Wyrmlord
Arcane
- Joined
- Feb 3, 2008
- Messages
- 28,886
I feel like I am rediscovering BG1 as a brand new game now. I used to find BG1 to be one of the slower, more demanding, and grindey RPGs, because if you stayed within the story path, you would be stuck in the early game fighting low XP creatures for hours and levelling at an excruciatingly slow pace. But if you dared venture out of the comfort area and went into the dangerous zones, you would face a basilisk or one of those underground burrowing things that would wipe out your party. Which means that generally you would typically face kobolds, bandits, and ogres who would not be hard to kill, but can instantly kill a low level party member otherwise. It came to just getting a good dice roll.
But SCS BG is different. Yes, the encounters are much harder, but also much more rewarding. Since you can level up much quicker in this version, just by wandering around a bit, and bumping into a group of Sword Spiders or Dread Wolves, you quickly have a level 3-4 party which has a variety of abilities to use and you are not stuck to a mere band of bows and slings. At the same time, since the encounters are harder, you are more pressed to use your spells and abilities intelligently, as I discovered when I ran into the Red Wizard fight early in the game.
I always wondered if there was a genuine middle ground between the super low level win-or-lose-on-dice-roll-only style of BG1 and the so high level that low to mid level abilities are useless nature of BG2/ToB, and SCS BG1 seems to find that middle ground.
But SCS BG is different. Yes, the encounters are much harder, but also much more rewarding. Since you can level up much quicker in this version, just by wandering around a bit, and bumping into a group of Sword Spiders or Dread Wolves, you quickly have a level 3-4 party which has a variety of abilities to use and you are not stuck to a mere band of bows and slings. At the same time, since the encounters are harder, you are more pressed to use your spells and abilities intelligently, as I discovered when I ran into the Red Wizard fight early in the game.
I always wondered if there was a genuine middle ground between the super low level win-or-lose-on-dice-roll-only style of BG1 and the so high level that low to mid level abilities are useless nature of BG2/ToB, and SCS BG1 seems to find that middle ground.