consequences. In a high tech post-apocalyptic gameworld, there should've been many more uses for Science, Repair, Doctor, Outdoorsman, etc. However, they were quite useless. Not to mention how dumb splitting up a barely used skill (Tech) into two subskills which will be even more useless (Science and Repair).
And lastly, the main plot was underdeveloped and cliched. It's cited as an example of nonlinearity, but there weren't as many events - basically, 4-5 main ones and 2-3 misc, the main ones being more or less forced. So you had 2-3 things you had the option to do or not to. Big fucking deal.
I hope AoD will deal with those issues, and from what's been said, it will. How good it will actually turn out is another story.