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Wasteland Wasteland 2 Thread - Director's Cut

Orma

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Torment: Tides of Numenera
LA is pretty fun after you are done with trash mob dogs. :M
 

Owlish

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LA is pretty fun after you are done with trash mob dogs. :M
Who fucking came up with that LA opener anyway? A whole ranger team wiped out and a high ranking ranger officer hiding in a room, all from a pack of pooches, they're just feral dogs.
 

Zeronet

Learned
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Apr 16, 2012
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Who fucking came up with that LA opener anyway? A whole ranger team wiped out and a high ranking ranger officer hiding in a room, all from a pack of pooches, they're just feral dogs.


LA spoilers...
I'm guessing they ran out of money to do anything with Santa Fe Springs, so they decided to chump you and kill all the rangers and stuff it full of those annoying dogs. It all seems pointless, it doesn't build the narrative and just makes the area feel desolate.
 
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Yeah, seems like it could have been a cool player fortress type of deal, building it up and whatnot, as opposed to a big zone full of nothing.
 

Owlish

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Only played about 30-60 minutes in Rodia but it seems really cool. It would be nice if there were signs on the buildings though.
 

Gold

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Dead State Project: Eternity Wasteland 2
Im sad made a new party with a heavy weapon specialist and the first weapon is a Ma Deuce chambering a 5.56 nato round... uh can I suggest moving it to the top of the heavy weapons and giving it the .50 cal it is supposed to us.
 

SniperHF

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Aug 22, 2014
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Well both US and and Russian made weapons use the same 7.62 round too. And sub-machine guns in .38, a rimmed cartridge no less. Don't expect any manner of realistic gunplay. It's a pseudo-canonical Wasteland thingy. I would have preferred if they kept more of the fake weapon names of WL1.
 

Bradylama

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Oklahomo
Heavy Weapons could use a .50 cal M2, or a DshK. Maybe if you had to wear power armor to use them that would be reasonable.
 

Blaine

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Grab the Codex by the pussy
I'm about to remove all of my armor and sell it. It's expensive, it weighs a lot, the heavy armor slows down my characters, it will end up increasing energy weapons damage tremendously at some point, and it doesn't scale well at all with harder-hitting enemies and weapons, regardless of their weapons' Armor Penetration stat. I just took Armor Penetration 5 weapons off some soldiers in the Canyon, for example; 5 is the highest-value Armor available to me currently. 5 Armor will help a bit with the AP 3 revolvers enemies have already been using for quite a while now, but will barely make a difference against honey badgers, assault rifles, explosives, or anything that's actually a threat. In rare situations it might conceivably allow one of my characters to survive one additional attack, but I generally don't come that close to needing a trauma kit in the first place.

In the early middle of the game, with weapons dealing 30-50 damage per single shot and ALL having at least 2-3 Armor Penetration, let's say I'm wearing Armor 7 armor (I can't yet, it's not available; by the time it is, I suspect enemy weapons will do even more damage and have more AP). Shots from that 40-50 damage weapon, which deal an average of 40 damage each, will be reduced by Armor 7 to an average of 36 damage each. Occasionally it would mean the difference between life and death for a character, which is not worth immensely reduced mobility, reduced carry weight, and thousands upon thousands of scrap.

InXile (or more likely, modders) need to go back to the drawing board with this armor system. It's amusing that people criticized Fallout 3's simplistic damage/armor system, while WL2's has caught very little flak. It's not only straightforward, it doesn't even work properly. Massive armor suits barely make any difference at all in the long run, unless you count slowing down your people as "making a difference."

Off the cuff, what I'd propose would be a system in which when AP and Armor values are equal, the target takes 80% damage (it penetrates, but still its energy is reduced); when AP is 1 more than armor, the target takes 90% damage (barely puts a dent in the attack); and when AP exceeds Armor by 2 or more, the attack does full damage. When the Armor is 1 more than AP, the attack does 60% damage; when Armor is 2 more than AP, the attack does 30% damage; when Armor is 3 more than AP, the attack does no damage.

I just came up with that in fifteen seconds and it's better than the default armor system.
 

Gold

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Dead State Project: Eternity Wasteland 2
Too bad power armor is bs but yeah, it is silly to think of a party of four trying to use a M2 gun in the field.
 

Shadenuat

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Anyone tried to bring eight RPG-7's to red scorpions turrets? I am butthurt there seems to be only quest way of going in.
 

Gold

Augur
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Dead State Project: Eternity Wasteland 2
It wont work, sadly the mines wont let you through. Go to the east before you return there.
 

WhiskeyWolf

RPG Codex Polish Car Thief
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Nov 4, 2007
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14,785
It wont work, sadly the mines wont let you through. Go to the east before you return there.
I was wondering about that but can't you use a goat or something to trigger them?

I still didn't have a chance to visit the prison cave with my 10 perception character in case there really is a hidden passage that needs to be uncovered there, similar to the radio-tower shortcut.
 
Joined
Jul 31, 2013
Messages
207
Location
Inside your mind
Need help.

I managed to get inside the prison after getting the dogs cure from the chicken dude.
But Now, after restarting the game (to build a better party) I can't get the cure from him.
Did I miss something? If I remember correctly I only talked to the guy and got the cure...
 

Zeronet

Learned
Joined
Apr 16, 2012
Messages
250
I'm about to remove all of my armor and sell it. It's expensive, it weighs a lot, the heavy armor slows down my characters, it will end up increasing energy weapons damage tremendously at some point, and it doesn't scale well at all with harder-hitting enemies and weapons, regardless of their weapons' Armor Penetration stat. I just took Armor Penetration 5 weapons off some soldiers in the Canyon, for example; 5 is the highest-value Armor available to me currently. 5 Armor will help a bit with the AP 3 revolvers enemies have already been using for quite a while now, but will barely make a difference against honey badgers, assault rifles, explosives, or anything that's actually a threat. In rare situations it might conceivably allow one of my characters to survive one additional attack, but I generally don't come that close to needing a trauma kit in the first place.

In the early middle of the game, with weapons dealing 30-50 damage per single shot and ALL having at least 2-3 Armor Penetration, let's say I'm wearing Armor 7 armor (I can't yet, it's not available; by the time it is, I suspect enemy weapons will do even more damage and have more AP). Shots from that 40-50 damage weapon, which deal an average of 40 damage each, will be reduced by Armor 7 to an average of 36 damage each. Occasionally it would mean the difference between life and death for a character, which is not worth immensely reduced mobility, reduced carry weight, and thousands upon thousands of scrap.

InXile (or more likely, modders) need to go back to the drawing board with this armor system. It's amusing that people criticized Fallout 3's simplistic damage/armor system, while WL2's has caught very little flak. It's not only straightforward, it doesn't even work properly. Massive armor suits barely make any difference at all in the long run, unless you count slowing down your people as "making a difference."

Off the cuff, what I'd propose would be a system in which when AP and Armor values are equal, the target takes 80% damage (it penetrates, but still its energy is reduced); when AP is 1 more than armor, the target takes 90% damage (barely puts a dent in the attack); and when AP exceeds Armor by 2 or more, the attack does full damage. When the Armor is 1 more than AP, the attack does 60% damage; when Armor is 2 more than AP, the attack does 30% damage; when Armor is 3 more than AP, the attack does no damage.

I just came up with that in fifteen seconds and it's better than the default armor system.[

Armor seems to of been a complete afterthought, like they totally forgot about it and rushed a implementation at the last minute. Which is why post-apoc CRPG traditions such as looting Guardians/Enclave/BoS for their juicy power armour or robbing it (or questing for it) has been replaced with random hobo merchants selling it you after fell off the back of a sqeezins truck.

Rather unfortunately (hilariously?) the end game tactic is to fight naked, because laser guns don't damage flesh..
 
Joined
Jul 27, 2013
Messages
1,567
Need help.

I managed to get inside the prison after getting the dogs cure from the chicken dude.
But Now, after restarting the game (to build a better party) I can't get the cure from him.
Did I miss something? If I remember correctly I only talked to the guy and got the cure...
That's what I was told I had to do, but it simply never showed up, try killing the red scorpions there, of course, I did that too and nothing. Similar thing happens in rail nomads. Just buggy shit I guess :| .
 

Blaine

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Grab the Codex by the pussy
Canyon of Titan, holy fuck. :lol:

My requested tribute is to FedEx three containers of sludge back to the Mad Monks. Naturally, a raider with a monk escort is stationed near one of the sludge barrels, claiming it's his container of sludge and that I shouldn't touch it. I don't have the particular Ass skill necessary to make him back down, so my only apparent options are to keep messing with the tank until the raiders attack, or simply ambush them.

There may be other options (I'll continue to investigate), but continuing to mess with the sludge barrel produces ludicrous results. The raiders attack me despite my escort, and the Monks—including my own Monk escort!—turn against me. It's ridiculous enough to think that Monk escorts would enforce claims to any and all random items throughout the canyon, let alone a resource they consider vital to their organization, and even more ridiculous to think that they'd prioritize a stake over an actual attack, but this particular resource is something the Monks themselves asked me to retrieve, even.

No matter how you slice it, it's illogical. "Well, maybe that particular monk doesn't know you were told to retrieve the sludge," you might say. Well then, I have a monk escort who can confirm it for him through dialogue, and they all have radios with which to confirm with their HQ... this ignoring the fact that enforcing random ownership claims is beyond Monk escorts' purview to begin with.

Looks like I'm being arbitrarily and quite illogically and stupidly forced to attack the Monks. That's fine, I guess. Thanks game.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,966
Location
Russia
There are more containers than 3, you don't have to use that one. Get one from badgers and pay for other 2.

I have a question about same canyon for people who played Wasteland 1.
Diamondbacks have rattlesnake as symbol and my companion says something about red mist and that we must kick their ass. I remember something about a group with that symbol in W1 mentioned, was there a group like that? Should I follow Chisel's advice and do some buttkicking for greater good because good old times as if that is expected from someone who played W1?
 
Last edited:

Blaine

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Grab the Codex by the pussy
Rather unfortunately (hilariously?) the end game tactic is to fight naked, because laser guns don't damage flesh..

Wasteland 2 is actually the first game I'm familiar with in which armor provides almost pure detriment, with only a tiny speck of beneficiality, so small in its impurity that you'd hardly notice it.

+ shave off tiny portions of (some) damage sources, enough to occasionally allow you to take one more hit before being incapacitated​

- incredibly expensive
- weighty, significantly reduces carrying capacity
- the heavy versions slow wearers down substantially and have STR requirements
- doubles the effectiveness of energy weapons, unless it's barely any armor at all, at which point you might as well be naked anyway​

If you could get high-value armor in the early game, then it would be briefly useful, but you can't. The heaviest armors, as they become available, barely keep up with the Armor Penetration values enemies simultaneously begin to sport. Shaving a couple of points off of attacks that deal 20-30 (then 30-40, then 40-50) damage in exchange for being slow as fuck and dangerously vulnerable to energy weapons is a really horrible implementation of armor.
 

Razor

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Joined
Sep 22, 2014
Messages
942
There are more containers than 3, you don't have to use that one. Get one from badgers and pay for other 2.

I have a question about same canyon for people who played Wasteland 1.
Diamondbacks have rattlesnake as symbol and my companion says something about red mist and that we must kick their ass. I remember something about a group with that symbol in W1 mentioned, was there a group like that? Should I follow Chisel's advice and do some buttkicking for greater good because good old times as if that is expected from someone who played W1?

Yeah I have tried to look for clues about their origin in my second playthrough. They claim that they are just a bunch of no-ones from western Arizona who got together and decided to play lawmen. Personally I find it really hard to believe that a bunch of desert hillbillies could form overnight a highly disciplined and well trained military force. Not to mention discovering the old ICBM railway service tunnels depoo hangar- that kind of info was classified even before the war and most of that got burned in nuclear fire. There must be something else, maybe even pre-war military connections.

As of now their cover story is as much as believable as dr.Kyle-s story about finding old manuals that teached her how to insert cybernetic augmentations. Manuals she found in a old abandoned facility and spent several years studying there yet oddly enough cant recall how that place looked on the outside. Or where it is exactly.
It's more then obvious she is a Matthias agent.
 

Orma

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Torment: Tides of Numenera
Only played about 30-60 minutes in Rodia but it seems really cool. It would be nice if there were signs on the buildings though.

Rodia is pretty fun, made me love the game again after i got frustrated by a couple of bugs.
 

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