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Myth: A New Age CYOA

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Fangshi said:
She is not where you last saw her though there is no reason for concern. She steps out of the back of the shop moments later with a grin on her face and shakes the wide, little Dietfried's hand.
D'awww. She wants to make a surprise for us, too?
:love:

Fangshi said:
"No I am great!" the sarcasm in her voice now palpable, "Why it is so much fun being a disembodied spectre bound to a pair of thrill seekers, with nothing much to do all day, every day..."
What's her problem? I thought traveling with a pair of thrill seekers would negate the boredom of sitting still since sitting still means you are not fighting against an army of undead, demons and abominations. A nice change of pace, and all that.

Besides, since she has the principles of magical theory down by now, doesn't she have her cantrips and some basic spells to practice? I know we decided not to make her a full-blown mage, but it was said we'll help her to the best of our ability if she wants to pick up something that is easy to learn from us.

I wonder how dreaming would interact with the magic in the bracers. Also, did we make her a part of our Dream Team that will participate in our sessions? She is privy to our thought anyway, might as well invite her.

Also,
Fangshi said:
Myrgard:
-130 WPs (an increase of 60 WPs, factoring in the total known personnel for your organization, payments to be made to the families of the dead and costs associated with running Blackrock's facilities and the the properties acquired by Mayer. A more detailed breakdown could be provided on request.
Consider this a request. :P
 
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Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
The funny thing is that if someone tried to scan us, they would find us compromised.

Dealing with demons and Fallen Lords? Wearing artefacts of unknown origin? Connected to the horrors ravaging the land?

I wonder how much of an immediate threat this 'alien presence' is.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
Might very well be that Mazzerin's necklaces help shield the minds of our girls.

Now, take that for what you want. I'm pretty sure it'd read like a gigantic "HANDS OFF" sign..
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Wouldn't Thais have trouble with getting into our head if that was the case?

The necklaces are probably just what it says they are on the character sheet. They were inspected at the Royal Academy, and no mind-shielding properties were reported.
 
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Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
Were we in danger then? Perceived or not? Might be that property only shows itself when there is a real danger. Might not.

In any case, yes, Derryth, Thaïs and Lyssa all have a great deal to keep hidden. But they're mentalists and are probably better at that game than most other mages.
 

zerozero

Literate
Joined
Sep 5, 2014
Messages
41
Please add this option in V (freedom)

V - Contact Nephila and have her joins us

I - Set up her webs in the palace to listen in on the royal family

II - She will investigate the secret temple, there may be a link (specify additional party)

III - Do covert spying at night time for us, (specify targets) and translate correspondents during the day.


I believe that Nephila can help us out on a number of fronts.

She can spy on the royal place as she did in Blackfort. this will save on time & resources, she can act independently and aid in the investigation.

The Royal palace would have secret tunnels and passages going all over the place. He would have to give us plans and where the royal family congregate. Nephila can set up her web network and if she needs help on getting her webs into tricky places we will use the mice. Now she can listen in on conversations and relay information back to us to follow up on.

She can identify and read any spider & watcher related artefacts/ documents that we might find. With the investigation focussing on getting proof, she will be invaluable. Any translated documents can help us further the investigation.

She can help identify spider magic and how to break it. This could be handy as we suspect some sort of magic is involved i.e. the black stone and resurrected Erbacht.

If we can get some sort of permanent illusion for her. She would be very handy.

She is the expert to these secret spider temples that could be linked to the Dwarven arc and possibly the watcher. She could operate independently and search for the temple herself or with the Black Arrows and contact us securely via Dietfried.

With her spells, she would be a good at observing and following ppl at night time

Fangshi - can we ask the Dietfried brothers if they have something for demons to be able to walk around and interact without drawing unwanted attention i.e. magic items that cast illusions, etc. They have indicated that they deal with demons, so they may have something for demon clientele who want to go adventuring.

Can they contact Nephila for us and set-up a safe hiding place for her.

Ask the king if he has anything similar to the illusion amulet that Doctor M had. The king has a device that permanencies cast an illusion on the safe house. Also ask him to loan us any magical items that he has.
 

Nevill

Arcane
Joined
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Messages
11,211
Shadorwun: Hong Kong
I am against involving Nephila in any way.

First, her spying ability extended only to Fort Blackrock because of the strings woven into the stone itself during its construction. Unless we plan to renovate the Royal Palace, I do not see her being extraordinary helpful in that regard.

Second, I am against her setting foot in the Palace at all. If anyone discovers her, a case can be made for either Albrecht's or our association with the Dark. People are already on edge with the Eberhardt 'coming back' from the dead. And since we have no idea what we are up against, we have no way of hiding her with 100% efficiency.

Yes, she can be extremely helpful, but she is also a liability, which is why the decision to send her on her way (and specifically to Muirthemne) was made in the first place. She is especially dangerous to keep in Myrgard, there is plenty of opposition here and a lot of the followers of her mother who might have means to recognize her for what she is.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Though that gives me an idea.

Fangshi, are there mice or cats in the Palace? How safe would it be for Lyssa's mice - and especially her spellcasting mice, as they seem to understand Dwarven, - to spy on the dwarves, with Martin as a guard? Though I think the spellcaster can protect themselves from a cat just fine.

Our primary suspects that are still in the capital seem to be Timo, Wenzel, and Jan. None of them are currently in the Palace, but if we get the mice inbvolved we would at least be able to check if there is someone in the Palace leaking information to the outside. Albrecht didn't make that production out of boredom, after all. And if we catch any spies among the staff, we might get an additional clue.

Does this need to be a freeform option?

We also need to see to our contracts with the mice that we made back in the Fort, specifically about the cheese we promised in exchange for the information on Rand. Fangshi, please add our contracts with the mice as well (there is also one we have with Ratguard - it is about Melete's mechanical birds).
 
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Fangshi

Arcane
Joined
Jan 9, 2014
Messages
1,997
Nevill said:
1)Fangshi, if Albrecht gives us an authority to act as we see fit, can he give us a symbol of his power and a letter to the effect of the one Richelieu gave to Milady? "By My order, and for the good of the State, the bearer has done what has been done." Something that would help us to rally the resources still loyal to the king under our banner if necessary? And something that would prevent us from being hanged immediately if we pulverize one of the higher-ups.

Certainly the King can give you such a proof if it will help you act in his name. Did you want just a single copy or a separate permission for each of the ladies?

Nevill said:
2) Ask him about the genesis of the Royal House of Albrecht and of any deals his ancestors might have had with, ah, forces that are not entirely aligned with the Light? Any agreements made and/or broken on their part? I am interested in this 'Unforgotten, Unforgiven' business manifesting itself now of all times.

He warms to the subject quickly and seems quite happy that you are interested in the long history of his house.

His house seized the throne almost eight hundred years ago now. It was during the reign of Albrecht II, Albecht II's father had been born a minor noble but possessed a keen intellect and a supreme cunning that allowed him to outplay his opponents and become Mayor of Myrgard. At the time the capital was still located in Stoneheim but Myrgard was growing in strength due to trade with the human lands to the north. As a result the position of mayor became quite important and the first Albrecht worked hard to ensure that when the king of the time died it would be his son and his house that would take the throne. However he died suddenly and under mysterious circumstances, many believed it was by the king's order that the first Albrecht was done away with but no one at the time could provide the necessary proof.

Albrecht II followed in his father's footsteps and secured for himself the royal throne by destroying the previous ruling house in a quick military campaign between the two cities. Upon doing so he erased every mention of the former ruling house (in the annals, on monuments, everywhere), he was so successful in his task that to this day no one can agree on the name of the previous dynasty. Albrecht II also moved the capital to his home city of Myrgard, hastening the decline of old Stoneheim, and abolished the position of mayor to ensure that no one could challenge his children as Albrecht I had challenged the previous dynasty.

It seems that Albrecht believes that the position his family reached was down to their superior ability and maybe a bit of luck. You gently try to broach the issue of a possible alliance between his ancestors and a demon or spirit. He laughs it off, you get the impression he would be offended if he did not find the idea so absurd. He insists that there is not even a hint of the demonic or supernatural in his ancestor's rise to power, there is nothing in the family records or the official annals and he has never even heard so much as a rumour about it. In fact, he says, if any of his line is rumoured to be 'compromised' by demons and witches it is himself. Some of the things the nobles as about you, Thaïs and himself... well, they are not fit to be repeated in polite company.

Nevill said:
3) He seemed to have known about the crows and eagles for some time now. Why didn't he reveal that information to us when we asked? Is there anything about the riders and the robed figures he didn't tell us as well?

Honestly, he thought you were agents of the Watcher or some other horror. You show up with the maul he sent his favourite son to find, you break an army fifty times your size and speak to him of the Watcher, crows chasing an eagle around and the like and he caught you having a small look at his mind so he knew you were a mentalist capable of 'brainwashing' Bari.

You then travel into the desert and return with a young lady wanted for murder on suspicion of practicing the dark arts, not a week later eagles begin to congregate on his rooftop.

When the trial came along you readily went along with his plan to frame the Eberhardts with that charge of 'conspiring with the Dark' in spite of the fact that you all knew there was no evidence.

You then set about seizing as much power for yourselves as possible, going so far as to acquire an entire security firm.

Up until that point he thought you were agents of some greater power. Perhaps of one of the Dark Gods or affiliated with the dark riders or robed figures on the road. He had also heard rumours of another power that rose in the south and a storm in the desert while you were gone in that direction, he worried that perhaps a new threat was about to be unleashed upon his kingdom. His greatest fear though was that you were servants of the Watcher himself, sent to infiltrate the palace and recover all of the stones he has managed to capture over the last few years.

What changed his mind was your defense of Blackrock and what your witnesses had told him. The witnesses you sent him were all subjected to a number of tests, they were told these tests were requested by the lords as a precaution but in fact they were ordered by Albrecht to try and ascertain if you were agents of the Dark. Your witnesses showed no signs of magical tampering from what his mages could tell* and his Pathfinders carefully but politely interrogated your witnesses 'to prepare them for facing the lords'. His Pathfinders could find no physical evidence (facial ticks and the like) that they were lying or omitting facts either.

The King was left to conclude that your witnesses were being honest when they spoke of the risks you took and the dangers you fought. As a result there were only two conclusions he could reach, either the Watcher sacrificed an entire army (arguably his best army) just so the King would trust you or you are not, in fact, agents of the Watcher. The second scenario seemed far more likely than the first and so he has decided to trust you.

Since he is being honest he still is not completely sure about the two of you. He is not certain that you are not servants of another power out to destroy his kingdom but you have always acted in his interests and the interests of the kingdom as far as he can tell so he is willing to trust you now with his life, the lives of his family and the future of his kingdom. He no longer doubts you will live up to that trust.

He can not tell you much about either the riders or the robed figures. But he does know a little, the figures are all mages or seem to be all mages from what he can tell. The riders are not all mages though they have mages among them, their robes are black but one of his men managed to rip one when a large patrol was a attacked by a group of them. The insides of the robes seem woven through with a silver thread that grants the material a strength akin to steel while retaining the flexibility and weight of light fabric.

*Note: As previously mentioned there are no spells designed to detect when someone is lying. His mages attempted to do high level scans of your witnesses' minds to determine if you had altered them somehow, these scans came back negate though it is hard to say if they even had the collective skill to detect anything you could do to the witnesses as none of his mages are dedicated mentalists.

Nevill said:
4) Who was that necromancer, why does the Watcher and the Eberhardt rebels are so keen on freeing her, why did they refuse to tell us anything about her before, and what have they managed to learn from her so far? For that matter, why was she still alive?

He does not know why the Watcher's people went to such lengths to free one necromancer, nor does he know what they will do with her now that they have her.

The Eberhardt rebels seemed to be trying to murder her from what he can tell from the accounts of witnesses. This 'Eberhardt Resurrected' put down a number of powerful necromancers with his spear just trying to get to her though he failed in the end. Still, the city thinks he saved the day and drove off the attackers.

They did not mention anything because Albrecht was not sure he could trust you.

They have not been able to learn much, torture does not really work on her and the only words she will spare them are threats and taunts. She claims her 'husband' will kill them all.

She is not dead because they can not seem to permanently hurt her. Her body regenerates at a resounding rate and while it feels like normal flesh to the touch any attempt to cut or stab her is like trying to hack a piece of marble in half with a sword. They have tried drowning her but she does not seem to need to breath. They have tried burning her but she will not burn.

His doctors examined her while she was in custody, as did his mages, and both are certain there was magic at work there... rather obvious really, he could have told them that just by looking at her.

The doctors did notice something though as the weeks went on, she is pregnant.

Nevill said:
5) Are the two Oneiroi prisoners among the escapees, or are they dead? Morpheus said they stopped dreaming a while ago. If they are alive, it might tell us something about the nature of the threat we are dealing with.

He is sorry to say that it looks like they escaped and as far as he knows they are alive. He can only extend his apologies.

Nevill said:
6) Who are the major royalist houses and what are their roles and assets in the kingdom? Their armies, their finances, the spheres they control, the resourses they can muster, their relationships to the crown and to the other houses that we might exploit or at least should keep in mind when dealing with them. Have him give us a rundown about the whole political mess that is the kingdom, we've had enough of being used in the dark already. What resourses are still firmly in Albrecht's control, if any? They didn't send their whole army south, did they? There might have been something left.

House Hess:

House Hesse: One of the younger houses that made a name for themselves during the war. They are a house of warriors and hunters with a strong presence in the military and a large private army, they have sufficient assets to support their military and keep it outfitted in high grade equipment but little money left for anything else.

Albrecht has known Hesse for decades, he is a rough dwarf but a fair and true friend. He was Jori's godfather. Hesse enjoys hunting, warfare, drinking and little else, he rarely goes anywhere without one of his many hounds.

Armies: Approximately 1500 armed fighters (warriors and grenadiers), 500 in Myrgard, 500 at your fort, 500 in Stoneheim.

Finances: Poor

Spheres of Control: Military perhaps, some mining

Resources: Aside from a large standing army, very little.

Relation to the Crown: Very good, Hesse and Albrecht have been friends for decades.

Relations to other Houses:
Berg - Fine, the two houses have no real history to speak of
Seinsheim - Strained, Hesse somehow managed to offend Seinsheim, not difficult to do as the old dwarf is a prick.
Reginar - Very Good, As another 'young' house and one that rose off military service the two have a lot in common and often lend each other resources when needed.
Welf - Good, a study in contrasts the martial Hesse and refined Welf actually get along splendidly and often work as a team as a result.

House Berg:

House Berg is small for a great house and most of their power comes from the lands that they hold. The Bergs control some of the most fertile lands in the kingdom and they used the fall of the Eberhardts to secure the rest. At the moment they have a near monopoly on food production in the kingdom. Albrecht does not spend much time with Berg socially, he finds the dwarf to be a bit dull and interested only yearly rainfall and the latest developments in horticulture. Supposedly the Berg estate has quite the flower garden, 'unique in all the kingdom' people say but he would not know, he has little time for flowers.

Armies: Approximately 400 armed fighters (warriors mostly), 200 around Myrgard on the family estates, 100 with him and the army, 100 in Stoneheim.

Finances: Rich

Spheres of Control: Agriculture

Resources: Substantial stores of food and coin

Relation to the Crown: Fine, there is no real hostility between the two

Relations to other Houses:
Hesse - Fine, the two houses have no real history to speak of.
Seinsheim - Strained, Berg somehow managed to offend Seinsheim, not difficult to do as the old dwarf is a prick.
Reginar - Fine, the two houses have no real history to speak of.
Welf - Poor, Berg wants more land for basic agriculture, Welf wants more land for cash crops, the two are often in competition with one another. It is also a poorly kept secret that Welf is sleeping with Berg's wife. Berg does not personally care as he has been seeing a dashing young officer in the army but it is a little humiliating for him to have his wife go to Welf of all people.

House Seinsheim:

An old house, arguably the oldest house that still holds power. Seinsheim is large, powerful and loyal primarily to the idea of the kingdom rather than to any particular king. Albrecht does not doubt for a second that Seinsheim would have supported Eberhardt's claim if Eberhardt had not been so dead set on dismantling the monarchy in favour of a republic. If Seinsheim had backed Eberhardt then Albrecht would have been doomed but the hostility between the two ensured that king had a chance.

On a personal note Seinsheim is an ass and the king has somehow managed to offend the dwarf lord, he just is not sure what exactly he did.

Armies: Approximately 1000 armed fighters (warriors and greanadiers), 200 in Myrgard, 500 with him and the army, 300 in Stoneheim

Finances: Rich

Spheres of Control: Mining and smelting

Resources: Substantial stores of ore, weapons, equipment and coin split between Myrgard and Stoneheim

Relation to the Crown: Strained, Albrecht somehow managed to offend Seinsheim, not difficult as the old dwarf is a prick.

Relations to other Houses:
Hesse - Strained, Hesse somehow managed to offend Seinsheim, not difficult to do as the old dwarf is a prick.
Berg - Strained, Berg somehow managed to offend Seinsheim, not difficult to do as the old dwarf is a prick.
Reginar - Strained, Reginar somehow managed to offend Seinsheim, not difficult to do as the old dwarf is a prick.
Welf - Strained, Welf somehow managed to offend Seinsheim, not difficult to do as the old dwarf is a prick.

House Reginar:

Another young house that won its place through heroics during the Great War and the reclamation of the Kingdom that followed. House Reginar are at home on the battlefield and many members of he House are either current or former member of the military. Albrecht enjoys good relations with Reginar and the king was sponsor of Reginar's heir when the boy decided to join the military, he is like an uncle to the younger dwarf. In many ways the house is similar to House Hesse in most ways and the two enjoy a friendly rivalry that began during the war and continues to this day. Reginar is a lean dwarf with a quick mind and a nice right hook, his house reflects his nature, it is smaller and leaner than House Hesse but its fighters are even more impressive.

Armies: Approximately 500 armed fighters (warriors and greanadiers), 200 in Myrgard, 300 in Stoneheim

Finances: Adequate

Spheres of Control: Logging

Resources: He supplies most of the wood for the kingdom to be turned into chariots, bolts, and everything else.

Relation to the Crown: Good, Reginar has always demonstrated loyalty to the crown and his son is a favourite of the King's.

Relations to other Houses:
Hesse - Very Good, As another 'young' house and one that rose off military service the two have a lot in common and often lend each other resources when needed.
Berg - Fine, the two houses have no real history to speak of.
Seinsheim - Strained, Reginar somehow managed to offend Seinsheim, not difficult to do as the old dwarf is a prick.
Welf - Fine, the two houses have no real history to speak of.

House Welf:

Decadent or merely refined the Welfs have always had a taste for the finer thing in life and they have made a fortune specializing in the import and manufacture of luxury items. Their prices are high but always fair and when it comes to business they do not play favourites. The house specializes in brewing and in law, it is no longer remembered from which profession they earned the title 'Virtuous' though barroom wits are quick to note that by either measure they should have lost that honour long ago.

Albrecht has fine relations with the house. He buys their products the same as anyone else but he has no real personal relationship with Welf or his people.

Armies: Approximately 500 armed fighters (warriors and greanadiers), 300 in Myrgard, 200 in Stoneheim

Finances: Rich

Spheres of Control: Brewery, Law, Cash Crops

Resources: Significant reserves of coin, a great deal of alcohol and imported luxuries for resale

Relation to the Crown: Fine, the two houses have no real history to speak of.

Relations to other Houses:
Hesse - Good, a study in contrasts the martial Hesse and refined Welf actually get along splendidly and often work as a team as a result.
Berg - Poor, Berg wants more land for basic agriculture, Welf wants more land for cash crops, the two are often in competition with one another. It is also a poorly kept secret that Welf is sleeping with Berg's wife. Berg does not personally care as he has been seeing a dashing young officer in the army but it is a little humiliating for him to have his wife go to Welf of all people.
Seinsheim - Strained, Welf somehow managed to offend Seinsheim, not difficult to do as the old dwarf is a prick.
Reginar - Fine, the two houses have no real history to speak of.

Resources still firmly in Albrecht's control:

House Albrecht Guards: 2100 armed fighters (warriors and grenadiers), 600 in Myrgard, 1000 in Stoneheim, and 500 at your fort.

The Pathfinders: The entire organization, he has been trying to expand their influence and the resources and personnel they can call upon. If he had to summon them all at once thy would number maybe one hundred and fifty, roughly twenty of which would be agents and the rest officers.

The Royal Academy: He believes he still has the complete loyalty of the academy, their inventions and their creatures. If he has to he can turn them loose but they are not the most stable group of individuals to begin with and giving them the freedom to wage war is something he hesitates to do.

The Royal Army: About five thousand soldiers spread out throughout the kingdom. He believes they are loyal but can not be sure. (The Royal Guards under Argus he is certain of though and they number maybe two hundred at any given time, baring unusual circumstances.)

There are maybe one thousand Dwarven soldiers in Myrgard with another thousand or two in Stoneheim and another thousand or so spread out throughout the kingdom. One thousand soldiers march south with Seinsheim and Berg at this moment.

Mercenaries: There are thousands of mercenaries in the city and Albrecht has the entire state treasury to draw from, if he needs to he could hire some.

Militia: Finally he could press the volunteer city guard (about five hundred dwarves) and any fit civilians into military service as militia units though he has no illusions as to their odds against actual military units of the horros he hears are prowling the south.

Nevill said:
If one or more of the Great Lords turn out to be traitors, what should be our course of actions? Kill them, supplant them, expose them? What the hell are we supposed to do?

Whatever you have to do. If you have to kill them then make sure there are no witnesses that can tie it back to you or the king.

If you want to replace them, most of them have designated heirs (all except Welf whose heir died and Seinsheim who disowned his heir, seems the boy managed to offend him somehow) so you would need to determine if the heir is also a traitor or not. If the heir is clean then it might be as simple as arresting the current head and letting his heir take his place. IF both are compromised then a new leader may have to be found. Again he stresses that you do what you believe you have to, he would rather loose a house or two than the kingdom or either of you.

Exposing them would require a trial, it could work well if you can gather the right evidence but if you can not make a good case it could be disastrous. The king can try to fake evidence for you again but the lords are less likely to believe it and if you can not convince most of them that the threat is real then the city might devolve into civil war. (Note: Of course, if it turns out that most of the remaining lords are cultists then it might be better to call them to assembly and just slaughter them all, though that is not really something Albrecht would be willing to consider without evidence, some of these dwarves are his friends.)

Nevill said:
7) I know this might be extremely hard for him... but why is he quicker to suspect the children than Eleanore? Not that we have anything against her.

She... she has always been there for him... he can't... he sighs. She spends most of her time in the palace or visiting her family at their compound. She comes from a minor house with no real military or assets, he married her because he loved her, they deal in medical supplies and instruments mostly. She has no siblings that might want the throne and he has far too many children for that to even be a possibility. He loves her and he is certain she loves him. So he can think of no reason why she would betray him.

He can give you a letter of introduction to her mother (her father died two years ago, natural causes, the dwarf had lived a good long life) if you wish.

If you have reason to suspect that she is the traitor then he asks you to do what needs to be done... he does not really feel like saying anymore on the issue.

Nevill said:
3. Now that you have heard half of the Great Houses were compromised, you have your doubts about whether you should have left your fort in the hands of Hesse and Welf.
A) You ask Albrext to recall Hesse and his forces under any pretext he can think of. (to reinforce Stoneheim army, to guard the capital? Not sure myself where I want them. Besides, they aren't even an army.)
B) You recall Lord Welf and his forces.
C) You recall both Lords. You have summoned them to help with the undead menace, and you do not need them now that it is already dealt with.
D) You do not act upon this. They are not an immediate concern, and it might be a good idea to keep the Lords where your allies may observe them.

Sure, added.

Azira said:
Also, when will you update us about the rolls? Please? :desu:

It is on my list of things to do today so never fear. :salute:

asxetos said:
Lengthy, awesome update!

zerozero said:
Thanks for your big update and hard work :)

Thank you, glad people liked it. :salute:

zerozero said:
Could you give me a timeline on our adventures from the start.

How long did the first arc take? 3 month break i think and how long has passed since The parting of ways. How long until the nominal 1 year re-union?

I have the timeline on a flash drive somewhere around here, if I can find it quickly I will post it for you. Otherwise I will have to run back through the updates and count just how much time has past.

Of the top of my head though I think it has been maybe three months or so, maybe a bit more.

There has been no large time skip yet and I had actually planned for one by now to cover a few months quickly but some of the earlier choices made have sped up the timetables of some of the antagonists. For example your actions (direct and indirect) are really forcing the Watcher's hand and he has had to get more aggressive than I planned for this stage of the year.

Anyway, at the latest I will have that timeline up by tomorrow if I can't find the flash drive.

Nevill said:
What's her problem? I thought traveling with a pair of thrill seekers would negate the boredom of sitting still since sitting still means you are not fighting against an army of undead, demons and abominations. A nice change of pace, and all that.

Long periods of boredom interspersed with moments of sheer terror. It is great. :lol:

She is also getting a little stir crazy, she is not really the type to sit still in one place for long and when she gets nervous she likes to work out and spar, neither of which she can do as a disembodied spirit.

Nevill said:
Besides, since she has the principles of magical theory down by now, doesn't she have her cantrips and some basic spells to practice?

Well, like I mentioned. She is not really a 'thinker', more of a 'doer', she does not have the sort of patience and love for knowledge necessary to make a great mage and her initial failures at the 'light' cantrip have kind of soured her to the whole experience of learning spells. As I have mentioned before it takes a certain type to become a mage.

Nevill said:
I wonder how dreaming would interact with the magic in the bracers. Also, did we make her a part of our Dream Team that will participate in our sessions?

Yes that was the intention of teaching her how to enter the matrix mediate her way into the Dreaming. She will be able to take part in any sessions you want her to. The ladies also intend to teach Biliku and Uttu as well. Berty declined when asked, he said he sleeps little and irregularly and when he does he prefers silence and emptiness to dreams. He said that there are enough adventures waiting for him in reality without hiding in the past and what might have been.

Nevill said:
Consider this a request. :P

Of the 60 WPs, one third (20 WPs) are going to support the families and loved ones of mercenaries that died while under your command. The families will be paid for one year to help them transition and they are paid double the salary that their living relative was due. If you want to cut the payments or stop them completely that is within your power to do so as you are not bound by agreements made and signed by the Eberhardts. If you want to extend the payments you can also do that as well.

Of the remaining forty the majority goes to paying tax and wages of personnel at the new businesses you have acquired. Most are located in the city, taverns, retail, restaurants, housing and the like. Mayer avoided agriculture and mining as most of the Eberhardt contracts still on offer were located in the south of the kingdom and he has no idea if those operations are even still standing let alone capable of making a profit. Unless you want to take a direct hand in running the businesses Mayer intends to handle the day to day operations of these properties himself. If you want a say in salary, working conditions and the like then you need only ask, for the moment he is attempting to maximize the stability and profit of each business, he is confident he can succeed as they are all in very good locations. As long as the city does not get leveled or its population wiped out you should have a stable and growing income available.

zerozero said:
Please add this option in V (freedom)

V - Contact Nephila and have her joins us

I - Set up her webs in the palace to listen in on the royal family

II - She will investigate the secret temple, there may be a link (specify additional party)

III - Do covert spying at night time for us, (specify targets) and translate correspondents during the day.

Certainly, I will add that to B and C.

zerozero said:
Fangshi - can we ask the Dietfried brothers if they have something for demons to be able to walk around and interact without drawing unwanted attention i.e. magic items that cast illusions, etc. They have indicated that they deal with demons, so they may have something for demon clientele who want to go adventuring.

Yeas they do in fact have a number of things designed to easy the integration of extra-planar individuals into the social circles of Myrgard. The way tend to do it is as follows, the client will come to them and they will take his/her/its measurements and will work with the client to develop a permanently enchanted item capable of projecting a suitable illusion that is capable of resisting all but a concerted attempt to pierce or dispel it. They need to make note of the number of wings, tentacles, or extra limbs the client has, whether or not they have a human face (or a face at all), whether or not they can naturally pass for human or dwarven or if work has to be done to mask their real dimensions and so on.

Once the details have been sorted the item can be created and that is that. You are looking at a fairly expensive pricetag though given the custom nature of the work.

For your average demonic entity it usually costs about 500 WPs or (an) object(s)/service(s) of similar worth.

For someone like Nephila who is quite close to human already it could likely be done for 100 WPs.

zerozero said:
Can they contact Nephila for us and set-up a safe hiding place for her.

They could try to contact her but it would be easier for you to do so given that she is likely still at the fort.

Yes, they have a few safe houses that they keep for such purposes when they are approached by a client that can not stay at a normal inn for whatever reason. They charge 3 WPs a night for one such room, you could rent it for a month if you are willing to pay 50 WPs up front.

zerozero said:
Ask the king if he has anything similar to the illusion amulet that Doctor M had. The king has a device that permanencies cast an illusion on the safe house. Also ask him to loan us any magical items that he has.

He does not.

He does not have a device capable of cloaking an entire building either or he would use it to hide the Pathfinder safe house instead of a fake storefront.

Well, as far as magic items go he several suits of armour but they are all designed for dwarves, he has weapons but you are not skilled with any of them and most of them are also built for dwarves. He has a few enchanted chariots and carriages but he can not just give those to you. The Pathfinders have the tarnkappes but they only have twelve and all are in use outside of the city. He could have the Royal Academy make you something if you want but it takes them time so you would only be able to commission a piece of two at once. If you want them to build you something or something for one of your allies then just let him know what and he will see if it is feasible.

Nevill said:
Fangshi, are there mice or cats in the Palace? How safe would it be for Lyssa's mice - and especially her spellcasting mice, as they seem to understand Dwarven, - to spy on the dwarves, with Martin as a guard? Though I think the spellcaster can protect themselves from a cat just fine.

There are cats, they are just regular cats. There are probably mice too though do not expect them to be as intelligent as the ones at the fort.

If you want to send them off spying you can and it should be reasonably safe as most cats will not attack a mouse capable of throwing fire. :lol:

Martin would be honoured to escort the two mouse mages around the palace if you ask him to.

Nevill said:
Does this needto be a freeform option?

Probably, I can add it to the list of options if you choose to stay in the city as just a general 'investigate the palace' sort of thing. I had actually forgotten the mice when I listed your people in the city so the list of personnel you have to work with actually looks like this:

Mages: Derryth, Thaïs, Lyssa, Poppy, Mirra

Warriors: Biliku, Uttu, Berty, Skite, Martin

NonComs: Mayer, Ocypete, Aquila, Calaeno

Nevill said:
We also need to see to our contracts with the mice that we made back in the Fort, specifically about the cheese we promised in exchange for the information on Rand. Fangshi, please add our contracts with the mice as well (there is also one we have with Ratguard - it is about Melete's mechanical birds).

Alright, I will add them and yes you will need to see about that cheese at some point. It should not take too long really and you can probably send it to the fort by eagle if you do not want to send a person.
 
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Nevill

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Fangshi said:
He had also heard rumours of another power that rose in the south and a storm in the desert while you were gone in that direction
A storm in the desert? What storm in the desert? :?

What rumors has he heard?

Fangshi said:
She claims her 'husband' will kill them all.
Great, we have found Miss Thin Black Mage. And her bastard child, too. Just perfect.

From what he tells us, it looks like there is a clusterfuck confrontation between the dwarves, the ghols, the Watcher, Mazzarin, and the Spider Cult. It is still an open question who the robed figures are, though the fact that they are all mages and our previous encounted with the Wonder Child suggest the involvement of our Thin White Colleague.

Fangshi said:
Of the 60 WPs, one third (20 WPs) are going to support the families and loved ones of mercenaries that died while under your command.
[...]
Of the remaining forty the majority goes to paying tax and wages of personnel at the new businesses you have acquired.
I think it would be nice if you broke it down like this:

Expenses:
Myrgard:
-130 WPs monthly:
-15 WPs - payment to Berty Levi
-45 WPs - Blackrock Securities maintenance
-20 WPs - assorted payments to the families of the deceased
-40 WPs - assorted maintenance for the rest of our enterprises
-10 WPs - a leftover from old times when our expenses weren't split up between Muirthemne and Myrgard - Gareth's compound rent ;)
Fangshi said:
Probably, I can add it to the list of options if you choose to stay in the city as just a general 'investigate the palace' sort of thing.
If we decide to investigate the children and catch the army later... how long do we suppose it will take? Does it count as 'staying in the city'? I assume it will take around two to three days to find them and pay them all a visit.

Please add mice spies as the 4th option that will only come into play if we choose to go with B or C.

Fangshi said:
It should not take too long really and you can probably send it to the fort by eagle if you do not want to send a person.
Yes, eagle would be best, since she can return to us in the same day if nothing untoward happens.
 
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Fangshi

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Nevill said:
A storm in the desert? What storm in the desert? :?

What rumors has he heard?

This one:

Fangshi said:
It begins as a slight glow in the meadow. A greenish haze that seeps under the door of the hut.

The three of you follow the light outside.

It begins to solidify as storm clouds gather.

Mazzarin has decided to enter with style.

The tree in the meadow bursts into emerald flame, a twisting inferno that screams into the coming night.

Lyssa groans, "Damn it... I liked that tree..."

Pink strands weave through the air.

They wrap around the hut and constrict.

The hut folds in on itself. "My bird!" Lyssa screams and starts for the hut. You grab her by the arm and restrain her. There is nothing she can do for it.

You are certain that this entire show is calculated to impress you.

What it does is infuriate you. You scream into the wind, "We get the Wyrd damned point! Your a big bloody magician! Would you please stop now you grumpy old bastard!"

The wind laughs in reply.

You can feel the ground shake. Mazzarin must have collapsed the tunnel underneath the hut and his old cell with it.

Purple lightning cracks through the air and he appears mere metres from you.

That display of magic cast all sorts of light into the sky (which uninformed observers, essential country peasants and merchant caravans saw and assumed was some sort of storm) and scared every sufficiently powerful mage in Myrgard. The rumours started circulating soon afterward. People say there was something in the desert and Albrecht eventually found out you had left the city at about the same time. He has no idea what you did out there (though you suspect he would like to know) but he does know that something powerful was destroyed or unleashed out there and he hopes it will not be another danger to his wobbling kingdom.

Nevill said:
I think it would be nice if you broke it down like this:

Done and I moved the ten WPs over to Gareth's end of things.

Nevill said:
If we decide to investigate the children and catch the army later... how long do we suppose it will take? Does it count as 'staying in the city'? I assume it will take around two to three days to find them and pay them all a visit.

If everything goes smoothly and none of them are cultists? Maybe three or four days if you decide there is nothing to see here. Then you will likely have to spend a few more days traveling and trying to link up with the army wherever it is.

If something goes wrong it is impossible to say.

Nevill said:
Please add mice spies as the 4th option that will only be active if we choose to go with B or C.

Just assign the three mice to palace duty like anyone else, the option is already there in both B and C, no sense adding another whole question to it if no one is even interested in running spies through the palace.

Nevill said:
Yes, eagle would be best, since she can return to us in the same day if nothing untoward happens.

Martin just needs some time to find the 'right' cheese. If you elect to head south immediately then he will have to make do with what is available in the palace, if you choose to stay in the city in B or C then he can afford to be a bit more selective and if the option to send for Nephila wins then you can send her a message at the same time that you send the cheese back since she should be there for a day or two checking the tunnels.
 
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Nevill

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Alright. Didn't notice the option was there.

So I will largely go with asxetos' plan:

C:
ii: Derryth + Thais + Biliku + Uttu
- our team of investigators. Will Albrecht be providing an escort, as usual?
iv: Lyssa + Berty + Skite + Mayer - with the intention to recall Lyssa and Berty once we head south. We will still maintain contact with Lyssa while we are in the city.
vi: Most of the mice, including Myrra, Poppy and Martin - we will keep a few with Lyssa in case she requires their services. They might smell something odd about the new recruits.

2:
B: Get 10 Energon Cubes for each of our 3 mages for 60WP.
C: Get another set of jewelry instead of the one we gave to Brothers Dietfried.

3:
A: Recall Hesse to Myrgard.
- if anything happens, Albrecht still has the forces to protect himself.

Fangshi said:
His greatest fear though was that you were servants of the Watcher himself, sent to infiltrate the palace and recover all of the stones he has managed to capture over the last few years.
How many does he have? What should we do with the piece of the Watcher that is now buried under the Fort?

How securely is he keeping them? Does the enemy even show interest in acquiring the stones back? Did he think about encasing them in metal, specifically lead? It might block their signal and make them harder or even impossible to trace.
 

Nevill

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Fangshi said:
If you want them to build you something or something for one of your allies then just let him know what and he will see if it is feasible.
What sorts of items can be made in three to four days? What items do they usually make (just to have a better grasp of what's on offer)? Can anyone consult us on the more advanced enchantments the dwarves have?

Is it possible to requisition an item that would cast invisibility on a per day basis? What would be involved?
 

zerozero

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Can we ask the dwarven King for a promissory note that we will only spend in the Dietfried Brothers shop as we need supplies. This will hide the evidence that the king is giving us money as the brothers won't give out details about clients.

If this is possible we could pay for Nephila's diisguise will this note and any other supplies and the king doesn't need to know what the note was spent on.
 

zerozero

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Can I more details to the III option

Hire the Black arrow to stake out the 3 houses Hesse, Reginar, Berg . We will have Lysaa infiltrate the compound with the mice to seek out any hidden rooms or anything out of the ordinary.

We will visit each house and do the mind probe/ distraction method and as a follow up, the Black Arrows follow any people that we find suspicious.

Once / If Hesse arrives back in the capital - Lysaa to get a lively young female dog to act as a decoy to get close to Hesse's old dog and talk to him to get information: or try to get in contact with the dog when it is alone or kidnap the dog to have a private conversion and then return it.

Hopefully this will uncover more leads and maybe lead to the ringleaders/ hidden players.
 

zerozero

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I wonder, if we go south would our presence disrupt Nanshe's plan in capturing the TWM as he would make a beeline for us and not fall into Nanshe's trap.
 

zerozero

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Freeform - Cheese

We did promise to send cheese to the mice & rats in Blackfort.

Get a sample of different cheeses sent to us for Martin to try and send a couple of months supply of the reasonably priced cheese for our allies in Blackfort.
 

zerozero

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Freeform or a modification of II Covert operations on Albrecht's children

Get a mix of party members/ pathfinders/ black arrows to covertly spy on Albrecht's children in the capital, seek information on the Unforgiven/ Unforgotten rumour, look for signs of uprisings/ dark, spread positive rumours about the heroes.

I would suggest Berty, the girls, a pathfinder and a few black arrows. The mages will join them if something turns up and when they have some free time.
 

zerozero

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Freeform - Investigate the Royal crypts

Initially send a pathfinder down to the crypts to see if anything has been disturbed and send the caretaker to us for a mind probe.

If we find anything suspicious we will investigate further.
 

zerozero

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The overall strategy is:

II - covert operation on Albrecht's children and city

Team - Berty, girls, pathfinder, black arrow

III- Investigate the Great houses

Team - Derryth, Thais, Lysaa, black arrows

V- Nephila - in the palace with her webs and Lysaa with her mice backing her up as needed

Team - Nephila and part-time Lysaa with mice

VI - Investigate the Royal crypts

Team - Pathfinder, caretaker sent to us when we have time. Anything interesting we gather the full party


From a solid lead given to us from Nephila investigating the Great Houses may give us something.

With Nephila's expertise in eavesdropping, this could prove us with some leads, the trators may not be the royal family but someone in the palace.

The covert operations around the city should give us more information about the mood of the city and maybe something on Albrecht's children.

Investigating the crypts should rule out all suspicious activity with resurrected royal family members that could turn out to be the ring leader.
 

Fangshi

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Nevill said:
How many does he have? What should we do with the piece of the Watcher that is now buried under the Fort?

He has 195 pieces in total, they range from bars as long as your forearm to slivers the size of a finger nail. He also has a the entire left foot of the Watcher which Jan recovered on a dig three years ago.

He is willing to defer to your judgement on the issue, if you believe it is unlikely to be recovered by the enemy then he is willing to leave it where it is as it does sound like a secure location (buried under half a mountain underneath a fully garrisoned friendly fort). However if having it under your property makes you nervous then he is willing to handle it if you want.

Nevill said:
How securely is he keeping them? Does the enemy even show interest in acquiring the stones back? Did he think about encasing them in metal, specifically lead? It might block their signal and make them harder or even impossible to trace.

Very securely, he moved them a couple weeks back to a new location he has been preparing for them. There are only three people that know where they are now.

The enemy seems to be very interested in recovering them from what he can tell.

Each is kept separately in a lead lined box but that is far from the only defenses he has had installed to protect them.

Nevill said:
What sorts of items can be made in three to four days?

Well nothing too big or complicated but items with a single persistent enchantment should be doable, it depends on how complicated the spells are that you want done.

Nevill said:
What items do they usually make (just to have a better grasp of what's on offer)?

Generally the items they are most proficient at making fall into three broad categories:

Weapons - Elemental spells to give them new properties and a variety of spells to improve their general properties (make them more durable, easier to care for, stronger, faster, that sort of thing).

Armour - Mostly these are just enchanted to make them more powerful and better able to protect the wearer though some are made lighter or given other properties.

Jewelry and the like - These tend to get enchantments that boost the abilities of the wearer, help you focus, make you quicker, make you stronger, that sort of thing but they also tend to be expensive.

They can create something fairly traditional rather quickly but to create something new or unique they would need more time to puzzle things out.

Nevill said:
Can anyone consult us on the more advanced enchantments the dwarves have?

Well, the King is no mage so he can only tell you the basics based on what his advisers tell him.

The advanced enchantments fall into two broad camps, the first are simply better versions of the basic spells, more expensive enchantments that are capable of storing and releasing more power. The second group is comprised of spells that are considered experimental. These are the sorts of things that the fellows you met to consult on the bracelets work on. Some of them might work, some might have side effects, some might be more dangerous to you than the enemy and some of them might be interesting and powerful. Working with the fellows is a bit of a gamble, they could get you something interesting or they could waste time and resources.

Nevill said:
Is it possible to requisition an item that would cast invisibility on a per day basis? What would be involved?

It would take about three weeks to make a single ring that could cast invisibility for five minutes, once a day. All that would be required is to place an order. It would cost a lot though and Albrecht would have to arrange for the funds neccesary to be 'misplaced' so as not to alert the treasury officials and their masters in the assembly.

zerozero said:
Can we ask the dwarven King for a promissory note that we will only spend in the Dietfried Brothers shop as we need supplies. This will hide the evidence that the king is giving us money as the brothers won't give out details about clients.

As long as it is not too outrageous a sum then yes. How much did you have in mind?

zerozero said:
If this is possible we could pay for Nephila's diisguise will this note and any other supplies and the king doesn't need to know what the note was spent on.

Yes, the 100 t0 200 WPs it would take are within what he could slip to you.

zerozero said:
Can I more details to the III option

Yes, you can add as much as you wish as long as there is not a vote tied up in that option already.

If there are votes tied up in the option then you require the agreement of the other voters for that option to make any adjustments. If consensus on any changes is not forthcoming then any changes constitute a new option.

In this case to make any changes you would need the voters already using the option to agree.

The Arrows are also still at the fort helping Nephila check the tunnels, they will not be back for a few days unless you specifically send for them.

zerozero said:
Hire the Black arrow to stake out the 3 houses Hesse, Reginar, Berg . We will have Lysaa infiltrate the compound with the mice to seek out any hidden rooms or anything out of the ordinary.

We will visit each house and do the mind probe/ distraction method and as a follow up, the Black Arrows follow any people that we find suspicious.

Once / If Hesse arrives back in the capital - Lyssa to get a lively young female dog to act as a decoy to get close to Hesse's old dog and talk to him to get information: or try to get in contact with the dog when it is alone or kidnap the dog to have a private conversion and then return it.

The first point requires the return of the Arrows to begin which would require you to recall them before they are done clearing the tunnels unless a B option wins.

Which compound did you want Lyssa to infilrate? The palace? Or one of the compounds of the great lords?

Again the Arrows will be a few days yet unless you pick B it might slow you down a bit.

The final point is conditional on meeting Hesse again soon so I would probably save it for a later update.

zerozero said:
Freeform - Cheese

We did promise to send cheese to the mice & rats in Blackfort.

Get a sample of different cheeses sent to us for Martin to try and send a couple of months supply of the reasonably priced cheese for our allies in Blackfort.

Sure why not. ;)

Added as question 4.

zerozero said:
Freeform or a modification of II Covert operations on Albrecht's children

Get a mix of party members/ pathfinders/ black arrows to covertly spy on Albrecht's children in the capital, seek information on the Unforgiven/ Unforgotten rumour, look for signs of uprisings/ dark, spread positive rumours about the heroes.

I would suggest Berty, the girls, a pathfinder and a few black arrows. The mages will join them if something turns up and when they have some free time.

That can largely be handled by picking a combination of existing options from what I can see.

zerozero said:
Freeform - Investigate the Royal crypts

Initially send a pathfinder down to the crypts to see if anything has been disturbed and send the caretaker to us for a mind probe.

If we find anything suspicious we will investigate further.

The royal crypts are in Stoneheim. If you ever make it to the city you can certainly try to investigate them.

zerozero said:
II - covert operation on Albrecht's children and city

Team - Berty, girls, pathfinder, black arrow

III- Investigate the Great houses

Team - Derryth, Thais, Lysaa, black arrows

V- Nephila - in the palace with her webs and Lysaa with her mice backing her up as needed

Team - Nephila and part-time Lysaa with mice

VI - Investigate the Royal crypts

Team - Pathfinder, caretaker sent to us when we have time. Anything interesting we gather the full party

Certainly, taken together this can work as a voting package.

What I need to know though is whether you plan to stay in the city for some time or whether you plan to leave and try to find the army after a few days in the city, essentially is this a B or a C vote?

Also the crypts are in Stoneheim not Myrgard.



A note on the vote setup. Since most people want to split the group up and do multiple things I am going to restructure things slightly. I am going to remove the sub options for recalling Nephila and make it a separate question. You can then set Nephila to a task like anyone else by assigning her to a task in your votes.

What this will boil down to is voting 'packages' and will require a little negotiation and coordination among voters to avoid wasting time but I have faith in you all.


Possible assets/individuals that you can assign to tasks:

Mages:
Derryth, Thaïs, Lyssa, Mirra, Poppy

Warriors:
Biliku, Uttu, Berty, Skite, Martin, Albrecht Guards, Pathfinders

Noncombatants:
Mayer, Ocypete, Aquila, Calaeno

Possible Personnel that can be recalled with a letter:


Mages:
Nephila

Warriors:
Myora, Kaf, Ceannard, Otto, the Black Arrows, your Blackrock mercenaries


So, if you want everyone to focus on one task then just pick that option (Bii or example or Ciii).

If you want to split them up then just put together a voting package like this:

asxetos package:
Cii: Derryth + Thais + Biliku + Uttu,
Civ: Lyssa + Berty + Mayer,

Jester package:
Cii Derryth
Ciii Thais
Cv Lyssa - get to jail and check if there are any Info to get there, failing that get to academy to learn magic.

That should work better than mixing together personnel options and activities. Hopefully by separating them out it will become a bit easier to actual figure out what to vote for.
 
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Absinthe

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I don't have a package. My vote is abstaining for now.

Also, can we (the crown included) hire The Seekers to help out with the situation in Stoneheim?
 

Fangshi

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Absinthe said:
I don't have a package. My vote is abstaining for now.

Sorry about that, I will update the tally.

Absinthe said:
Also, can we (the crown included) hire The Seekers to help out with the situation in Stoneheim?

Possibly, what exactly did you have in mind?

If you wanted them to join up with the army to give it a little more firepower they would probably sign on for a month or two if they were paid 400 - 500 WPs.

Something more specific might cost less or more depending on the difficulty and (perceived) risk of the assignment.

Current Tally:

asxetos package:
C)ii: Derryth + Thais + Biliku + Uttu,
C)iv: Lyssa + Berty + Mayer,

Jester package:
C)ii Derryth
C)iii Thais
C)v Lyssa - get to jail and check if there are any Info to get there, failing that get to academy to learn magic.

Nevill's package
C)ii: Derryth + Thais + Biliku + Uttu - our team of investigators. Will Albrecht be providing an escort, as usual?
C)iv: Lyssa + Berty + Skite + Mayer - with the intention to recall Lyssa and Berty once we head south. We will still maintain contact with Lyssa while we are in the city.
C)vi: Most of the mice, including Myrra, Poppy and Martin - we will keep a few with Lyssa in case she requires their services. They might smell something odd about the new recruits.

zerozero's Package
X)ii - Berty, girls, pathfinder, black arrow
X)iii- Derryth, Thais, Lysaa, black arrows
X)vi- Nephila - in the palace with her webs and Lyssa with her mice backing her up as needed


asxetos:

1. asxetos package

2. B) 30 energon cubes (10/10/10)

3. x

4. x

5. x

Absinthe:

1. abstain

2. abstain

3. abstain

4. abstain

5. A

Jester:

1. Jester package: > C2

2. A) 5 mandrake roots (2/2/1 ?), B) 12 energon cubes (4/4/4 ?)

3. x

4. x

5. x

Sunnmøring:

1. Biv

2. x

3. x

4. x

5. x

Nevill:

1. Nevill's Package

2. B) 30 energon cubes (10/10/10), C) Get another set of jewelry instead of the one we gave to Brothers Dietfried.

3. A) Recall Hesse to Myrgard.

4. x

5. x

zerozero:

1. zerozero's Package

2. x

3. DE

4. x

5. x

Baltika9:

1. zerozero's Package

2. x

3. DE

4. x

5. x
 
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Absinthe

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Messages
4,062
I was thinking of signing them up with the army to provide more firepower. The situation sounds rife with insane magics and I have my doubts about how well the current army can handle it.

Will the king foot the bill for this?

Also, what do we know about the current forces sent south?
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
Voting for zerozero's option.
 

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