Julio said:What's Urban Combat about? Basically, transporting JA to a city area?
Don't play with Summer. I hear she can be a bitch.I want to play through JA2 with mods. Recommendations?
Blahblah Talks said:Don't play with Summer. I hear she can be a bitch.I want to play through JA2 with mods. Recommendations?
LCJr. said:I wouldn't reccomend 1.13. It has serious balance issues and currently it suffers a late game bug that is a gamekiller. Most of it's fans don't complain because they're starting a new game with each release so don't get that far. There's only two mods in works for it Renegade Republic and a conversion of UC. I wouldn't expect to see anymore anytime soon until more tools become available. The mod is constantly in a state of change and the externalization seems like a good idea on the surface but in practice creates a massive workload for potential modders.
Jim Kata said:LCJr. said:I wouldn't reccomend 1.13. It has serious balance issues and currently it suffers a late game bug that is a gamekiller. Most of it's fans don't complain because they're starting a new game with each release so don't get that far. There's only two mods in works for it Renegade Republic and a conversion of UC. I wouldn't expect to see anymore anytime soon until more tools become available. The mod is constantly in a state of change and the externalization seems like a good idea on the surface but in practice creates a massive workload for potential modders.
Yeah, that was my sad conclusion. I don;'t remember what all now but some of the things they emphasized seemed like horrid ideas. the percent thing seems like it, and so does the reinforcements if they are not done well.
I hate that mods in general have this idiotic midset that if a +1 sword is cool then a +10 sword is even cooler, leading to uber items available fromt he start and uber enemies. that was my impression reading througha ll the dev stuff. It's a crying shame because a lot of the features look very good.
Let's face it, though, very very few games are as streamlined and well done as JA2 was from the getgo so you can't expect much. I would be happy to just be able to remove the fucking rocket rifle nonsense.
205BA0: 02 05 07 FF FF FF 02 01 04 FF FF FF 02 1F 09 FF
205BB0: FF FF 01 16 FF FF FF FF 02 0A 0C FF FF FF 01 15
205BC0: FF FF FF FF 01 13 FF FF FF FF 02 1B 17 FF FF FF
205BD0: 01 1C FF FF FF FF 01 22 FF FF FF FF 01 37 FF FF
205BE0: FF FF 00 00 00 00 00 00 05 05 06 07 01 08 04 02
205BF0: 04 03 1F FF 05 10 0B 0D 09 20 02 16 11 FF FF FF
205C00: 03 0A 0E 0C FF FF 04 1A 1D 15 19 FF 02 12 13 FF
205C10: FF FF 04 18 1B 14 17 FF 01 1C FF FF FF FF 03 22
205C20: 23 24 FF FF 01 37 FF FF FF FF 00 00-00 00 00 00
JA2 1.07us: 0x23ABB0, 0x23ABF8
JA2 1.12us: 0x22579C, 0x2257E0
UB 1.01us: 0x23E81C, 0x23E860
JA2 1.02 Rus
Offset:
0x0A8B47 D1 -> D2
0x0ACDB2 D0 -> D2
JA2 1.05 German
Offset:
0x0C27F6 D1 -> D2
0x0C6A62 D0 -> D2
JA2 1.02 German
Offset:
0x0C4797 D1 -> D2
0x0C8B52 D0 -> D2
JA2 1.07 US
Offset:
0x0D1F9B D1 -> D2
0x0D6412 D0 -> D2
JA2 1.12 German
Offset:
0x0C1B55 D1 -> D2
0x0C5D32 D0 -> D2
JA2 1.12 US
Offset:
0x0C33A9 D1 -> D2
0x0C7632 D0 -> D2
JA2:UB 1.01 US
Offset:
0x0A5DA4 D1 -> D2
0x0AA052 D0 -> D2
JA2:UB 1.01 German Gold
Offset:
0x0A5DC4 D1 -> D2
0x0AA072 D0 -> D2
taxacaria said:Yeah - 1.13 is designed to be a modding base, as a tool for modders.
But many fans are enjoying the cheat possibilities - so the few active modders are a minority.
Balancing is a problem - too much money, too much loot etc.
If you find a good adjustment of the ini parameters, you can play 1.13 as a JA2 with enhanced AI and more equipment possibilities, but the default settings are unbalanced and there are too much active cheat features enabled.
LCJr. said:Jim Kata said:LCJr. said:I wouldn't reccomend 1.13. It has serious balance issues and currently it suffers a late game bug that is a gamekiller. Most of it's fans don't complain because they're starting a new game with each release so don't get that far. There's only two mods in works for it Renegade Republic and a conversion of UC. I wouldn't expect to see anymore anytime soon until more tools become available. The mod is constantly in a state of change and the externalization seems like a good idea on the surface but in practice creates a massive workload for potential modders.
Yeah, that was my sad conclusion. I don;'t remember what all now but some of the things they emphasized seemed like horrid ideas. the percent thing seems like it, and so does the reinforcements if they are not done well.
I hate that mods in general have this idiotic midset that if a +1 sword is cool then a +10 sword is even cooler, leading to uber items available fromt he start and uber enemies. that was my impression reading througha ll the dev stuff. It's a crying shame because a lot of the features look very good.
Let's face it, though, very very few games are as streamlined and well done as JA2 was from the getgo so you can't expect much. I would be happy to just be able to remove the fucking rocket rifle nonsense.
You want the hex offsets to redo the AI weapons tables and remove the RR fingerprint ID? Only takes a few minutes with a hex editor.
Thing is 113 isn't really a mod. It doesn't seem there is a leader or set purpose. It's more a collection of coders adding what they want or whatever someone on the forum suggests that seems "cool" at the moment. There's definately no thought given to balance and progression which is a big part of what earned JA it's fanbase.
edit>Might as well just post the hex offsets.
205BA0: 02 05 07 FF FF FF 02 01 04 FF FF FF 02 1F 09 FF
205BB0: FF FF 01 16 FF FF FF FF 02 0A 0C FF FF FF 01 15
205BC0: FF FF FF FF 01 13 FF FF FF FF 02 1B 17 FF FF FF
205BD0: 01 1C FF FF FF FF 01 22 FF FF FF FF 01 37 FF FF
205BE0: FF FF 00 00 00 00 00 00 05 05 06 07 01 08 04 02
205BF0: 04 03 1F FF 05 10 0B 0D 09 20 02 16 11 FF FF FF
205C00: 03 0A 0E 0C FF FF 04 1A 1D 15 19 FF 02 12 13 FF
205C10: FF FF 04 18 1B 14 17 FF 01 1C FF FF FF FF 03 22
205C20: 23 24 FF FF 01 37 FF FF FF FF 00 00-00 00 00 00
JA2 1.07us: 0x23ABB0, 0x23ABF8
JA2 1.12us: 0x22579C, 0x2257E0
UB 1.01us: 0x23E81C, 0x23E860
First starting offset is for Normal and second is for Tons of Guns. There are 11 levels of "progress". Each level can have five weapons. First byte is the number of weapons for that level. Followed by the weapons item number in hexadecimal i.e. the RR is weapon #55 so 37 in hex. Fill in any leftover weapon slots with FF. If all you want to do is get rid of RR just replace any 37's in the table with the weapon of your choice. This will keep the AI from using them but to completely remove you'll have to edit the maps for Alma(the Sergeant) and Orta.
JA2 1.02 Rus
Offset:
0x0A8B47 D1 -> D2
0x0ACDB2 D0 -> D2
JA2 1.05 German
Offset:
0x0C27F6 D1 -> D2
0x0C6A62 D0 -> D2
JA2 1.02 German
Offset:
0x0C4797 D1 -> D2
0x0C8B52 D0 -> D2
JA2 1.07 US
Offset:
0x0D1F9B D1 -> D2
0x0D6412 D0 -> D2
JA2 1.12 German
Offset:
0x0C1B55 D1 -> D2
0x0C5D32 D0 -> D2
JA2 1.12 US
Offset:
0x0C33A9 D1 -> D2
0x0C7632 D0 -> D2
JA2:UB 1.01 US
Offset:
0x0A5DA4 D1 -> D2
0x0AA052 D0 -> D2
JA2:UB 1.01 German Gold
Offset:
0x0A5DC4 D1 -> D2
0x0AA072 D0 -> D2
This removes the RR fingerprint ID. Just find the two offsets for your version and changet them to D2. Keep in mind the RR has a hardcoded lasersight so if you replace it with another weapon it will automatically have one. A good modern replacement is the SAR-21 http://world.guns.ru/assault/as31-e.htm
LCJr. said:taxacaria said:Yeah - 1.13 is designed to be a modding base, as a tool for modders.
But many fans are enjoying the cheat possibilities - so the few active modders are a minority.
Balancing is a problem - too much money, too much loot etc.
If you find a good adjustment of the ini parameters, you can play 1.13 as a JA2 with enhanced AI and more equipment possibilities, but the default settings are unbalanced and there are too much active cheat features enabled.
I've looked at it and it's not really a good modding base. I know that was it's original stated goal but the amount bloat it's taken on have made it a not very attractive platform. Like I said before the externalizations are theorectically nice but actually require a massive amount of work if you want to make major changes.
nikpalj said:That's all nice and fine gentlemen, but... what about that Vietnam mod for Unfinished Bussiness?
Did anyone try it and what are the opinions? Sounds very interesting but I'm simply too lazy to make myself go through the pains of installing JA:UB, downloading and installing the mod... only to eventually find out that it's crap after I waste another few hours of my life for ever and ever.
Oh, and... could somebody please post some screenshots from the Urban Chaos mod, or links to them. I'd really like to see how some of the towns in Danubia look like, in other words how things look and (generally) *feel* like in that mod. Sure does sound very, very interesting!
Jim Kata said:LCJr. said:taxacaria said:Yeah - 1.13 is designed to be a modding base, as a tool for modders.
But many fans are enjoying the cheat possibilities - so the few active modders are a minority.
Balancing is a problem - too much money, too much loot etc.
If you find a good adjustment of the ini parameters, you can play 1.13 as a JA2 with enhanced AI and more equipment possibilities, but the default settings are unbalanced and there are too much active cheat features enabled.
I've looked at it and it's not really a good modding base. I know that was it's original stated goal but the amount bloat it's taken on have made it a not very attractive platform. Like I said before the externalizations are theorectically nice but actually require a massive amount of work if you want to make major changes.
Well, I have always thought xml is a retarded way to do things, too. It makes it virtually impossible to do things by hand. There are specific xml editors but then you don't have direct control. I won't say there is no use for xml, but there is virtually no use for it in a noncommercial product. They've taken it to mean they can balance things in any crazy way but also just the sheer number of things you'd have to change would be hell in any system.