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The New DOOM Thread (2016)

Psquit

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cant wait for 50gb! hmmm i can taste those 5 hours already.
 

Baron Dupek

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cant wait for 50gb! hmmm i can taste those 5 hours already.
I heard about free weekend with Titanfall.
Enjoy the 50GB of uncompressed audio in all languages in the world instead of one big texture.
 

shihonage

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The hilarious thing about Titanfall is that it downloads at ridiculous speeds from Origin because Origin's download protocol uses compression.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.bethblog.com/2014/07/01/the-next-doom-at-quakecon/
You’ve been clamoring for it for years, and now the wait is almost over. As announced in our E3 teaser trailer, fans in attendance at QuakeCon 2014 will have the opportunity to get a sneak peek at what’s been going on with the new DOOM game from id Software.

This an exclusive thing we are doing for attendees as part of our Annual QuakeCon Welcome presentation. We’ll have plenty more to show everyone at a later date, but we didn’t want another QuakeCon to go by without doing something special for the amazing QC community and id supporters that have been with us for more than 20 years.

Don’t miss out! QuakeCon 2014 takes place July 17th – 20th at the Hilton Anatole in Dallas, TX. For more information on attending, visit quakecon.org.
 

shihonage

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So... it's gonna use the same worthless engine that made Wolfenstein take up 50gb. I suspect a lot of close-up objects will look worse than Doom 3.

And they better not try to make it into a stupid horror game again.
 

Metro

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It will look fine... if you sit five feet back from your monitor.
 

DalekFlay

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They are both equally shitty. This is just Codex masturbating over something that is vaguely old school for no other reason that it is vaguely old school. Not as annoying as praising turn based combat for merely being turn based (regardless of whether its actually good or not), but close.

Or the melee combat is actually fast paced and fun.
 

Cazzeris

Guest
Hey, the game has been shown at the Bethcon.

People at Id Soft says:

- 'DOOM will focus on high-speed movement and run-and-gun. Just like the old days'

- 'Doesn't look like health regenerates. Enemies drop health when you squish them.'

- 'DOOM coming to PC/PS4/XBO; id Tech 6; 1080p/60FPS'

The game will be called DOOM and it will be a reboot to the series. We'll have to wait to see actual gameplay.
 

Roderick

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http://www.polygon.com/2014/7/17/5913883/doom-4-quakecon-reveal

this doesn't sound bad, but I better not get my hopes up

they are probably basing it on Brutal Doom


"
The new Doom is a return to the franchise's roots, executive producer Marty Stratton revealed during the game's QuakeCon reveal event — which is why the game has officially been named, simply, Doom.

"As you've probably noticed from the teaser, the game is called Doom, not Doom 4, and not something like Enemy Territory: Doom Wars," Stratton said.


The game will launch on PCs, Xbox One and PlayStation 4, and will be running on id Tech 6 — or "id Tech 666," as the dev team calls it, Stratton joked.

The game's development, and its reveal presentation, has focused mostly on the tenets of the series' fast-paced combat. Stratton outlined the different "ingredients" that went into their favorite series installments, including a cast of over-the-top demonic enemies, huge and inventive weapons — "which you can carry all at the same time," Stratton confirmed — and quick combat, free of regenerating health.

Doom will begin outside of a UAC research facility on Mars, right at the outset of a demonic invasion. In a live gameplay demonstration, we watched a player walk through the facility, shotgun in hand. The gameplay sequence showed off brutal melee attacks and buckets of gibs — each eliciting a roar of approval from the presentation's attendees. The player also seemed to have a few mobile maneuvers, like a double jump, to help them survive waves of enemy demons and leap over large gaps.

Another segment of the demo saw the player rip the arm off of a nearby corpse, and use the appendage to activate a keypad on a locked door. The player also discovered additional weapons during the run-through, including the iconic double-barrel shotgun and rapid-fire plasma rifle.

Severed limbs were the order of the day — the player had a number of context-sensitive melee executions, allowing him to head-stomp a foe or, in a particularly brutal offing, grab a demon's arms and tear it in half. At the end of the demo, a flying demon got the best of the player, ripping his arms off and beating him to death with them. In another demo, the player ripped out a chainsaw, which allowed him to carve up demons in different directions — through the shoulder, torso or straight down the middle. Rocket launchers separated demons' top-parts from their bottom-parts.

It looked like proper, violent Doom — and was met with deafening applause from the audience with each new weapon, new execution animation and gibbing.

This reveal was first teased at E3 earlier this year, alongside a minute-long cinematic trailer. This QuakeCon reveal event was not streamed or shared with non-attendees, in effort to do "something special for the amazing QC community," according to a blog post from Bethesda Softworks. At the presentation, attendees had to check any camera equipment they had on them at the door, in an attempt to prevent any leaks from the reveal event.

Development on the next installment of Doom has been lengthy and troubled, to say the least. Doom 4 was first teased by former id Software lead developer John Carmack at QuakeCon 2007, and was properly announced as being in development in 2008. Following years of silence from id Software, which was obtained by ZeniMax Media in June 2009, Kotaku reported that the game was trapped in "development hell" following a series of huge conceptual shifts and design changes.

Pete Hines, the VP of PR and Marketing for Zenimax subsidiary Bethesda Softworks, confirmed at the time that the previous version of the project had been scrapped and rebooted.

"An earlier version of Doom 4 did not exhibit the quality and excitement that id and Bethesda intend to deliver and that Doom fans worldwide expect," said Hines. "As a result, id refocused its efforts on a new version of Doom 4 that promises to meet the very high expectations everyone has for this game and this franchise.""
 

Wilian

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Divinity: Original Sin
It doesn't actually sound bad, but hopes are made to be shattered and this is iD Software with Bethesda backing we're talking about.
 

Gragt

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No Carmack or Romero. They still have Tim Willits but after Doom³ … Id Software seems to be an empty shell now.
 

Cazzeris

Guest
No Carmack or Romero. They still have Tim Willits but after Doom³ … Id Software seems to be an empty shell now.

Best Games Of The Generation by Tim Willits

TimWillits_zpsc45662b9.png


:negative:
 

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